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[Link]
For the XLS Document (in much larger text)
What they do Extra Notes if previously not described Title Update notes
Common weapon stats
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib
Damage of weapon Multiplier of damage dmg x value Multiplier of damage dmg x value Multiplier of damage dmg x value Multiplier of damage dmg x value Multiplier of damage dmg x value Sets range DamageMod applies Sets range DamageMod applies Sets range DamageMod applies Sets range DamageMod applies Strength of stop per hit Extra clips you spawn with # of bullets in a clip Max ammo (excludes mag ammo) Rate of fire/Bullets per minute Length of reload (w/o active) AR multiplier of damage dmg x value Rate of Fire increase multiplier Distance to ignore damage and gib
Please note some use different stats. Those will be described when used.
DEFAULTS
Used when it's not defined otherwise
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil
0 1.2 1 1 0.6 1 200 650 1600 3600 0 4 60 540 550 0.01 1.2 1 48 0
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Lancer
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil
55 1.3 1 1 0.8 1.5 200 750 2048 4096 0.25 4 60 540 550 2.5 1.3 default n/a 35
11 shots to down 72 damage 9 shots to down 55 damage 11 shots to down 55 damage 11 shots to down 44 damage 14 shots to down DamageMod values x 1.5
DamageMod values x 1.3
Retro Lancer
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil MeleeAttackDamageMin MeleeAttackDamageMax
90 1.2 1.13 1 1 default 200 650 1200 1900 0.25 5 30 300 500 2.5 default default n/a 190 400 400
7 shots to down 108 damage 6 shots to down 102 damage 6 shots to down 90 damage 7 shots to down 90 damage 7 shots to down Buffed from 88 in TU4 Buffed from 72 in TU4
Was 225 at launch. Reduced in TU2 Minimal melee damage Maximum melee damage Other guns defaults are 305 Other guns defaults are 305
Hammerburst
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WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil ExtraRecoilPerShot ExtraRecoilPerShotAR ControlledEndFireDelay Inaccuracy_Mod_Move Inaccuracy_Mod_ViewTurn Inaccuracy_Base_Standing WeaponAimError 80 0.75 1 1 1 default 200 512 2048 4096 0.25 11 20 360 250 2.5 1.05 default n/a 10 22 22 0.125 0 0 6 16 2nd and on shots get 15 recoil, not 10 AR removes extra recoil Delay between shots, max 8 shots a second Inaccuracy Mod (moving) HB doesn't lose any Inaccuracy Mod (turning) HB doesn't lose any Inaccuracy Mod (Standing) Unsure What this is Buffed in TU4 Was 0.7 Buffed in TU4 Was 0.1 Changed in TU4 Was 4 Changed in TU4 Was 0.75 2 Nerfed in TU4 was 15 Nerfed in TU4 was 10 Nerfed in TU4 was 1.2 If you are holding fire, not tapping Buffed in TU4 Was 9 8 shots to down 10 shots to down 8 shots to down 8 shots to down 8 shots to down Buffed in TU2 was 0.85 Buffed in TU4 Was 76 Buffed in TU2 to 1.0. Nerfed in TU4
Gnasher
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib
500 1 0.75 0.2 0.1 default 300 1000 1300 1650 0.4 1 8 31 60 2.5 default default 64
2 shot down (unless in gib range)
375 damage 100 damage 5 shots to down 50 damage 12 shots to down
Shotguns have SP, and more than rifles!
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WeaponRecoil ShotgunCockDelay 300 0.3 Delay between shots
Sawed-Off
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil ShotgunCockDelay InnerRadius
800 1 1 0 0 default 256 512 768 1024 0.4 3 1 5 20 5 default default 80 300 0.3 222 The death spread Was 256, changed to 222 in TU2 0 damage at range Gnasher does about ~180 0 damage at range Gnasher does about ~180
Snub Pistol
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil
65 default default default default 2 default default default default default 6 12 120 625 2 default default n/a 30 Was 500 Buffed in TU4
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MeleeAttackDamageMin MeleeAttackDamageMax 225 225 Pistols get weaker melee (vs 305 of others) Pistols get weaker melee (vs 305 of others)
Boltok Was 1.5 TU2 WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil MeleeAttackDamageMin MeleeAttackDamageMax 200 1 1 1 1 2 200 650 1000 2000 0.5 2 6 36 60 2 1 2 n/a 30 225 225 Pistols get weaker melee (vs 305 of others) Pistols get weaker melee (vs 305 of others) Was 1.35 TU2 Was 1.25 TU2
Gorgon
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil
70 1 1 0.85 0.65 1 200 650 1000 2000 0.2 2 32 192 700 2 1.2 default n/a 10 Was 0.8. Buffed in TU2 Was 0.7. Buffed in TU2 Was 0.4. Buffed in TU2 Was 3 Nerfed in TU2
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MeleeAttackDamageMin MeleeAttackDamageMax 225 225 Pistols get weaker melee (vs 305 of others) Pistols get weaker melee (vs 305 of others)
Gorgon got a complete overhaul headshot beast, weak at range now no headshot bonus but much stronger at ranges
LongShot
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil
350 1.2 1.2 1 1 4 200 1600 3600 5200 default 7 1 23 60 3 1.1 default n/a 0
One Shot
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier
5500 default default default default 5 200 1600 5600 10600 default 2 1 7 60 3 default Why??? You can't survive it anyways lol
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ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil DamageToShieldHolder MountedWeaponRecoil default n/a 100 300 10 At one point we could fire w/o mounting? Hurts shield user still. Recoil when mounted
Motar
WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil MountedWeaponRecoil ExploDamage ExploDamageRadius (untargeted) ExploDamageRadius (Initial Bomb) ExploDamageRadius (Clusters) CringeRadiusMP (untargeted) CringeRadiusMP (Initial bomb) CringeRadiusMP (Clusters)
n/a default default default default default default 800 2000 4000 default 2 1 800 45 3.5 default default n/a 300 100 800 300 150 250 0 350 300 meaning a blindfire shot explosion = no stun But a non-blindefire will stun Clusters will stun players
BoomShot
RocketLaunchSpeed ExploDamage (Non-bomblet) ExploDamageRadius (Non-Bomblet) CringeRadiusMP (Non-Bomblet) NumBombletsToSpawn NumBombletsToSpawnActiveReload ExploDamage (Bomblet) ExploDamageRadius (Bomblet) InitialMagazines WeaponMagSize WeaponMaxSpareAmmo
3000 700 350 0 4 6 150 200 2 1 5
How fast the grenade moves.
Spawns 4 bomblets But 6 if you active reload it
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WeaponRecoil ReloadDuration ActiveReload_DamageMultiplier ActiveReload_ExploRadiusMultiplier HeadShotDamageScale 500 2.5 1.15 1.15 1.1
Digger
AirSpeed BurrowSpeed BurrowAcceleration BurrowShakeDistance ExploDamage ExploDamageRadius InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRecoil MountedWeaponRecoil WeaponRateOfFire ReloadDuration Range_Melee Range_Short Range_Medium Range_Long
1500 550 100 512 900 400 2 1 5 300 100 300 3.5 200 650 1400 2500
How fast through the air it moves How fast underground it is
Distance it comes up at?
Was intended to be mounted at one point?
Torque Bow
MaxChargeTime StickChargeTime ChargeTimeUntilTired TiredTimePenalty InitialMagazines WeaponDamage WeaponRecoil WeaponMagSize WeaponRateOfFire ReloadDuration MeleeAttackDamageMin MeleeAttackDamageMax SpeedRange ExploDamage ExploDamageRadius HeadShotDamageScale
3 1.5 3.5 1.5 4 20 260 1 60 3 400 400 300/70000 708 196 1.1
Max time you can charge the Torque Time you must charge so it sticks to players At 3.5 seconds you will auto fire the Torque A 1.5 second delay on reloading
Min/Max flight speed based upon charge time
Hammer of Dawn
BatteryLifeSec InitialBlastBatteryCost InitialSplashDamage
25 5.5 1800
Ammo - 25 seconds of run time. Takes of 5.5 ammo every blast.
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InitialSplashDamageRadius BaseDamageRadius BaseDamagePerSecond 512 64 1800 Radius after the explosion is 64 Damage of beam after initial blast per second
Scorcher
InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRecoil InitialRateOfFire WeaponRateOfFire SpinUpTime Range_Melee Range_Short Range_Medium Range_Long ReloadDuration FlameDamagePerSec FlameDamagePerSecAR SplashDamageRadius SplashDamagePerSecond SplashDamagePerSecondAR StickyFireMinTimeBetweenSpawns StickyFireOwnerSafeRadius StickyFireInitialDelay DamagePerSecond (Sticky Fire) StoppingPower
3 34 300 0 400 850 1 200 300 500 1000 2.5 2000 2000 150 1000 1500 0.25 64 0.5 100 0 Was 80 Buffed in TU4 Nerfed in TU4 Was 0.2 Damage per second Was 1000(TU2) Buffed in TU4 Was 1000(TU2) Buffed in TU4 See 2 down See 1 down After 1 second ROF is 850 from the 400 Was 45(TU2) Nerfed in TU4
Scorcher leaves invisible explosions They spawn once you release fire or if you hit the ground.
Incendiary Grenade
InstantDamageRadius DamagePerSecond
96 100
Was 48 Buffed in TU4 Was 80 Buffed in TU4
Frag Grenade
ExploDamage ExploDamageRadius
1500 512
Ink Grenade
DamagePerSecond
120 or 90 (see note beside)
120 ; used to be set to 90 and we're trying it higher for MP note left in the damage value
ExploDamage CringeRadiusMP CringeDuration
0 350 1.3
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Smoke Grenade
DamagePerSecond ExploDamage CringeRadiusMP CringeDuration CloudDuration
120 or 90 (see note beside) 0 412 2 10
120 ; used to be set to 90 and we're trying
10 seconds of smoke
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