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Weapon Stats and Damage Modifiers Guide

The weapon stats as of Title Update 3.1 The formatting for the notes were lost in the upload. If you want the original document: http://www.mediafire.com/?98wxu8jfpye5134
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0% found this document useful (0 votes)
373 views19 pages

Weapon Stats and Damage Modifiers Guide

The weapon stats as of Title Update 3.1 The formatting for the notes were lost in the upload. If you want the original document: http://www.mediafire.com/?98wxu8jfpye5134
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLS, PDF, TXT or read online on Scribd

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Common weapon stats

What they do

Extra Notes if previously not described

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib

Damage of weapon Multiplier of damage dmg x value Multiplier of damage dmg x value Multiplier of damage dmg x value Multiplier of damage dmg x value Multiplier of damage dmg x value Sets range DamageMod applies Sets range DamageMod applies Sets range DamageMod applies Sets range DamageMod applies Strength of stop per hit Extra clips you spawn with # of bullets in a clip Max ammo (excludes mag ammo) Rate of fire/Bullets per minute Length of reload (w/o active) AR multiplier of damage dmg x value Rate of Fire increase multiplier Distance to ignore damage and gib

Please note some use different stats. Those will be described when used.

DEFAULTS

Used when it's not defined otherwise

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil

0 1.2 1 1 0.6 1 200 650 1600 3600 0 4 60 540 550 0.01 1.2 1 48 0

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Lancer

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil

55 1.3 1 1 0.8 1.5 200 750 2048 4096 0.25 4 60 540 550 2.5 1.3 default n/a 35

11 shots to down 72 damage 9 shots to down 55 damage 11 shots to down 55 damage 11 shots to down 44 damage 14 shots to down DamageMod values x 1.5

DamageMod values x 1.3

Retro Lancer

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil MeleeAttackDamageMin MeleeAttackDamageMax

90 1.2 1.13 0.97 0.8 default 200 650 1200 1900 0.25 5 30 300 500 2.5 default default n/a 190 400 400

7 shots to down 108 damage 6 shots to down 102 damage 6 shots to down 88 damage 7 shots to down 72 damage 9 shots to down

Minimal melee damage Maximum melee damage

Hammerburst

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WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil ExtraRecoilPerShot ExtraRecoilPerShotAR ControlledEndFireDelay 76 1 1 1 1 default 200 512 2048 4096 0.25 9 20 360 250 2.5 1.2 default n/a 10 15 10 0.125 2nd and on shots get 15 recoil, not 10 AR removes extra recoil Delay between shots, max 8 shots a second If you are holding fire, not tapping 8 shots to down 8 shots to down 8 shots to down 8 shots to down 8 shots to down

Gnasher

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil ShotgunCockDelay

500 1 0.75 0.2 0.1 default 300 1000 1300 1650 0.4 1 8 31 60 2.5 default default 64 300 0.3

2 shot down (unless in gib range)

375 damage 100 damage 5 shots to down 50 damage 12 shots to down

Shotguns have SP, and more than rifles!

Delay between shots

Sawed-Off

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WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil ShotgunCockDelay InnerRadius 800 1 1 0 0 default 256 512 768 1024 0.4 3 1 5 20 5 default default 80 300 0.3 222 The death spread 0 damage at range Gnasher does about ~180 0 damage at range Gnasher does about ~180

Snub Pistol

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil MeleeAttackDamageMin MeleeAttackDamageMax

65 default default default default 2 default default default default default 6 12 120 500 2 default default n/a 30 225 225 Pistols get weaker melee (vs 305 of others) Pistols get weaker melee (vs 305 of others)

Boltok

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WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil MeleeAttackDamageMin MeleeAttackDamageMax 200 1 1 1 1 2 200 650 1000 2000 0.5 2 6 36 60 2 1 2 n/a 30 225 225 Pistols get weaker melee (vs 305 of others) Pistols get weaker melee (vs 305 of others)

Gorgon

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil MeleeAttackDamageMin MeleeAttackDamageMax

70 1 1 0.85 0.65 1 200 650 1000 2000 0.2 2 32 192 700 2 1.2 default n/a 10 225 225 Pistols get weaker melee (vs 305 of others) Pistols get weaker melee (vs 305 of others)

Gorgon got a complete overhaul

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headshot beast, weak at range now no headshot bonus but much stronger at ranges

LongShot

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil

350 1.2 1.2 1 1 4 200 1600 3600 5200 default 7 1 23 60 3 1.1 default n/a 0

One Shot

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil DamageToShieldHolder

5500 default default default default 5 200 1600 5600 10600 default 2 1 7 60 3 default default n/a 100 300 At one point we could fire w/o mounting? Hurts shield user still. Why??? You can't survive it anyways lol

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MountedWeaponRecoil 10 Recoil when mounted

Motar

WeaponDamage DamageMod_MeleeRange DamageMod_ShortRange DamageMod_MediumRange DamageMod_LongRange HeadShotDamageScale Range_Melee Range_Short Range_Medium Range_Long StoppingPower InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRateOfFire ReloadDuration ActiveReload_DamageMultiplier ActiveReload_RateOfFireMultiplier DistFromHitLocToGib WeaponRecoil MountedWeaponRecoil ExploDamage ExploDamageRadius (untargeted) ExploDamageRadius (Initial Bomb) ExploDamageRadius (Clusters) CringeRadiusMP (untargeted) CringeRadiusMP (Initial bomb) CringeRadiusMP (Clusters)

n/a default default default default default default 800 2000 4000 default 2 1 800 45 3.5 default default n/a 300 100 800 300 150 250 0 350 300 meaning a blindfire shot explosion = no stun But a non-blindefire will stun Clusters will stun players

BoomShot

RocketLaunchSpeed ExploDamage (Non-bomblet) ExploDamageRadius (Non-Bomblet) CringeRadiusMP (Non-Bomblet) NumBombletsToSpawn NumBombletsToSpawnActiveReload ExploDamage (Bomblet) ExploDamageRadius (Bomblet) InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRecoil ReloadDuration ActiveReload_DamageMultiplier ActiveReload_ExploRadiusMultiplier

3000 700 350 0 4 6 150 200 2 1 5 500 2.5 1.15 1.15

How fast the grenade moves.

Spawns 4 bomblets But 6 if you active reload it

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HeadShotDamageScale 1.1

Digger

AirSpeed BurrowSpeed BurrowAcceleration BurrowShakeDistance ExploDamage ExploDamageRadius InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRecoil MountedWeaponRecoil WeaponRateOfFire ReloadDuration Range_Melee Range_Short Range_Medium Range_Long

1500 550 100 512 900 400 2 1 5 300 100 300 3.5 200 650 1400 2500

How fast through the air it moves How fast underground it is

Distance it comes up at?

Was intended to be mounted at one point?

Torque Bow

MaxChargeTime StickChargeTime ChargeTimeUntilTired TiredTimePenalty InitialMagazines WeaponDamage WeaponRecoil WeaponMagSize WeaponRateOfFire ReloadDuration MeleeAttackDamageMin MeleeAttackDamageMax SpeedRange ExploDamage ExploDamageRadius HeadShotDamageScale

3 1.5 3.5 1.5 4 20 260 1 60 3 400 400 300/70000 708 196 1.1

Max time you can charge the Torque Time you must charge so it sticks to players At 3.5 seconds you will auto fire the Torque A 1.5 second delay on reloading

Min/Max flight speed based upon charge time

Hammer of Dawn

BatteryLifeSec InitialBlastBatteryCost InitialSplashDamage InitialSplashDamageRadius BaseDamageRadius BaseDamagePerSecond

25 5.5 1800 512 64 1800

Ammo - 25 seconds of run time. Takes of 5.5 ammo every blast.

Radius after the explosion is 64 Damage of beam after initial blast per second

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Scorcher

InitialMagazines WeaponMagSize WeaponMaxSpareAmmo WeaponRecoil InitialRateOfFire WeaponRateOfFire SpinUpTime Range_Melee Range_Short Range_Medium Range_Long ReloadDuration FlameDamagePerSec FlameDamagePerSecAR SplashDamageRadius SplashDamagePerSecond SplashDamagePerSecondAR StickyFireMinTimeBetweenSpawns StickyFireOwnerSafeRadius StickyFireInitialDelay DamagePerSecond (Sticky Fire) StoppingPower Scorcher leaves invisible explosions They spawn once you release fire or if you hit the ground.

3 45 300 0 400 850 1 200 300 500 1000 2.5 1000 1000 150 1000 1500 0.25 64 0.5 80 0.2 Damage per second See 2 down See 1 down After 1 second ROF is 850 from the 400

Incendiary Grenade

InstantDamageRadius DamagePerSecond ExploBaseDamage ExploDamageRadius

48 80 1300 768 Uses FlameTankExplosion stats

Frag Grenade

1500 512

ExploDamage ExploDamageRadius

Ink Grenade

DamagePerSecond

120 or 90 (see note beside)

120 ; used to be set to 90 and we're trying it higher for MP note left in the damage value

ExploDamage CringeRadiusMP CringeDuration

0 350 1.3

Smoke Grenade

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DamagePerSecond ExploDamage CringeRadiusMP CringeDuration CloudDuration 120 or 90 (see note beside) 0 412 2 10 10 seconds of smoke 120 ; used to be set to 90 and we're trying

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Title Update notes

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Was 0.75 at launch. Buffed in TU2

Was 225 at launch. Reduced in TU2 Other guns defaults are 305 Other guns defaults are 305

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Buffed in TU2 was 0.9

Buffed in TU2 was 0.85

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Was 256, changed to 222 in TU2

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Was 1.5 TU2 Was 1.35 TU2 Was 1.25 TU2

Was 0.8. Buffed in TU2 Was 0.7. Buffed in TU2 Was 0.4. Buffed in TU2 Was 3 Nerfed in TU2

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Was 50. Changed in TU2

Was 900. Changed in TU2 Was 900. Changed in TU2

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