MCWP 3-15.4 TOW Weapon System
MCWP 3-15.4 TOW Weapon System
34(FM 23-34)
NOVEMBER 2003
HEADQUARTERS
DEPARTMENT OF THE ARMY
DISTRIBUTION RESTRICTION: Approved for public release; distribution is
unlimited.
HEADQUARTERS
DEPARTMENT OF THE ARMY
Washington, DC, 28 November 2003
Preface................................................................................................................................ iv
CHAPTER 1. INTRODUCTION
1-1. Characteristics........................................................................... 1-1
1-2. System Configurations.............................................................. 1-2
1-3. Missile Configurations and Types ............................................ 1-5
1-4. TOW Missile Identification ...................................................... 1-6
1-5. Internal Components and Sequence of Operations................... 1-8
1-6. TOW Training Strategy .......................................................... 1-11
CHAPTER 2. TRIPOD-MOUNTED TOW/TOW 2
Section
I. Operation Procedures............................................................................ 2-1
2-1. System Checkout ...................................................................... 2-1
2-2. Preventive Maintenance Checks and Services.......................... 2-1
2-3. Selection of Firing Positions..................................................... 2-1
2-4. Preparation of Missiles ............................................................. 2-2
Section
II. Performance Problems and Destruction Procedures............................. 2-2
2-5. Malfunctions ............................................................................. 2-2
2-6. Firing Limitations ..................................................................... 2-4
2-7. Destruction of TOW Weapon Systems..................................... 2-9
CHAPTER 3. M966-MOUNTED TOW/TOW 2
Section
I. Individual Duties and Responsibilities ................................................. 3-1
3-1. Squad Leader ............................................................................ 3-1
3-2. Gunner ...................................................................................... 3-2
3-3. Driver-Loader ........................................................................... 3-2
Section
II. Operation Procedures............................................................................ 3-3
3-4. Equipment Storage.................................................................... 3-3
3-5. HMMWV Interchangeable Mount System............................... 3-5
3-6. Preparation of an M966 for TOW Firing.................................. 3-6
3-7. Loading, Arming, and Unloading ........................................... 3-12
3-8. Target Engagement ................................................................. 3-15
DISTRIBUTION RESTRICTION: Approved for public release; distribution is unlimited.
*This publication supersedes FM 23-34, 17 August 1994.
FM 3-22.34
Page
3-9.
3-10.
3-11.
3-12.
3-13.
3-14.
FM 3-22.34
Page
iii
FM 3-22.34
PREFACE
This manual discusses the many changes in the TOW missile, TOW training, and
OPFOR armored vehicles and countermeasures. It includes training information on the
M220A1 (basic) and M220A2 tube-launched, optically tracked, wire-guided (TOW)
weapon systems and carrier M966. Its intended audience includes leaders and members
of mechanized infantry, light infantry, airborne, and airmobile infantry organizations who
train and test individuals and crews. Units with M2/M3 Bradley fighting vehicle systems
should also refer to FM 23-1 for additional training and testing requirements.
The proponent of this publication is US Army Infantry School. Send comments and
recommendations on DA Form 2028 directly to Commandant, US Army Infantry School,
ATTN: ATSH-INB-B, Fort Benning, Georgia 31905-5595, or email to
[email protected].
Unless otherwise stated, masculine nouns and pronouns do not refer exclusively
to men.
iv
FM 3-22.34(FM 23-34)
CHAPTER 1
INTRODUCTION
The TOW is a crew-portable heavy antitank missile weapon system
that can be operated from armored, lightly armored, and unarmored
multipurpose vehicles and helicopters, and from the ground mount. The
system consists of a guided missile and a launcher to engage tanks,
fortifications, and other materiel targets. The term TOW is an acronym
derived from the words that describe the principal operating features of
the missiletube-launched, optically tracked, wire-guided. The launcher
initiates, tracks, and controls the flight of the missile by guidance signals
transmitted over a command-link wire that connects the missile with the
launcher.
1-1. CHARACTERISTICS
The TOW weapon system consists of a launcher, which has tracking and control
capabilities, and the missile, which is encased in a launch container. The launcher is
equipped with self-contained, replaceable units.
a. Capabilities. The TOW is mainly an antitank weapon used for long-range
engagement of armored targets. It can be employed in all weather conditions as long as
the gunner can see his target through the daysight tracker or nightsight. The TOW also
provides a long-range assault capability against heavily fortified bunkers, pill boxes, and
gun emplacements.
(1) The ITOW missile can destroy targets at a minimum range of 65 meters and a
maximum range of 3,750 meters. The TOW 2B missile can destroy targets at a minimum
range of 288 meters when fired from the ground mount and 200 meters when fired from
the HMMWV or BFV. The TOW 2B has a maximum range of 3,750 meters whether
ground- or vehicle-mounted.
(2) The automatic missile tracking and control capabilities of the TOW weapon
system provide a high first-round-hit probability. To operate the system, the gunner
places the crosshairs of the sighting system (either the daysight tracker or the nightsight)
on the target, fires the missile, and centers the crosshairs on the target image until missile
impact. The optical tracking and command functions within the system guide the missile
along the gunners line of sight. The gunner does not apply lead, windage, or elevation.
b. Mobility. The TOW weapon system can be vehicle-mounted or ground emplaced
(tripod-mounted) for operation. Missiles can be launched from either operational mode.
(Detailed operating procedures for each configuration are provided in Chapters 2 and 3.)
(1) The entire system can be hand-carried by a weapon crew; therefore, emplacement
sites can be changed quickly to minimize detection or to engage targets that are out of
range.
(2) The vehicle-mounted launcher is more mobile and can be quickly prepared for
use. The launcher can be assembled and disassembled without the use of tools.
(3) Built-in self-test circuits can be used to check the operational condition of the
assembled launcher whether ground- or vehicle-mounted.
1-1
FM 3-22.34
1-2
FM 3-22.34
1-3
FM 3-22.34
1-4
FM 3-22.34
1-5
FM 3-22.34
c. The third configuration is the TOW 2A. The TOW 2A has an added small
explosive charge in the tip of the extended probe providing improved performance
against reactive armor by premature detonation.
d. The fourth configuration is the TOW 2B. The TOW 2B has an entirely different
warhead and kill mechanism than the other TOW missiles. It is a top-attack missile (fly
over/shoot down [FOSD]) that defeats enemy armor at its most vulnerable pointthe top
deck of the turret and hull. The TOW 2B has a tandem warhead that fires two explosively
formed projectiles (EFPs) down through the thin upper deck armor of the enemy vehicle.
The gunner tracks the target the same as any other TOW missile with the crosshairs on
center mass, but the missile automatically flies 2.25 meters above the line of sight (LOS).
When the missile senses that it is directly above the target (by means of the targets shape
and magnetic field), it automatically fires its warhead.
1-4. TOW MISSILE IDENTIFICATION
With the increased number of TOW missile types and wide variations in their capabilities
(especially armor penetration), TOW crews and range safeties must be able to quickly
and accurately identify the specific type of missile they have.
a. The configuration of the missile can be readily identified by the various
identification decals, tapes, and stencils on the missile case (Figure 1-3 and Table 1-1).
(See TM 9-1410-470-34 for current information on TOW missiles.)
1-6
FM 3-22.34
TYPE OF MISSILE
Improved TOW Practice
Improved TOW HE
1-7
FM 3-22.34
The process of the thermal batteries heating up to produce electricity and the
gyroscope coming up to speed and igniting the launch motor takes about 1.5
seconds. This causes the delay between the time when the gunner presses the
trigger and the missile actually fires.
(c) The flight motor is a solid fuel rocket motor with two nozzles protruding through
the body of the missile at 30-degree angles. The flight motor burns for 1.6 seconds.
During this time, it provides all the momentum necessary for the full flight of the missile.
(d) For the rest of its flight, the missile coasts on momentum and the lift provided by
the four wings. The wings are located just aft of the flight motor, recessed into the body
of the missile during storage and spring loaded. When the missile leaves the launch
1-8
FM 3-22.34
container, the wings open and lock into place. The wings are set at 45-degree angles to
the body of the missile.
(3) Aft Section. The aft section contains the wire spools, the launch motor, the
actuator control system and control surface push rods, a bottle of compressed helium, the
flight control surfaces, the xenon beacon (on all missiles), and the thermal beacon (on
TOW 2-series missiles only).
(a) Wire Spools. Two wire spools, each holding 3,750 meters of wire, are located at
the rear of the missile. The wire is made of fine steel and is coated with a thin layer of
varnish for insulation. There is virtually no tension on the wire, so it droops down on the
ground behind the missile as the missile flies downrange.
(b) Launch Motor. The launch motor is a solid fuel rocket that burns entirely inside
the launch tube. It provides just enough thrust to propel the missile to a point where the
flight motor can ignite safely without injuring the gunner.
(c) Flight Control Surfaces. Four flight control surfaces are located on the aft end of
the TOW missile set at 90-degree angles to the body of the missile. The TOW, unlike the
Dragon, does not spin in flight but maintains a stable position. One pair of flight control
surfaces controls the up and down (pitch) corrections while the other pair controls the
left and right (yaw) corrections. Like the wings, the flight control surfaces are recessed
into the body of the missile while in the launch container. They spring out and lock into
place when the missile leaves the launch container.
(d) Actuator Control System/Push Rods/Helium Bottle. The TOW missile makes
steering corrections by moving the flight control surfaces. It moves them by opening and
closing the valve on a bottle of compressed helium. The escaping helium moves a system
of push rods back and forth. The push rods are connected to the flight control surfaces
and move them in turn. The valve on the helium bottle opens and closes in response to
signals sent by the on-board electronics, which are responding to signals sent down the
wires by the MGS.
(e) Xenon Beacon. The xenon beacon emits an infrared beacon, which is picked up
by the infrared receiver on the daysight tracker. The infrared receiver measures the angle
at which the infrared beam strikes, thus providing the major source of data on the position
of the missile to the MGS. The xenon beacon consists of a bulb filled with xenon gas and
two electrodes. When an electric current passes between the two electrodes, it creates a
spark, which excites the gas. This excited gas emits infrared light that exits from a
window on the rear of the beacon as a narrow beam. All basic TOW infrared beacons
operate on the same frequency (the infrared light turns on and off at the same rate of
speed). This causes two problems: First, two systems cannot be placed closer than 300
meters because the beacons overlap and the MGS has no means of distinguishing
between the missiles, causing it to lose control. Second, jamming the daysight tracker is
fairly simple if the enemy knows the correct frequency. The TOW 2 overcomes these
problems by having the MGS send a signal to the missile that controls the frequency at
which the xenon beacon is operating. The MGS varies this pattern randomly, speeding it
up and slowing it down in no apparent pattern. The MGS is always able to distinguish its
missile from other missiles because no two missiles will be operating on the same
frequency at the same time. For the same reason, the enemy cannot jam the system.
(f) Thermal Beacon. Under some battlefield conditions such as heavy smoke, dust, or
fog, the xenon beacon, which operates on the lower end of the infrared spectrum, cannot
1-9
FM 3-22.34
penetrate the obscuration. With the TOW missile and weapon system it is sometimes
possible for the gunner to be able to acquire the target, yet the infrared receiver on the
daysight tracker cannot acquire the infrared beacon and the system loses the missile.
TOW 2-series missiles have a thermal beacon to correct this deficiency. The thermal
beacon operates on the upper end of the infrared spectrum and will penetrate any
obscurant the nightsight can see through. A postamplifier was added to the AN/TAS-4A
nightsight on the TOW 2 weapon system to acquire the thermal beacon and track it in
much the same manner as the infrared beacon. The basic AN/TAS-4 is a passive sight,
but the AN/TAS-4A is an active sight with the ability to steer the missile to any target
that the gunner can see through the sight itself.
(4) Launch Container. The launch container is the fiberglass tube that holds the
missile. It protects the missile from environmental and physical damage while in storage,
secures it in the weapon system when about to be fired, and electrically connects the
missile to the weapon system during firing.
b. Sequence of Operations. The sequence of operations (Table 1-2) starts from the
time that the gunner presses the trigger. The time that each event occurs is given in
negative or positive numbers, with 0 being the time that the launch motor fires.
TIME
(SECONDS)
-1.5
0
+0.5
+0.8
+.10
+.145
+.18
+.53
+1.6
EVENT
Gunner presses trigger; system sends prefire
sequence to missile, starts chemical reaction in
thermal batteries, blows explosive squib off nitrogen
bottle; gyroscope starts spinning.
Gyroscope reaches 42,000+ rpm and disengages;
sends electrical current to launch motor; launch
motor fires.
Missile exits launch tube.
Wing 2 switch closes.
Wing 4 switch closes; helium bottle opens; timed
part of arming sequence starts; flight motor ignites.
Delay switch changes state (part of arming
sequence).
Safety and arming unlock occurs. As missile
accelerates to 19 Gs, the G force causes a rotor in
the warhead to unlock.
S&A clock mechanism rotates and aligns detonator
with warhead. Missile is armed.
Flight motor burns out. Missile is fully armed and
travelling at maximum velocity. It will coast the rest
of the way on momentum and the lift from the four
wings.
1-10
FM 3-22.34
called a nutater, and strikes the infrared sensor in the front of the infrared receiver. The
pattern that this reflected beam makes on the sensor measures the angle of the beam and
tells the MGS where the missile is. The MGS has two other sources of information on the
location and attitude of the missile: the gyroscope and the traversing unit. Both of these
have sensors. The gyroscope measures the attitude of the missile while in flight, and the
traversing unit measures how quickly and in what direction the gunner moves it. The
MGS uses this information to make a very precise determination of where the missile is
in relation to the gunners aiming point. This automatically steers the missile toward that
point. This process continues until the missile impacts the target.
1-6. TOW TRAINING STRATEGY
TOW training strategy synchronizes institutional and unit training to produce TOW
crews and units that win on the battlefield. (See Appendix A for training tips and
Appendix B for a train-the-trainer program.)
a. The training strategy for TOW begins in 11B OSUT where the soldier is taught
critical Skill Level 1 common skill tasks and critical 11B Skill Level 1 tasks. He is
trained to be a loader, gunner, and driver.
b. Much individual and most collective, tactical, and gunnery training takes place in
the unit. Primary sources for tactical and leader training are FM 7-91, ARTEP 7-91-MTP,
and ARTEP 7-91-Drill.
c. The Skill Level 1 and 2 soldiers, squads, and crews are trained in the unit.
Gunners take part in an individual gunners qualification program that includes TOW
Tables 1 and 3 and then qualify on Tables 2 and 4. The squads and crews practice on
TOW Tables 5 and 7 and then qualify on Tables 6 and 8. (See Chapter 4 for more
detailed information on TOW training. See DA Pam 350-381 for strategies and resource
requirements.)
d. The section is the basic TOW fighting organization; therefore, section training is
critical. Sections practice on TOW Table 9 and qualify on Table 10.
e. Platoon gunnery events consist mainly of Table 11 for practice and Table 12 for
qualification. Also, the platoon must conduct a semiannual force-on-force exercise to
demonstrate its proficiency with a maneuver element
f. TOW training in units is supported by MOS-specific tracks in BNCOC and
ANCOC, and the Antiarmor Leader Course for NCOs (SGT[P] through SFC).
g. Army Correspondence Course Program (ACCP) courses also support TOW
training. (See ACCP catalog for specific courses).
1-11
FM 3-22.34(FM 23-34)
CHAPTER 2
TRIPOD-MOUNTED TOW/TOW 2
Regardless of the type of carrier the TOW weapon system is mounted
on, at times it will be employed as a ground-mounted system. This may be
due to tactical requirements, such as helicopter insertion for an antiarmor
ambush, or it may be due to mechanical failure or battle damage to the
carrier. The following information and procedures apply to all TOW units.
During combat or field training, TOW crews will sometimes be required to
dismount the TOW system. Each TOW crew dismounts the TOW IAW
dismount procedures for the appropriate vehicle as outlined in this
manual.
2-1
FM 3-22.34
the missile can be fired from a position where the tripod is canted as much as 30 degrees
directly downhill or uphill. (See Appendix C for more information on fighting positions.)
After the site is selected and the weapon emplaced, the squad leader and gunner make a
range card for the position. (For detailed information on making a range card, see
Appendix D.)
2-4. PREPARATION OF MISSILES
The TOW missile requires complete attention to detail when preparing it for firing
missions. Missile identification, inspection, and correct handling procedures eliminate
safety hazards to personnel and equipment. (See TM 9-1425-450-12 or TM 9-1425-47212 for complete details.)
2-2
FM 3-22.34
(3) Point the missile downrange at all times and notify EOD personnel.
WARNING
The encased missile will become hot to the touch
if the TOW thermal batteries, which generate
temperatures higher than 800 degrees F, are
activated. The encased missile will produce
smoke if the thermal beacon has been ignited.
b. Misfire. A misfire (complete failure to fire) occurs if the launch motor fails to
ignite after the firing trigger has been pressed. This type of failure may be caused by a
faulty firing circuit, a failure of electrical power, poor electrical connections, short
circuits, or faulty components in the ignition or propellant systems. When the missile
fails to launch, the prefire functions are not heard and the condition is a misfire. The
target is tracked for one minute and the trigger is pressed again.
(1) Alert the crew by announcing, Misfire, and check the battery (see notes 2
and 3). Then, check the MGS to ensure the coil cable connector is properly attached to
connector J1. Turn the coil cable connector locknut clockwise until it is tight to make
sure the coil cable connector is locked in place. Ensure the bridge clamp locking handle is
properly seated. Lower the arming lever and check the backblast area to ensure no
personnel are in danger; then, raise the arming lever. Press the trigger again.
(2) If the missile still fails to launch, continue tracking the target for one minute or at
the gunners discretion (in combat). Close the trigger cover, lower the arming lever, place
the elevation lock in the 8-degree down position, and place the azimuth lock in the locked
position. Open the bridge clamp and remove the missile from the launch tube.
(3) Move the missile a safe distance away (minimum 100 meters) and place it on the
ground, preferably in a dud pit. Point the missile downrange at all times and notify EOD
personnel.
c. Dud. A dud is any missile that has been launched (fired from the launch tube) but
failed to fly to the target or failed to detonate on target impact. The warhead of all duds
must be considered to be armed, and therefore, extremely dangerous. The location of all
duds will be noted and referred to EOD personnel for disposal.
d. Erratic Flight. An erratic or uncontrolled missile flight may result due to any of
the following conditions:
Shorted or broken command-link wires.
Defective missile wing or control surface.
Defective rocket motor.
Excessively high gunner tracking errors.
NOTES: 1. In a training situation, wait 30 minutes after announcing, Hangfire
before proceeding.
2. For the M220A1, (MGS self-test position 1) check for proper band
reading. If out of band reading, replace the battery.
2-3
FM 3-22.34
3. For the M220A2, do MGS self-test for battery. If battery fails, replace the
battery.
4. In a training situation, lower the arming lever, close trigger cover, place
elevation lock in locked position, place azimuth lock in locked position,
and wait 30 minutes.
5. Report all misfires, hangfires, and other missile malfunctions IAW
AR 75-1.
2-6. FIRING LIMITATIONS
Some conditions may limit the firing and engagement capabilities of the TOW. The
following information should be considered before engaging targets. (See TM 9-1425450-12 for updated firing limitations.)
a. Firing Over Water. Firing across bodies of water wider than 1,100 meters can
reduce the range of the TOW. Signals being sent through the command-link wires are
shorted out when a large amount of wire is submerged in water. Maximum and limited
range firing over water varies according to missile type. If the range is less than 1,100
meters, the missiles range is not affected. A TOW position should be as high above and
as far back from the water as the tactical situation allows. The squad or section leader
should analyze his sector as soon as the position is occupied to determine if water will
affect the employment of the TOW.
(1) The various types of TOWs listed may be fired over water to a maximum range as
shown in Figure 2-1 (TOW launcher and target at water surface level).
2-4
FM 3-22.34
(2) The various types of TOWs listed may be fired over water to a limited range as
shown in Figure 2-2 (TOW launcher and target at water surface level).
(3) To determine the extended range of missiles when firing over water (when TOW
launcher or target is above surface level of water), use Table 2-1 (pages 2-6 and 2-7).
(a) Determine the type of missile being used.
(b) Determine the height above the water surface of the TOW launcher and place a
tick mark at the corresponding height in the left-hand column of the table.
(c) Determine the height above the water surface of the target. Place a tick mark at
the corresponding height in the right-hand column of the table.
(d) Connect the two tick marks with a straight line. The point where the lines
intersect the center column is the maximum range the missile can travel without getting
too close to the water.
2-5
FM 3-22.34
2-6
FM 3-22.34
2-7
FM 3-22.34
2-8
FM 3-22.34
WARNING
Do not attempt to destroy encased missiles by
mechanical methods.
(1) Launch the Missiles. If the system is operational and time permits, launch the
missiles into enemy territory before destroying the vehicle. Missile detonation should
hinder the enemy in every way possible without endangering friendly units or equipment.
(2) Use Explosives. To destroy the TOW using explosives, become familiar with the
provisions of FM 5-250.
(a) Using three pounds of TNT or equivalent, prepare and place a 1-pound explosive
charge 6 to 8 inches from the nose end, a 1-pound explosive charge 4 to 6 inches behind
the electrical connector, and a 1-pound explosive charge 6 to 8 inches from the motor end
of the missile (Figure 2-4, page 2-10).
2-9
FM 3-22.34
NOTE:
Because the missile contains high explosive, a smaller explosive charge may
be used to destroy it.
WARNING
Safety fuse burns at the rate of 1 foot in 30 to 40
seconds. Safety fuse, which contains black
powder, and blasting caps must be protected
from moisture at all times.
(c) Connect the charges with detonating cord to produce a simultaneous detonation.
Dual prime the charges to reduce the possibility of a misfire.
WARNING
The blasting caps, detonating cord, and safety
fuses must be kept separate from the charges
until needed.
(d) If the charges are primed with nonelectric blasting caps, ignite the safety fuses
and take cover at once. If the charges are primed with electric blasting caps, take cover
before firing.
(3) Use Gunfire. Use well-aimed shots from artillery, rockets, rifle grenades, or tank
guns to destroy the encased missile by gunfire.
2-10
FM 3-22.34
WARNING
The live rocket motors and high-explosive
antitank warhead are a hazard to soldiers firing at
the encased missile. Therefore, small arms should
not be used. Firing artillery from ranges of 1,000
meters or less must be done from cover. Cover
must also be used when rifle grenades or rockets
are fired.
2-11
FM 3-22.34
WARNING
Do not try to destroy the battery assembly by
mechanical methods. An electrical safety hazard
may result if the power output terminals are shortcircuited. Discard the battery assembly if no other
means of destruction is available.
(d) Burning. After maximum damage has been done to the weapon system and
vehicle parts by other destruction methods, and if time permits, set fire to the resulting
debris. Use vehicle fuels and lubricants to aid burning. Place one or more incendiary
grenades on each part.
2-12
FM 3-22.34(FM 23-34)
CHAPTER 3
M966-MOUNTED TOW/TOW 2
The M966-mounted TOW is a one-vehicle (1 1/4-ton truck) combat
system that is air-transportable, versatile, maintainable, and survivable
(Figure 3-1). Its 16-inch ground clearance, four-wheel independent
suspension, steep approach and departure angles of 60-percent gradation,
side slope of 40 percent, and 30-inch (without kit, 60-inch with kit)
water-fording capability provides the off-road mobility and speed needed
in combat. The vehicle carries one complete launcher system, six encased
missiles, and a three-man crew. This chapter discusses the duties of the
crew and the detailed operations of the weapon system.
3-1
FM 3-22.34
3-2. GUNNER
Specific duties of the gunner include the following:
Conducting system check-out procedures.
Acquiring, recognizing, and identifying armored vehicles.
Determining if a target can be engaged.
Engaging targets.
Recognizing and eliminating firing-angle limitations.
Adjusting the gunners platform before stowing the MGS.
Stowing the TVPC in the MGS and stowing the MGS, nightsight, and
traversing unit.
Preparing range cards for the TOW.
Removing the nightsight, daysight tracker, launch tube, traversing unit, and
MGS when the TOW is used in the ground mode.
Carrying the MGS and daysight tracker to the firing position when the TOW
is used in the ground mode.
3-3. DRIVER-LOADER
The driver-loader is a dual-purpose position in the M966 TOW squad. Specific duties of
the driver-loader include the following:
Driving the M966.
Maintaining the vehicle.
Camouflaging the vehicle.
Carrying the traversing unit, encased missile, nightsight, and collimator to the
firing position when the TOW is used in the ground mode.
Securing the area.
Stowing battery assembly, collimator, encased missiles, daysight tracker,
spare battery case, coolant cartridges and batteries (or BPCs), and tripod on
the M966 with the assistance of the squad leader.
Maintaining radio equipment.
Removing misfired missiles.
3-2
FM 3-22.34
3-3
FM 3-22.34
3-4
FM 3-22.34
3-5
FM 3-22.34
guidance tray on the M966 TOW HMMWV carrier. The common turret ring of the two
vehicles will accommodate the armament mount panel assembly using existing holes. No
modifications are required.
b. Part two consists of a locally fabricated internal floor stowage plate that has
automatic weapons stowage brackets, ammunition stowage trays, and footman tie-down
straps already mounted for quicker emplacement. This plate is made of sheet aluminum
and is mounted in the floor of the M966 TOW HMMWV carrier after removal of selected
items of the TOW bracketry.
3-6
FM 3-22.34
(2) The gunner lifts the traversing unit with adapter attached from the stowage base
and secures the traversing unit to the pedestal mount with the coupling clamp ensuring
that the traversing unit azimuth lock is toward the rear of the vehicle.
(3) The squad leader pulls the coil cable out of its retaining cup and hands it to the
gunner (Figure 3-8, page 3-9).
f. The gunner connects the coil cable connector by aligning the yellow indexing line
on the coil cable connector with the yellow indexing line on the J1 connector on the MGS
(Figure 3-9, page 3-9). He turns the nut on the coil cable connector in the direction of the
arrow until the red mark (band) on the M1 connector on the MGS cannot be seen. (Do not
apply downward pressure on the coil cable connector. This can cause misalignment and
bent pins.)
CAUTION
Ensure that no dirt is in the end of the coil cable
connector. Dirt can cause a bad connection with
the MGS, resulting in poor system operations.
NOTE:
On the MGS for the basic TOW, push down to seat the coil cable connector
on the M1 connector and tighten the locking nut.
3-7
FM 3-22.34
3-8
FM 3-22.34
3-9
FM 3-22.34
3-10
FM 3-22.34
WARNING
Injury to the gunner and damage to the equipment
can occur if the TOW system is fired at angles
greater than 20 degrees or less than -20 degrees
for all firing positions except over the cargo shell
door. If firing over the cargo shell door, firing
angles should not be greater than 20 degrees or
less than -13 degrees. Pressure waves and flying
debris can cause injury to personnel and damage
to equipment.
3-11
FM 3-22.34
3-12
FM 3-22.34
missile is not fired. If missile diaphragms get damaged while loading, the missile can still
be fired. The following procedures are performed to load the M966-mounted
TOW/TOW 2.
WARNING
Never open one end of the cargo shell door until
the opposite end is securely closed. Personnel
injury, equipment damage, or mission abort will
occur if both ends open at the same time.
(1) On the traversing unit, the gunner ensures that the launch tube is locked in the 8degree down position. He pushes the locking handle forward, then up, and opens the
bridge clamp.
CAUTIONS
1. Do not drop an encased missile. Handling rings or
launch container may be bent or damaged.
2. Do not break the diaphragm on the end of an
encased missile. If water gets into the launcher
container, the missile can be damaged.
3. Do not dispose of bad missiles. If an encased
missile is damaged or handling rings are badly
bent, return the encased missile to the ammunition
unit for inspection.
4. Be careful not to punch a hole in an encased
missile diaphragm when the forward handling ring
is removed.
(2) The driver-loader unlatches and raises the cargo shell door using the forward
latch. He removes the quick-release clamp and forward handling ring from the encased
missile.
WARNING
Clear all personnel from the firing danger zone
before proceeding with missile loading procedure.
(a) The driver-loader turns the inside portion of the protective cover two complete
turns counterclockwise, and he removes it from the electrical connector. (The protective
cover is kept for future use.)
3-13
FM 3-22.34
(b) He turns the encased missile so that the electrical connector is facing up and
hands it to the gunner.
(3) The gunner takes the encased missile from the driver-loader. He raises the back
end of the missile and slides it forward and down into the launch tube until the missile
indexing lugs are firmly in place. The gunner lowers the back end of the encased missile
ensuring that the electrical connector joins with the bridge clamp. He lowers the bridge
clamp and pushes down on the top of it. He pulls the bridge clamp locking handle
downward and backward to lock the encased missile in the launch tube.
DANGER
CARGO SHELL DOOR MUST BE CLOSED AND
SECURELY LATCHED AT BOTH ENDS BEFORE
FIRING A MISSILE. FIRING A MISSILE WITH THE
DOOR NOT SECURE WILL CAUSE INJURY TO
PERSONNEL, DAMAGE TO EQUIPMENT, OR
MISSION ABORT.
WARNING
Do not raise arming lever until ready to fire at
selected target.
(3) The gunner checks the backblast area before raising the arming lever.
CAUTION
Do not press the trigger with an empty missile case in
the launch tube. Possible shorts can result, damaging
the prefire, fire, and wire-cutter circuits.
c. Unload. The gunner lowers the trigger cover over the trigger after the missile has
impacted and locks the traversing unit in the 8-degree down position. If a missile is
prepared for firing and then not fired, it must be immediately tagged to show the time,
date, and using unit. If the missile is not used within 90 days of initial preparation, it must
be turned in to the ammunition supply point.
3-14
FM 3-22.34
CAUTION
If the missile is not fired, lower the arming lever before
opening the bridge clamp. The command-link wires
will be cut if the arming lever is not lowered.
DANGER
THE CREW MUST USE EXTREME CARE TO
AVOID INJURY FROM A DELAYED MISSILE
LAUNCH. A DELAYED LAUNCH USUALLY
OCCURS WITHIN 1 MINUTE. HOWEVER, IT
COULD OCCUR AS LONG AS 30 MINUTES AFTER
PRESSING
THE
TRIGGER.
KEEP
ALL
PERSONNEL OUT OF FIRING DANGER ZONES.
3-15
FM 3-22.34
DANGER
DO NOT OPEN THE CARGO SHELL DOOR
DURING FAILURE TO LAUNCH PROCEDURES.
SHOULD THE MISSILE FIRE WITH THE CARGO
SHELL DOOR OPEN, SEVERE INJURY TO
PERSONNEL OR DAMAGE TO EQUIPMENT WILL
RESULT.
a. For a hangfire, the gunner alerts the crew by announcing, Hangfire and
continues to track the target for one minute.
(1) If the missile fails to launch after one minute, he closes the trigger cover, lowers
the arming lever and locks the elevation lock and the azimuth lock, ensuring that the
launch tube is locked in the 8-degree down position (Figure 3-14).
NOTE:
In a training situation, the crew dismounts the vehicle, closes the doors, calls
EOD, and waits 30 minutes. The gunner may then remount the vehicle.
DANGER
IF THE VEHICLE IS NOT POSITIONED WITH ITS
FRONT OR REAR IN LINE WITH THE TARGET, IT
MUST BE REPOSITIONED SO THAT EITHER THE
FRONT OR REAR OF THE VEHICLE IS IN LINE
WITH THE TARGET. THE WEAPON STATION
MUST
BE
ROTATED
DURING
VEHICLE
REPOSITIONING SO THE FORWARD END OF THE
MISSILE IS POINTING TOWARD THE TARGET AT
ALL TIMES.
3-16
FM 3-22.34
Figure 3-14. Trigger cover, arming lever, elevation lock, and azimuth lock.
(2) He opens the bridge clamp (Figure 3-15, page 3-18), removes the missile from the
launch tube (keeping the missile pointed downrange at all times), and hands the missile
over either side of the vehicle to the driver-loader (Figure 3-16, page 3-18).
WARNING
Do not hand off a malfunctioned missile to the
front or rear of the vehicle. A malfunctioned
missile must be handed off from the vehicle to
either the left or right side.
(3) The driver-loader, keeping the missile pointed downrange, places the missile on
the ground a safe distance from the vehicle. (In training, he places the missile on the
ground at least 200 meters from the vehicle and marks the location.)
b. For a misfire, the gunner continues to track the target for one minute and presses
the trigger again. He alerts the crew by announcing, Misfire and continues to track the
target.
(1) If the missile still fails to launch, he disarms the missile by closing the trigger
cover, lowers the arming lever, and locks the azimuth and elevation locks ensuring that
the launch tube is locked in the 8-degree down position.
3-17
FM 3-22.34
3-18
FM 3-22.34
In a training situation, the crew dismounts the vehicle, closes the doors, calls
EOD, and waits 30 minutes. The gunner may then remount the vehicle.
DANGER
IF THE VEHICLE IS NOT POSITIONED WITH ITS
FRONT OR REAR IN LINE WITH THE TARGET,
REPOSITION IT SO THAT EITHER THE FRONT OR
REAR OF THE VEHICLE IS IN LINE WITH THE
TARGET. ROTATE THE WEAPONS STATION
DURING VEHICLE REPOSITIONING SO THE
FORWARD END OF THE MISSILE IS POINTING
TOWARD THE TARGET AT ALL TIMES.
(b) The gunner opens the bridge clamp, removes the missile from the launch tube
(keeping the missile pointed downrange at all times), and hands the missile over either
side of the vehicle to the driver-loader.
3-19
FM 3-22.34
WARNING
Do not hand off malfunctioned missile to the front
or rear of the vehicle. A malfunctioned missile
must be handed off from the vehicle to either the
left or right side.
(3) The driver-loader, keeping the missile pointed downrange, places the missile on
the ground a safe distance from launcher. (In training, he places the missile on the ground
at least 200 meters from the launcher and marks the missile location.)
3-10. M220A1 DISMOUNT
Specific actions must be followed when dismounting the M220A1 and moving it to the
firing site. All actions happen simultaneously.
a. Dismount Actions. Each crew member begins executing his assigned
responsibilities as soon as the squad leader commands, DISMOUNT THE TOW.
(1) Squad Leaders Actions. The squad leader
(a) Turns the VPC to the OFF position, places the MGS cover on the driver-loaders
seat, and places the coil cable in its retaining cup on the traversing unit.
(b) Dismounts and goes to the rear of the vehicle; opens the cargo shell door using
the rear latch; lowers the tailgate; removes the tripod, battery case, and coolant cartridge
case and places them on the ground beside the launch tube (on left front side of vehicle in
front of the MGS and the daysight tracker); closes the tailgate and cargo shell door.
(c) Enters the right rear passenger door, gets the collimator case and the nightsight
case, dismounts the vehicle, and places the collimator case and the nightsight case on the
ground beside the vehicle.
(d) Carries the tripod, the coolant cartridge case, the battery case, and the launch tube
to the firing site.
(2) Gunners Actions (assisted by driver-loader when needed). The gunner
(a) Disconnects the coil cable from the MGS; disconnects the VPC and TVPC cables.
(b) Removes the nightsight and hands it to the driver-loader who places it on the
ground. Removes the daysight tracker and hands it to the driver-loader who places it on
the ground in front of the left side of the vehicle. (The nightsight should be put into its
case and placed behind daysight tracker.)
(c) Removes the launch tube and hands it to the driver-loader who places it on the
ground in front of the daysight tracker.
(d) Unlocks the top coupling clamp on the traversing unit adapter; removes the
traversing unit (minus adapter); hands the traversing unit to the driver who places it on
the ground behind the daysight tracker.
(e) Removes the TVPC from the MGS and places it to his rear on top of the vehicle
within reach of the cargo hatch (see next step); unstraps the MGS and hands it to the
driver-loader who places it on the ground beside the daysight tracker.
3-20
FM 3-22.34
(f) Opens the cargo shell door by using the forward latch; switches the TVPC for the
TOW battery assembly, and hands the battery assembly to the driver-loader to install in
the MGS.
(g) Unstraps a missile and hands it to the driver-loader who places the missile on the
ground behind the traversing unit. The gunner then closes the cargo shell door and
dismounts the vehicle.
(h) Carries the daysight tracker and the MGS to the firing site.
(3) Driver-Loaders Actions. The driver-loader
(a) Dismounts the vehicle and waits to receive equipment from the gunner.
(b) Aligns equipment as described in paragraphs 2a through 2g; installs the battery
assembly in the MGS and then replaces the MGS cover on the MGS.
(c) Carries the traversing unit on the first trip, the missile on the second trip, and the
nightsight and boresight collimator on the third trip to the firing site.
b. Firing Position Actions. Upon reaching the firing position, the crew proceeds
with the following actions.
(1) Squad Leaders Actions. The squad leader
(a) Places the coolant cartridge case, battery case, and launch tube on the ground.
Sets up the tripod with the coupling clamp handle facing the direction of fire and
unlocked.
(b) Pulls the coil cable out of the traversing unit retaining cup, installs the launch
tube, and observes downrange for enemy targets.
(c) Issues fire commands.
(2) Gunners Actions. The gunner
(a) Places the MGS on the ground next to the tripod and installs the daysight tracker
on the traversing unit.
(b) Removes the MGS cover and connects the coil cable to the MGS.
(c) Installs the nightsight and turns the actuator switch to the ON position.
(d) Conducts the system self-test, boresight, and collimation.
(e) Engages the target upon receipt of the fire command.
(3) Driver-Loaders Actions. The driver-loader
(a) Installs the traversing unit on the tripod.
(b) Returns to the vehicle for the missile; places the missile on the ground at the
firing position to the right side of the weapon system.
(c) Returns to the vehicle to get the nightsight case and the boresight collimator case;
returns to the firing position and hands the nightsight to the gunner.
(d) Places the collimator on the ground, removes it from its case, and installs it on the
nightsight. Attaches the battery to the collimator.
(e) Removes the collimator from the nightsight; removes the battery from the
collimator; places both the collimator and the battery back in their cases (if time permits).
(f) Loads the missile and arms it if commanded.
3-11. M220A1 REMOUNT
The following actions occur at the same time, when the squad leader commands, CEASE
TRACKING, OUT OF ACTION.
a. Firing Position Actions. The following actions take place at the firing position
before returning to the vehicle.
3-21
FM 3-22.34
3-22
FM 3-22.34
Infantry units using the M966 conduct many types of missions. Therefore,
during dismount operations, all equipment must be properly stored before
leaving the vehicle.
a. Dismount Actions. The following actions occur at the same time when the squad
leader commands, DISMOUNT THE TOW.
(1) Squad Leaders Actions. The squad leader
(a) Turns the VPC to the OFF position, places the MGS cover on the driver-loaders
seat, and places the coil cable in its retaining cup on the traversing unit.
(b) Dismounts and goes to the rear of the vehicle; opens the cargo shell door using
the rear latch; lowers the tailgate; removes the tripod and the BPC and places them on the
ground beside the launch tube (on the left front side of the vehicle in front of the MGS
and the daysight tracker); closes the tailgate and cargo shell door.
(c) Enters the right rear passenger door, gets the collimator case and the nightsight
case, dismounts the vehicle, and places the collimator case and the nightsight case on the
ground beside the vehicle.
(d) Carries the tripod, BPC, and launch tube to the firing site.
(2) Gunners Actions (assisted by driver-loader when needed). The gunner
(a) Disconnects the coil cable from the MGS and disconnects the VPC and TVPC
cables.
(b) Removes the nightsight and hands it to the driver-loader who places it on the
ground. Removes the daysight tracker and hands it to driver-loader who places it on the
ground in front of the left side of the vehicle. (The nightsight should be put into its case
and placed behind the daysight tracker.)
(c) Removes the launch tube and hands it to driver-loader who places it on the ground
in front of the daysight tracker.
(d) Unlocks the top coupling clamp on the traversing unit adapter, removes the
traversing unit (minus adapter), and hands it to the driver-loader who places it on the
ground behind the daysight tracker.
(e) Removes the TVPC from the MGS and places it to his rear on top of the vehicle
within reach of the cargo hatch (see next step); unstraps the MGS and hands it to the
driver-loader who places it on the ground beside the daysight tracker.
(f) Opens the cargo shell door by using the forward latch; exchanges the TVPC for
the TOW battery assembly; hands the battery assembly to the driver-loader to install in
the MGS.
(g) Unstraps a missile and hands it to the driver-loader who then places the missile on
the ground behind the traversing unit. The gunner then closes the cargo shell door and
dismounts the vehicle.
(h) Carries the daysight tracker and the MGS to the firing site.
(3) Driver-Loaders Actions. The driver-loader
(a) Dismounts the vehicle and waits to receive equipment from the gunner.
3-23
FM 3-22.34
(b) Aligns equipment as described in paragraphs 2a through 2g; installs the battery
assembly in the MGS and then installs the MGS cover on the MGS.
(c) Carries the traversing unit on the first trip, the missile on the second trip, and the
nightsight and boresight collimator on the third trip to the firing site.
b. Firing Position Actions. Upon reaching the firing position, the crew proceeds
with the following actions:
(1) Squad Leaders Actions. The squad leader
(a) Places the BPC and launch tube on the ground; sets up the tripod with the
coupling clamp handle facing the direction of fire and unlocked; connects the BPC cable
and turns the BPC to the ON position; places the BPC cable within reach of the gunner.
(b) Pulls the coil cable out of the traversing unit retaining cup; installs the launch
tube; observes downrange for enemy targets.
(c) Issues fire commands.
(2) Gunners Actions. The gunner
(a) Places the MGS on the ground next to the tripod and installs the daysight tracker
on the traversing unit.
(b) Removes the MGS cover and connects the coil cable to the MGS.
(c) Installs the nightsight and turns the actuator switch to the ON position.
(d) Conducts the system checkout, boresight, and collimation.
(e) Engages the target upon receipt of the fire command.
(3) Driver-Loaders Actions. The driver-loader
(a) Installs the traversing unit on the tripod.
(b) Returns to the vehicle for the missile; places it on the ground at the firing position
to the right side of the weapon system.
(c) Returns to the vehicle and gets the nightsight case and collimator case; returns to
the firing position, takes the nightsight out of the case, and hands it to the gunner.
(d) Places the collimator case on the ground; removes the collimator from its case and
installs it on the nightsight. Attaches the boresight cable to the collimator.
(e) Disconnects the boresight cable and removes the collimator from the nightsight;
places the collimator in its case (time permitting).
(f) Loads the missile and arms it upon receipt of the fire command.
3-13. M220A2 REMOUNT (READY-TO-FIRE CONFIGURATION)
The following actions occur at the same time, when the squad leader commands, CEASE
TRACKING, OUT OF ACTION.
a. Firing Position Actions. The following actions are performed at the firing
position.
(1) Squad Leaders Actions. The squad leader
(a) Removes the launch tube and places it on the ground.
(b) Places the coil cable in the retaining cup in the bottom of the traversing unit.
(c) Folds the tripod legs and commands MOVE OUT. (The squad leader remains at
the firing position until the driver-loader returns and all equipment is enroute to the
vehicle.
(d) Carries the BPC, tripod, and launch tube back to the vehicle. Places the launch
tube on the ground on the drivers side of the vehicle and the rest of the equipment on the
ground behind the vehicle.
3-24
FM 3-22.34
3-25
FM 3-22.34(FM 23-34)
CHAPTER 4
4-1
FM 3-22.34
must train as it plans to fight. Chapter 2 of FM 25-101 illustrates this process in clear and
practical terms.
TRC A*
(M80 TOW blast
simulator)
TRC B
(M80 TOW blast
simulator))
TRC C
(M80 TOW blast
simulator)
GST
TABLES 1 & 2
TABLES 3 & 4
TABLES 5 & 6
240
60
TABLES 7 & 8
40
20
TABLES 9 & 10
48
24
TABLES 11 & 12
48
24
EVENT/TABLE
TRC D
(M80 TOW blast
simulator)
*The STRAC determines a units ammunition requirements based on its training readiness
condition (TRC). The four major categories are: TRC A, active Army; TRC B, National Guard
enhanced brigades; TRC C, USAR and other National Guard units; and TRC D, Reserve
training divisions.
Table 4-1. Required TOW gunnery tables and ammunition needed per
system per year (IAW DA Pam 350-38 STRAC).
4-2. SUSTAINMENT TRAINING AND EVALUATION
As individual TOW crewmen, squads, sections and platoons become qualified, the
commander should maintain that status by sustainment training and evaluation, and by
crew stabilization. Personnel changes are inevitable in units. Before TOW squads lose
their crew integrity and combat readiness, personnel changes should be examined in
detail and alternative solutions sought where possible. Figure 4-1 is an example of a crew
stability management chart used to record training milestones and qualifications.
4-3. TOW TRAINING GUIDELINES
A soldier must track all targets and perform all individual and collective tasks and battle
drills discussed in this manual to become a fully trained heavy antiarmor weapon system
crewman. Soldier training publications and ARTEP battle drills for TOW provide tasks,
conditions, and standards for combat-critical skills.
a. When a crew member becomes skilled in his job, he should be trained to do
another crew members job (cross-trained). Therefore, the loss of one crew member will
not make the squad combat-ineffective.
b. Training should be conducted under realistic conditions. To properly develop
combat skills, training must be conducted in a tactical environment with emphasis on the
type of threat the crew can expect to face in combat.
c. Multiechelon training should be conducted to save time and resources. For
example, while squads are training in crew tasks, leaders can train to execute their tactical
command and control responsibilities.
d. Training should be conducted with supported units. When possible, tactical
training should be conducted with the type of units to be supported in combatinfantry,
4-2
FM 3-22.34
mechanized infantry, and armor. TOW units must be able to interface with the units they
support.
4-3
FM 3-22.34
The second quarterly GST should be conducted within seven days before
conducting Tables 7 through 12.
EVENT/TABLE
TRC A*
TRC B
TRC C
TRC D
Weapons Training
12
Gunners Sustainment
12
GST
TABLES 1 & 2*
TABLES 3 & 4
TABLE 5
TABLE 6
TABLES 7 & 8
TABLES 9 & 10
TABLES 11 & 12
4-4
FM 3-22.34
4-5
FM 3-22.34
d. ARTEP training exercises are used to practice, evaluate, and sustain collective
tasks and mission proficiency. They have specific goals and are modified based on
METT-T factors. Exercises are structured to the availability of resources, time, and
training areas. (See appropriate ARTEP for details on conducting ARTEP exercises.)
4-6
FM 3-22.34
4-7
FM 3-22.34
4-8
FM 3-22.34
TASK: Verify on TOW Gunnery Table 1, Individual Gunnery Practice using the TGT.
CONDITIONS: Indoors, using the TGT. The gunner will fire a minimum of two 10-shot
events using the TGT. They will be selected from the events listed in Table 4-3 (page
4-10).
STANDARDS: To verify on TOW Gunnery Table 1 and progress to TOW Gunnery Table
2, the gunner must fire at least one 10-shot event with a cumulative score of at least 625
points and at least 6 hits.
(1) Preparation of the TGT for Gunner Practice. The TGT is not designed for use as
an outdoor trainer. Therefore, it should always be set up and used indoors. It may be used
in tents or under shelter as long as it is not exposed to the elements, particularly dust or
blowing sand. It may be used in either the tripod-mounted mode or in the
HMMWV-mounted mode. The TGT should never be mounted on a moving HMMWV. It
should be assembled and operated according to the instructions in TM 9-6920-452-10.
(2) Personnel Duties. Normally, only two people at a time, the gunner and the trainer,
will be involved in training with the TGT. The trainer will usually be either the squad or
section leader. Other members of the squad should be occupied with concurrent training.
Other gunners should not be allowed to watch during conduct of the event. Once the TGT
has been assembled and warmed up, the trainer must assemble a plan group that
conforms to one of the 10-shot events listed in Table 4-3 (page 4-15). The trainer should
have the TGT inspected and warmed up, and the plan group constructed before the
gunner is brought in to begin engaging targets. When constructing the plan group, the
trainer ensures battle sounds are ON, target size is set at 100 percent, and obscuration is
set to last for 1.5 seconds for the thermal sight and for the daysight tracker. When
everything is ready, the trainer should bring the gunner in and brief him before beginning
the event. The briefing should include the following:
4-9
FM 3-22.34
Safety considerations.
Breath controlremind the student of proper procedures.
Obscurationtell the student the obscuration setting used.
Sighttell the student which sight he will use.
Special conditionstell the student any special conditions (multiple targets
and so forth) that apply.
(3) Conduct of Training. When the TGT is ready for operation, the plan group has
been constructed, and the gunner has been briefed and is in place, the trainer begins
conducting the table. Before the trainer starts each mission, he gives the gunner a fire
command and tells him to fire when ready. During the mission, the trainer does not coach
the gunner in any way. The gunner must determine when to fire and at which target. After
each mission, the trainer gives the gunner the results and then proceeds to the next
mission.
NOTE:
The trainer has the option of thoroughly debriefing the gunner on his
performance at the end of each mission or of saving all 10 missions and
reviewing them after the table is complete. The trainer must remember that the
TGT will only save a maximum of 20 missions at one time.
TABLE NO.
DISK NO.
MISSION NO.
DFT 10
DFT 11
DFT 12
22
24
26
28
18
29
18
(THERMAL)
14
(THERMAL)
12
(THERMAL)
15
(THERMAL)
22
(THERMAL)
26
(THERMAL)
27
(THERMAL)
28
(THERMAL)
29
(THERMAL)
30
(THERMAL)
2
(THERMAL)
3
(THERMAL)
4
(THERMAL)
9
(THERMAL)
10
(THERMAL)
4-10
FM 3-22.34
4-11
FM 3-22.34
TASK: Qualify on TOW Gunnery Table 2, Individual Gunnery Qualification using the
TGT.
CONDITIONS: Indoors using the TGT. The gunner will fire a 10-shot event selected
from Table 4-3.
STANDARDS: To qualify on TOW Gunnery Table 2 and progress to TOW Gunnery
Table 3, the gunner must fire one 10-shot event with a cumulative score of at least 625
points and at least 6 hits. The gunners classification (expert, first class, second class) will
be determined by the cumulative point score using the point scale as shown in Figure 4-4.
NOTE:
Preparation of the TGT, personnel duties, and conduct of training are the same
as for TOW Gunnery Table 1.
(2) Personnel Duties. The trainer (usually the squad or section leader) sets up the
TGT IAW TM 9-6920-452-10, creates the planning group for each 10-shot event, briefs
the gunner, gives the fire commands for each mission, and completes DA Form 7334-R
(TOW Gunnery Tables 3 and 4, Advanced Gunnery Practice and Qualification Scorecard,
Figure 4-5, page 4-14). He also debriefs and critiques the gunner at the end of each
10-shot event.
4-12
FM 3-22.34
(3) Conduct of Training. Conduct of advanced gunnery training with the TGT is
more complex than individual gunnery. The trainer must not only observe and record the
gunners tracking performance but also brief, observe, and score the particular advanced
gunnery task that is presented in each separate mission. The trainer selects the 10-shot
event from Table 4-4 (page 4-15). The sequence of missions in each 10-shot event should
be changed continuously to prevent the gunner from becoming familiar with them.
(a) Before each mission, the trainer must present a fire command to the gunner that
clearly states what the gunner must do. For example, if a particular mission involves
prioritizing targets (such as tanks are higher priority targets than APCs), the trainer gives
the command GUNNER! TARGETS TO YOUR FRONT! ENGAGE TANKS FIRST!
FIRE WHEN READY!
(b) In some missions, the task involved may not require specific fire commands.
These tasks include determining a targets engageability, engaging evasive/obscured
targets, and identifying targets (to include friend or foe). When giving fire commands for
these missions, the trainer need only give general instructions, such as GUNNER!
TARGETS TO YOUR FRONT! FIRE WHEN READY!
(4) Scoring. The trainer has two criteria for scoring each of these missions: tracking
and success of the mission. The trainer will record the gunners performance on the DA
Form 7334-R (Figure 4-5, page 4-14).
(a) Tracking Score. TOW Gunnery Table 3 is scored in the same manner as TOW
Gunnery Table 1 except for target identification (to include friend or foe) missions. In
these missions, if the gunner correctly identifies a target as friendly and does not fire on
it, he receives 100 points. If he fires on a friendly target, he receives 0 points whether he
hits it or not. The total tracking score from the 10 missions (Table 4-4, page 4-15)
determines the gunners ranking.
(b) Successful Mission Score. The gunner must achieve a GO on at least 6 out of 10
missions. The requirements for a mission to be successful vary according to the advanced
gunnery task that is presented in each mission. A successful mission is defined as follows:
The gunner successfully engages (destroys) the correct target as determined
by the trainers instructions for that particular mission. In a mission to
determine a targets engageability, a hit on any target presented is scored as a
success. In scenarios to prioritize targets or determine the method of fire
control, the gunner must engage the correct target according to the instructions
given to him in the fire command.
In a scenario to identify targets (including friend or foe), the gunner must not
fire on friendly targets.
Engaging evasive and or obscured targets does not require special skills or
actions from the gunner. These targets are simply hard to hit. A hit on any
target is scored as a successful mission.
4-13
FM 3-22.34
4-14
FM 3-22.34
DISK NO.
MISSION NO.
DFT 10
1
7
12
14
22
24
28
29
26
13
DFT 12
7
9
22
23
5
6
10
12
15
11
Fratricide/Thermal
Fratricide/Thermal
Target Priority/Optical
Target Priority/Thermal
Target Priority/Thermal
Target Priority/Thermal
Target Priority/Thermal
Target Priority/Thermal
Evasive Target/Thermal
Evasive Target/Thermal
DFT 13
30
7
26
21
6
10
8
15
12
2 Target Engageability/Dual
5 Target Priority/Dual
6 Target Priority/Dual
7 Target Priority/Dual
9 Target Priority/Dual
11 Target Engageability/Dual
12 Evasive Target/Dual
8 15 Target Engageability/Dual
3 15 Target Engageability/Dual
15 Target Engageability/Dual
Note: As reviewer discs become available and are verified, they will be
added to the manual as a change.
DFT 15
4-15
FM 3-22.34
NOTES: 1. In the mission descriptions in Table 4-4, the term evasive target refers to
evasive, obscured, or difficult targets and helicopters.
2. The term target priority refers to missions in which different types of
targets are presented (such as tanks and APCs) or in which some are
moving and some are stationary. (Using these differences as criteria, the
trainer chooses the high priority target for the gunner.)
3. In the missions where the type of sight is listed as dual, both sights are
active and the gunner may choose whichever sight he prefers for the
engagement or may change sights during the engagement.
4. In the fire control missions, the trainer gives the gunner a choice of fire
control methods (frontal, depth, or crossfire), and the gunner must engage
the appropriate target out of the group presented.
(5) Sustainment Training. Each month every soldier assigned to a TOW-equipped
unit is required to perform sustainment training on the TGT. The trainer may choose from
all missions available for this training. He must remember that he is preparing his soldiers
for the quarterly gunnery tables and should choose scenarios that train his soldiers in the
skills and engagements in which they are weakest. Since only assigned gunners are
required to perform and pass TOW Gunnery Tables 3 and 4, the trainer must be sure they
are trained on the difficult advanced scenarios. Other members of his TOW crews should
be trained as thoroughly as time permits and their training weaknesses require.
e. TOW Gunnery Table 4, Advanced Gunnery Qualification. TOW Gunnery
Table 4 is similar to TOW Gunnery Table 3. It consists of a series of missions performed
with the TGT that train and test advanced gunnery skills. Gunners will be evaluated on
their ability to track and hit targets, and on their ability to perform advanced gunnery
skills. These skills include determining a targets engageability, identifying targets (to
include friend or foe), prioritizing targets, choosing a method of fire control, and
engaging targets that are difficult to track, such as helicopters, obscured targets, and
extreme-range targets. Only assigned gunners in each squad are required to qualify on
TOW Gunnery Table 4. (Other members of the squad may perform the table if time
permits and the trainer thinks it useful.) TOW Gunnery Table 4 can only be performed
with the TGT. Therefore, units that do not have access to the TGT are not required to
perform this table. Gunners must qualify on TOW Gunnery Table 4 to progress to TOW
Gunnery Table 5, Baseline TFTT Gunnery Practice.
(1) Gunners Qualification on TOW Gunnery Table 4, Advanced Gunnery
Qualification.
4-16
FM 3-22.34
(2) Personnel Duties. Personnel duties, conduct of training, and sustainment training
are the same as for TOW Gunnery Table 3.
(3) Scoring. TOW Gunnery Table 4 is scored the same as TOW Gunnery Table 3. The
form shown in Figure 4-5, TOW Gunnery Tables 3 and 4, Advanced Gunnery Practice
and Qualification Scorecard, is used to score the table.
4-8. PHASE II: SQUAD TRAINING
Phase II begins squad-level TOW training. TOW Gunnery Tables 5 and 6 are static
gunnery exercises from a baseline. TOW Gunnery Tables 7 and 8 are moving gunnery
exercises where the vehicle moves from point to point on a course and engages a series of
targets. These gunnery exercises are used to train and evaluate the TOW units combat
capability. Each element has two tables: a practice table to train and a qualification table
for evaluation. Each table is performed once during the day and once during the night
under realistic (simulated) battlefield conditions. Point scores for target engagements are
based on a combat model that predicts success based on the time from target detection to
target engagement, type of target, and range to target. These scores are taken from the
live-fire point calculation sheet (Figure 4-16, 4-35). Point scores are also affected by crew
cuts (crew cuts are crew errors, either major or minor, that reduce the point score for a
target engagement). The actual rating is calculated by adding the scores for the day and
night phases and dividing them by two to get an average score. During move-out
scenarios, the senior trainer is normally to the rear of the leaders vehicle (75 meters by
90 degrees) for evaluation and training purposes. An assistant evaluator of the appropriate
rank and experience is normally assigned to each additional vehicle that is evaluated as
part of the same exercise. Evaluators must monitor crew conversations and fire
commands.
a. TOW Gunnery Table 5, Baseline TFTT Gunnery. TOW Gunnery Table 5
reacquaints crews with TFTT and allows them to troubleshoot the equipment. It refreshes
crews on TFTT gunnery and target engagement techniques to prepare the crews for the
practice and qualification tables that follow.
4-17
FM 3-22.34
(1) Conduct. In TOW Gunnery Table 5, the system and or carriers are set up in static
positions on a baseline. A range with pop-up or moving targets equipped with TFTT
retroreflectors should be used if available. (Use of MILES harness or LTIDs is optional.)
If such a range is not available, tactical vehicles equipped with TFTT retroreflectors may
be used. (Use of tactical vehicles equipped with MILES harness or LTIDs is optional.)
The TOW systems will not move but will engage a series of moving and or pop-up
targets from the baseline. TOW Gunnery Table 5 will be fired twice; once during daylight
and once at night. Some of the engagements will be designated as NBC engagements and
will be performed with the crew in MOPP 4.
(2) Scoring. To count as a successful engagement, the target must be killed within 30
seconds or less after exposure. Use DA Form 7335-R (TOW Gunnery Tables 5 and 6,
Baseline TFTT Gunnery Practice and Qualification Scorecard, Figure 4-6) to record the
crews score (day or night).
(3) Suggested Support Requirements. The following support requirements are
recommended when conducting TOW Gunnery Tables 5 through 8.
Minimum evaluators (evaluators will not assist the gunner in finding or
identifying targets):
One evaluator per squad.
One evaluator in the range tower to record scores on engagements.
Opposing forces: None.
Support troops: None.
Vehicles/communications:
One AN/PRC-119 radio per squad evaluator.
Two AN/PRC-119 radios for the tower evaluator (one primary, one spare).
Two frequencies (one for the tower and squad evaluator and one for the
antiarmor squad).
Maneuver area:
Multipurpose range complex.
A route for the element to move from the assembly area to the first firing
point without damaging the underground wiring.
Firing area:
The TOW backblast area (75 meters by 90 degrees) will be clear.
Smoke may be used.
Training aids, devices, and special equipment:
TFTT system.
Sufficient TFTT retroreflectors to cover targets. (Use of MILES harness
and LTIDs is optional.)
Ammunition: Ten M80 blast simulators per TOW, per iteration.
Key references: FM 3-21.91(FM 7-91), FM 3-22.34(FM 23-34), and live-fire
point calculation sheet.
(4) Trainer/Evaluator Guidelines. Because this table is conducted on an MPRC,
marking the firing positions may be necessary. At night, the roads must be marked with
luminous tape.
b. TOW Gunnery Table 6, Baseline TFTT Gunnery Qualification. TOW
Gunnery Table 6 is conducted according to the same conditions and standards as TOW
4-18
FM 3-22.34
Gunnery Table 5. DA Form 7335-R (TOW Gunnery Tables 5 and 6, Baseline TFTT
Gunnery Practice and Qualification Scorecard, Figure 4-6) is used to score the table.
4-19
FM 3-22.34
c. TOW Gunnery Table 7, Squad Gunnery Practice. This table trains the TOW
squad to engage stationary and moving targets in a simulated battlefield scenario
(Figure 4-7, page 4-22). It prepares the TOW squad for TOW Gunnery Table 8, Squad
Gunnery Qualification, by presenting engagement scenarios and task requirements
similar to those for evaluation. TOW Gunnery Table 7 may be conducted by a TOW
HMMWV on an MPRC light.
(1) Conduct. All firings will be from the hull down position. Reload procedures will
be executed from a defilade position. All stationary targets should be mounted on pop-up
mechanisms to facilitate target acquisition and scoring. If pop-up mechanisms are not
available, exposed stationary targets will be placed in an appropriate array. If exposed
targets must be used, the exercise should be designed so that targets are presented only to
the position from which they should be engaged. Moving targets should be presented at
speeds from 5 to 40 kilometers per hour.
(2) Scoring. The squad is rated based on the total point score. For scoring gunnery,
time will start for the first target when the target is raised and will stop when the target is
hit. All reloads will be made from a hull defilade position. Time for the second target
begins when the vehicle reoccupies the firing position and ends when the target is hit. DA
Form 7336-R (TOW Gunnery Table 7, Squad Gunnery Practice Scoresheet, Figure 4-8,
page 4-23) will be used to record scores.
(a) The table consists of five tasks. Each task consists of one or more target
engagements from one firing position. Each target engagement is worth a maximum of
100 points. The point score is determined by the time taken to kill the target using the
live-fire point calculation sheet (Figure 4-16, page 4-35). Any crew or leader cuts are
deducted from this score (Table 4-5, page 4-21 and Table 4-6, page 4-26).
(b) Each task is also worth a maximum of 100 possible points. This score is
calculated by adding the scores for all engagements made during the task and dividing by
the number of targets engaged. For example, three targets were engaged and the scores
were 75, 82, and 93 for a total of 250 points divided by 3 (the number of targets
presented) for a task score of 81 points.
(c) Each table is performed once during the day and once at night. Scoring for day
engagements will be made by the evaluator in the range tower. Scoring for night
engagements will be made by both evaluators. The scores of the two events are added
together for a maximum possible score of 1,000 points. This is the final score for the
gunnery table.
NOTE:
4-20
FM 3-22.34
CREW CUTS
MINOR
(Deduct 5 points)
Improper fire commands.
Firing before receiving
command to fire.
Incorrect engagement
techniques (such as engaging
the least dangerous target
before the most dangerous
target).
MAJOR
(Deduct 30 points)
Failure to conduct system selftest/boresight before engaging
first target.
Failure to collimate day sight
and or nightsight before
engaging first target.
Failure to be in MOPP4 and
close all hatches during NBC
engagement.
Engagement of friendly targets
(if friendly targets are
presented).
4-21
FM 3-22.34
4-22
FM 3-22.34
4-23
FM 3-22.34
4-24
FM 3-22.34
4-25
FM 3-22.34
LEADER CUTS
MINOR
(Deduct 10 points)
Give incorrect fire commands.
MAJOR
(Deduct 30 points)
Fail to properly distribute
and control section fires.
4-26
FM 3-22.34
DA Form 7339-R (TOW Gunnery Table 10, Section Gunnery Qualification Scoresheet,
Figure 4-12, page 4-29).
4-27
FM 3-22.34
4-28
FM 3-22.34
4-29
FM 3-22.34
4-30
FM 3-22.34
MAJOR
(Deduct 30 points)
Fail to properly distribute and
control section fires.
4-31
FM 3-22.34
Form 7341-R (TOW Gunnery Table 12, Platoon Gunnery Qualification Scoresheet,
Figure 4-15, page 4-34).
4-32
FM 3-22.34
4-33
FM 3-22.34
4-34
FM 3-22.34
4-35
FM 3-22.34
4-36
FM 3-22.34
them, especially Tables 7 through 12. Other tactical employment tasks, such as occupying
a firing position or completing a range card, should be performed at the same time.
Careful planning by unit commanders will result in effective training that makes the best
use of time, equipment, and personnel.
a. The tracking range should include an area more than 3,000 meters deep and at
least 500 meters wide with hills and valleys, dead space, and covered terrain. Battlefield
target conditions should be simulated as follows:
(1) Targets should be a variety of tanks, APCs, and other tactical vehicles. Many
training installations now have various types of actual threat vehicles. These vehicles
should be used when possible.
(2) Target vehicles should behave as much like real enemy vehicles on the battlefield
as possible. They should change directions constantly and quickly (to include backing up
for short distances) and should vary their speed. They should move within the gunners
sight picture from left to right, top to bottom, and bottom to top. The vehicles should
move at angles to and from the weapon position as well as directly toward and away from
the weapon.
(3) Gunners should see tanks and APCs in full and partial frontal, flank, and rear
exposures.
(4) Gunners must engage the targets at all ranges with both the daysight tracker and
the nightsight. To do so, they must be able to determine if a target is in range. Targets
should move in and out of range so gunners can gain experience in target range
determination.
(5) Armored vehicles should limit their exposure by moving quickly from one
covered area to another to escape ATGM fires. The squad leader must have the gunner
acquire and fire at the target while it is exposed. During field tracking, target vehicle
exposure time is reduced to a minimum by having targets use covered areas during halts.
This gives the gunner experience in tracking targets that disappear and reappear.
b. Field tracking should be performed under conditions that normally occur on the
battlefield. These conditions include limited visibility caused by darkness, smoke, or fog;
the discomfort of MOPP gear; and the noise and distraction caused by indirect and
small-arms fire around the firing positions. Battlefield tracking conditions should be
simulated as follows:
(1) The TOW crew members should train to engage targets during reduced visibility
conditions using both the daysight tracker and the nightsight. Training should be
conducted during daylight using the AN/TAS-4A. The AN/TAS-4A is a thermal sight, not
just a nightsight. It offers many advantages in searching for and tracking targets in all
kinds of weather and at any time of day. The AN/TAS-4A should be used extensively in
conjunction with the daysight to maximize the abilities of the system.
(2) Enemy capabilities include the use of nuclear, biological, and chemical munitions.
These munitions may not affect the weapon, but a gunners ability to track will be
degraded if he has never tracked while wearing a protective mask and protective clothing.
Training is more realistic when the entire crew wears protective masks and clothing
during part of the field tracking exercises.
(3) The enemy will try to suppress TOW fires with artillery and mortar fires. A
gunners ability to keep the sight crosshairs on a target may be affected under these
conditions, especially if he has not been properly trained. Distractors should be used in
4-37
FM 3-22.34
training to accustom gunners to such conditions and to minimize flinching. Grenade and
artillery simulators are effective distractors. Small-arms fire can also be expected, but
gunners should not be seriously distracted by its noise. Therefore, the simulation of
small-arms fire is not required.
c. If facilities and equipment are not available to conduct a field tracking exercise,
gunners should be allowed to track any uncooperative targets such as military or civilian
vehicles traveling on a nearby highway. Any means available should be used to allow
gunners to practice tracking targets that vary target speeds and directions of movement.
This should be done often and can be accomplished in any location that has vehicle
traffic.
d. TOW crews must be proficient in combat vehicle identification to gain the most
benefit from field tracking. Combat vehicle identification skills have been standardized
by GTA 17-02-011. This GTA includes six modules of 35-mm slides and instructor
guides. Each module highlights five different NATO or Threat combat vehicles from five
different views: frontal, right side, left side, right oblique, and left oblique.
4-38
FM 3-22.34(FM 23-34)
CHAPTER 5
5-1
FM 3-22.34
Figure 5-3. Target moving straight toward or away from position within
range.
5-2
FM 3-22.34
NOTE:
When using the stadia lines to determine if a target is within range, keep two
things in mind. First, the range is a rough estimate, based on the size of the
target. A large vehicle may be out of range when the stadia lines show it to be
in range. Second, the stadia lines are designed for a maximum engagement
range of 3,000 meters.
(2) Binocular Method. Use the reticle in binoculars to determine if a target is within
range by looking at the length, width, or height of the vehicle. Follow the same
procedures when using the M17 and M19 binoculars, even though the reticles differ
slightly. The M17 tick marks are only 1.7 mils long while the tick marks on the M19
reticle are 5 mils long (2.5 mils on each side of the horizontal and vertical scales).
(a) To determine if a target is within range at 3,000 meters based on the length of the
target, place the length of the target on the vertical scale. If one-third or more of the
vehicle extends beyond the tick mark, the vehicle is in range (Figure 5-4). A vehicle 6.5
meters long will measure about 2.2 mils at 3,000 meters and about 1.7 mils at 3,750
meters.
Figure 5-4. Target within range (flank or oblique) using M17 binoculars.
(b) To determine if a target is within range at 3,000 meters based on the width of the
target, place the target on the small tick mark on the vertical scale. If the target covers
two-thirds or more of the tick mark, the vehicle is within range (Figure 5-5, page 5-4). A
vehicle 3.4 meters wide will measure 1.1 mils at 3,000 meters and .85 mils at 3,750
meters. (Most Warsaw Pact APCs are less than 3.4 meters wide and can be engaged at
smaller mil values.)
(c) To determine if a target is within range at 3,000 meters based on the height of the
target, place the target on one of the tick marks on the horizontal scale. If the height of
the vehicle is one-half or more of the height of one of the tick marks, the vehicle is within
range. A vehicle 2.4 meters high (the size of most Warsaw Pact vehicles), will measure
.8 mils at 3,000 meters and .6 mils at 3,750 meters (Figure 5-6, page 5-4).
5-3
FM 3-22.34
Figure 5-5. Target within range (frontal or rear) using M17 binoculars.
5-4
FM 3-22.34
5-5
FM 3-22.34
5-6
FM 3-22.34
TARGET
ANNOUNCED AS
TANK
Several tanks
TANK FORMATION
TRUCK
TRACK
Helicopters
CHOPPER
PLANE
Personnel
TROOPS
MACHINE GUN
ANTITANK
A short word or
phrase that clearly
describes the target.
5-7
FM 3-22.34
(2) Binoculars. Binoculars and the mil-relation formula can be used to determine
range. To use this method, the squad or section leader must know the width, height, or
length of the target. He determines the width, height, or length with the mil scale on the
binoculars; substitutes the mil-relation; and computes the range.
(3) Reference Materials. Maps can be used to determine range by counting the grid
lines between the firing position and the target or by adjusting from a known point.
Range cards can also be used to determine the range to the target.
f. Execution. Two commands are necessary for execution: a preparatory command
and a command of execution.
(1) AT MY COMMAND is a preparatory command that warns the gunner not to fire
until given the command of execution.
(2) FIRE is the only command of execution used to fire a missile.
g. Additional Commands. In addition to the six elements of the fire command,
some other commands are needed.
(1) The command CEASE TRACKING or CEASE TRACKING, OUT OF ACTION
is issued after seeing the round detonate or when the squad or section leader wants to halt
firing.
(a) CEASE TRACKING tells the crew the squad or section leader intends to stay in
position and engage another target immediately or when one appears.
(b) CEASE TRACKING, OUT OF ACTION tells the crew the squad or section
leader intends to move to another position.
(2) To determine the method of engagement, the section leader (or above) selects a
fire pattern depending on the opposing forces formation. The section leader directs,
FRONTAL, DEPTH, or CROSSFIRE, when the gunner is faced with multiple targets.
(3) When the target is identified, the gunner announces, Identified.
(4) If the gunner cannot see the target, he announces, Lost.
(5) If the gunner cannot identify the target, he announces, Cannot identify.
(6) The loader announces, Backblast clear, before the command of execution is
given.
h. Repeating Commands. When a crew member fails to hear or understand any
element of a fire command, he announces the element in question. For example, if the
gunner asks, Location? the squad leader repeats the location element such as, From
hill seven six two, west two hundred.
i. Correcting Errors. To correct an error in a fire command, the squad leader
announces, Correction, and corrects only the element in error. He completes the
command by announcing all elements after the corrected element. He does not try to
correct an element that has been needlessly included, such as the direction element. He
corrects the omission of an element by announcing Correction and then the omitted
element. After announcing the omitted element, he completes the command.
j. Commands for the Driver. Although directions to the driver are not part of the
fire command, they are given by the squad leader or gunner in short terms.
5-3. TARGET TRACKING
To track a target, the gunner visually acquires the target through the daysight tracker
system of the TOW. He can track the target by either optical or electrooptical means,
depending on the system configuration being used and on the visibility conditions.
5-8
FM 3-22.34
a. To track the target, the gunner operates the hand controls on the traversing unit to
keep the reticles in the launcher sight aligned with the target. The daysight tracker system
is attached to and aligned with the launch tube. The launch tube stabilizes the exit of the
missile from the launcher for initial alignment during missile flight. On achieving target
alignment, the gunner fires the missile by manually depressing the trigger switch.
Thereafter, all operations are automatic and the gunners only task is to maintain
alignment of the sight reticle on the target until missile impact.
b. Deviations of the missile from the line-of-sight trajectory are sensed in the
launcher sight by infrared means that receive information from infrared radiators attached
to the missile. This information is processed in the form of electrical signals to produce
error signals proportional to the azimuth and elevation displacements of the missile from
the intended trajectory. Correction commands are derived from these error signals and are
sent to the missile over the command-link wires, which are dispensed from the missile.
The missile performs corrective maneuvers using aerodynamic control surfaces that
deflect in response to the command signals from the launcher. On target impact, a
high-explosive, shaped-charge warhead is detonated.
5-4. TARGET ENGAGEMENT WITH THE M220A1 (BASIC TOW)
Specific procedures are followed to engage a target with the M220A1.
a. Position the eye well into the rubber eyepiece and place both hands firmly on the
control knobs (Figure 5-10). Place the body so there is no contact between the shoulder
and the encased missile. The only contact with the launcher is with the hands and eye.
Assume a firing position that is comfortable. An uncomfortable position causes muscle
tension, which affects the ability to track smoothly.
5-9
FM 3-22.34
NOTE:
b. Raise the trigger protective cover and establish a smooth tracking rate while
keeping the crosshairs on the center of visible mass of the target (Figure 5-11).
5-10
FM 3-22.34
5-11
FM 3-22.34
(3) When firing the TOW 2 system, ensure the nightsight is turned ON. Always allow
three to five minutes cool down time before operation regardless of which sight is used.
This ensures that the enhanced capabilities of TOW 2 are used during firing, flight, and
impact. Certain conditions may permit degraded firing. During the system check-out
procedure, if the display indicates a nightsight (postamplifier) failure, the TOW 2 can be
fired using the daysight tracker only. If limited visibility causes handoff during flight,
control of the missile may be lost.
b. To complete the firing sequence, follow the procedures for the basic TOW
launcher (paragraph 5-4, page 5-9).
5-12
FM 3-22.34
5-13
FM 3-22.34
(2) Fuel Combustion Heat. Fuel combustion heat comes from operating engines. The
heat from operating engines is conducted to the surfaces of the surrounding engine
compartment.
(a) Because engine compartment temperatures reach up to 200F, the surfaces of
these compartments radiate features that can be easily detected on the nightsight at long
ranges. Heated personnel space is also visible.
(b) Engine muffler and exhaust pipe temperatures are high, providing the gunner with
good cues.
(c) Although the engine, heated compartments, and exhaust features themselves do
not appear in the nightsight, their cue value is not any less. A trained and experienced
gunner can determine much about the vehicle from these cues.
(3) Frictional Heat. Frictional heat is produced by the moving parts of vehicles.
However, these features usually appear a dim red. This heat is less intense than the high
temperatures from the engine combustion. Frictional heat is generated only when the
vehicle is in motion.
(a) Frictional heat provides long-range cues to classify the vehicle as wheeled or
tracked. At medium-range to short-range, these cues can be used to identify the vehicle.
(b) The vehicles transport systems are the source of most frictional heat cues.
Tracked vehicles have frictional heat in the tracks, road wheels, drive sprockets, support
rollers, and shock absorbers. The smallest of these features can be identified at longer
ranges when they are hot. Wheeled vehicles have frictional heat in the tires, shock
absorbers, drive shafts, transmissions, axles, and differentials. The tires, shock absorbers,
and differentials can be detected at medium-range to long-range.
(4) Reflected Radiance. Certain smooth, glossy surfaces, such as windshields and
glossy painted fenders, reflect radiation images from other sources. These reflections can
produce odd images. For example, the fenders of a T-62 appear black because of thermal
reflection. An overcast sky can cause warmer thermal reflections. Generally, surface
reflections are diffuse in nature and do not usually cause problems.
5-10. EFFECTS OF WEATHER AND OBSCURANTS
Variations in solar heat, fuel combustion heat, frictional heat, and thermal reflection
affect infrared signatures and infrared target recognition cues. In addition, some
atmospheric conditions degrade the nightsight, while others can enhance it. Some of these
factors are discussed below.
a. Falling Precipitation. Infrared energy does not transmit well through falling
precipitation (rain, snow, and fog). The temperature of targets and background objects are
decreased. The basic signature cues themselves do not change because of atmospheric
transmission losses. Falling precipitation restricts nightsight visibility more than
precipitation that has fallen.
(1) During rain or snow, background objects and frictionally heated and solar-heated
target features lose heat. Frictional heat loss is caused by water and mud accumulating on
the tracks, wheels, and other transport system parts. Engine compartment and exhaust
temperatures remain high. Landmarks, such as tree lines, trails, and contour features, are
often lost. The loss of heat in background objects reduces scene clutter, such as trees and
rocks, and can increase target detection. Target recognition cues are usually reduced
because of the loss of heat in certain target features.
5-14
FM 3-22.34
(2) Because rain and snow have a cooling effect on the targets contrast, the
nightsight contrast controls must be increased to compensate for the condition. However,
a higher contrast setting produces a snowy image.
b. Fallen Snow. Fallen snow tends to make all ground temperatures the same. Depth
perception by size comparison becomes difficult because of lack of terrain features with
which to reference size.
c. Dust, Diesel Fog, and Oil Smoke. Dust particles from artillery impact greatly
reduce nightsight visibility. Only the hotter objects and target features show through the
obscurants.
5-11. COMPENSATION FOR TARGET APPEARANCE VARIABLES
Although vehicles have distinguishing characteristics or cues by which they can be
classified and identified, vehicle appearance can be altered by changes in atmospheric
and ground conditions. Therefore, the gunner must know to use the control settings of the
nightsight to help compensate for these variables.
a. Contrast and Brightness Control. The contrast and brightness controls can be
set for maximum internal detail of the target. The controls are balanced to give the
clearest image of these target recognition cues. The following is general guidance for
setting the image brightness and contrast controls. Gunners should be encouraged to
experiment with the controls to understand the effects of the image controls on the
thermal image and thermal signatures.
(1) Brightness, Low; Contrast, Medium to High. These settings are for scanning an
area in search of targets. Background clutter is suppressed. Cool objects are not visible.
Only the hot objects in the field of view are seen. When a possible target has been found,
brightness can be increased and contrast can be lowered gradually to reveal more thermal
detail in the suspected target. Low brightness and medium-to-high contrast settings are
also for nightsight use in light fog, rain, or dust conditions.
(2) Brightness, Low to Medium; Contrast, Medium. This is the best overall setting
for target detail. With medium contrast, brightness can be varied up and down to bring
out features and determine the hottest vehicle parts. When brightness is lowered, the
cooler parts, such as tracks, darken before hotter parts. Often, small changes in brightness
can reveal much about the vehicle. For example, road wheels can sometimes be seen at
long range if this technique is used. Experimentation is helpful in learning this target
feature extraction technique.
(3) Brightness, Medium; Contrast, Medium to High. These settings work well in
heavy fog or heavy dust when little can be seen with the TOW. The settings increase the
snowy effect in the image, but they also increase the apparent sensitivity of the sight. The
image appears distorted and is difficult to interpret. These settings are also good for
searching a tree line in wet conditions. They are sometimes useful with long-range
targets. Beyond 2,500 meters, small target images, such as the front view of a BRDM-2,
will have a few recognizable features. At long ranges, the higher contrast setting
highlights the vehicles hull and overall silhouette. This will not provide internal detail,
but it will help the target stand out from the background and will aid in target detection.
b. Focus Controls. Most nightsight focus controls are sensitive; that is, a small
movement of the control knob results in a large change in focal point. If a gunner has
difficulty in focusing, he should check the adjustment of the image controls.
5-15
FM 3-22.34
(1) The eyepiece focus should be adjusted first. The eyepiece focus is called the
diopter adjustment. Once a gunner knows his diopter correction number, he can dial it in
on any nightsight diopter ring. Correct diopter adjustment can usually be obtained by
focusing the eyepiece so that the reticle is focused.
(2) The second focus adjustment is the objective range focus. The image controls
should be adjusted at the low-to-medium level before focusing the objective lens.
Focusing the objective lens is learned through trial and error. It is made difficult by the
fact that infrared heat diffuses on objects and does not usually give clear-cut, straight
lines on which to focus. Thus, the gunner must learn to focus by adjusting the control
back and forth to get the best image. This is easier to do when the nightsight is aimed at a
prominent object. Once the best image is determined, the gunner can experiment by
focusing on different objects at different ranges.
5-12. BATTLEFIELD IDENTIFICATION
Battlefield identification using a nightsight is difficult. Although the identification
problem is being studied, little is known about the ranges at which high-confidence
identification can be expected. In a target-rich environment on a dry, clear night,
high-confidence identification requires a thermal image of such features as road wheels,
turret shapes, gun tube, and exhaust location. Limited experience with tanks produced in
the U.S. and other nations indicates that thermal identification can be made between
1,000 to 2,000 meters in clear weather. When identifying targets, a gunner should ask
himself these questions:
Is the target moving?
What direction is it moving?
Where is the engine?
Where is the exhaust?
Is the target in the units sector?
Should it be there?
Is it in a formation?
Is it firing at the unit?
NOTE:
5-16
FM 3-22.34
a. Once the boresight procedure is completed, the TOW crew leaves the self-test
selector switch in position 7 and engages the test/operate switch (move to test position
and hold) as the gunner acquires the target. The missile arming lever should not be raised
at this time. If the self-test meter needles peg to one side, or become erratic, or both as the
gunner aims at the target, electro-optical countermeasures are present and a shot against
that target should not be attempted. The gunner waits for a flank shot or shifts targets.
b. The loader releases the test/operate switch as the gunner shifts targets. The loader
reengages the test/operate switch (returns it to test position) when the gunner is ready to
acquire a second target. Releasing the switch saves wear and tear on the daysight tracker
sensor and conserves battery power, if batteries are being used.
c. If the meter needles return to center after the gunner places his crosshairs on a
second target, he engages the target. The loader releases the test/operate switch and raises
the arming lever, and the gunner fires the missile.
d. If the meters needles are erratic after the gunner lays on the second target, he
does not fire. He selects another target or waits for an oblique or flank shot ensuring the
meter needles are centered before firing.
5-14. TOW 2 LAUNCHER
TOW 2 launchers firing TOW 2-series missiles are not vulnerable to electrooptical
countermeasures. However, TOW 2 launchers firing non-TOW 2 missiles are vulnerable,
and gunners should use the boresight indicators to determine whether a target should be
engaged.
a. The loader completes the MGS self-test procedure as target engagement becomes
imminent. The loader holds the self-test toggle switch in the test position before the
missile is armed, as the gunner places his crosshairs on the target. If the green light stays
on indicating electro-optical countermeasures are not present, the loader releases the
toggle switch and raises the arming lever, and the gunner engages the target.
b. If the green boresight center light goes off and the red lights begin to flicker on
and off indicating electro-optical countermeasures are present, the gunner does not
engage the target. The loader holds the self-test toggle switch in the test position as the
gunner acquires an alternate target. If the red lights go off and the green light comes on as
the gunner lays his crosshairs on a second target, the loader releases the self-test toggle
switch and arms the missile, and the gunner engages the target.
c. Because the TOW 2 self-test switch is reactivated each time the toggle switch is
placed in the test position and the self-test cycle takes 15 to 20 seconds, the loader does
not release the test switch while the gunner is acquiring alternate targets. The leader
releases the switch only after the green boresight light appears, signifying that it is safe to
engage that target.
5-17
FM 3-22.34(FM 23-34)
APPENDIX A
A-1
FM 3-22.34
A-2
FM 3-22.34
A-3
FM 3-22.34
A-4
FM 3-22.34
A-5
FM 3-22.34(FM 23-34)
APPENDIX B
TRAIN-THE-TRAINER PROGRAM
The success of the TOW training program depends on trainers who
are competent and well prepared. This appendix provides information to
assist the TOW units chain of command in preparing and implementing
an effective train-the-trainer program.
B-1. OBJECTIVES
The train-the-trainer program has specific objectives. Its purpose is to develop in every
TOW trainer the skills, confidence, and willingness to train 11B soldiers to be proficient
with their weapon system and effective in combat. An effective trainer must be able to
Set up and operate training equipment.
Perform all individual and collective tasks.
Effectively coach a gunner during tracking training.
Accurately assess the training strengths and weaknesses of individuals and
crews.
Plan and conduct training that will correct training weaknesses.
Instill confidence in the individuals and crews he trains.
B-2. MISSION-ESSENTIAL TASK LIST
Each commander of a TOW unit should carefully examine his units wartime mission and
develop a METL. He then organizes a unit sustainment training program that supports
that METL. The TOW Training Program consists of quarterly and semiannual mandatory
training events. That does not mean that no TOW training should be done in the interval
between these events. The commander is responsible for assessing his wartime mission
and his units current training status and then devising a unit sustainment training
program. That program should both support his METL and prepare his unit for the next
round of TOW gunnery tables.
B-3. TRAINER ASSESSMENT
Trainers in a TOW unit are normally the squad and section leaders and the platoon
sergeants. The trainers are not chosen by their proficiency but by their duty position.
Therefore, assessing the abilities of all element leaders is critical. Any shortcomings must
be corrected. This assessment is primarily the responsibility of the commander and the
platoon leaders and sergeants. This can be accomplished in several ways.
Conduct periodic leaders tests, both written and hands on.
Have all leaders perform all the tasks that their subordinates are required to
take in the quarterly and semiannual mandatory training events (Gunners
Skill Test and TOW Gunnery Tables).
Hold a competitive skill test each month with the winner being named trainer
of the month.
Any of these methods, or any other the commander deems appropriate, are acceptable as
long as they provide an accurate assessment. Trainers should be thoroughly refreshed in
the skills they are deficient in before they are allowed to train and test subordinates. A
B-1
FM 3-22.34
soldier must know his superiors are more skilled than he is in order to have confidence in
those superiors.
B-4. COMMAND BENEFITS
If a train-the-trainer program is conducted aggressively and regularly, the benefits to the
unit are considerable.
a. The base of trainer expertise will remain solid and gradually spread through the
unit.
b. Maintaining this base is easier than periodically recreating it.
c. Overall unit proficiency and esprit de corps will steadily rise.
d. A well-trained and proficient unit requires less time for sustainment training and
leaves more time for other unit missions.
B-5. TRAINING TASKS
To be successful, the trainer must be thoroughly familiar with the operation of his
training devices. All trainers must be able to correctly perform the following tasks:
a. TOW Gunnery Trainer.
TASK: Assemble the TGT.
CONDITIONS: Indoors, given a TOW tripod, traversing unit, and launch tube
and all components of the TGT.
STANDARDS: Correctly assemble all components of the TGT IAW TM 9-6920452-10.
B-2
FM 3-22.34
b. MILES.
TASK: Install MILES on the TOW weapon system.
CONDITIONS: Outdoors, given a TOW traversing unit, tripod, nightsight, and
launch tube and a TOW MILES tracker head, ATWESS tube, and MGS
simulator.
STANDARDS: Correctly assemble, install, and test the TOW weapon system
with TOW MILES IAW TM 9-1265-368-10-2 (tasks 9 through 12).
B-3
FM 3-22.34
TASK: Power up the TFTT and align the laser to the retroreflector.
CONDITIONS: Outdoors, given an assembled TFTT and an installed
retroreflector.
STANDARDS: Correctly power up the TFTT and align the laser to the
retroreflector IAW TM 9-6920-453-10 (M966).
TASK: Conduct system checks and test procedures for the TFTT.
CONDITIONS: Outdoors, given an assembled, operational, and aligned TFTT.
STANDARDS: Correctly perform all system checks and test procedures for the
TFTT to include visual checks, cable checks, power checks, computer checks,
alignment checks, and system and operational checks IAW TM 9-6920-453-10
(M966).
FM 3-22.34(FM 23-34)
APPENDIX C
FIGHTING POSITIONS
TOW fighting positions may be mounted or dismounted, depending on
the situation. A camouflage net can be used with either configuration.
C-1. DISMOUNTED TOW FIGHTING POSITION
A tripod-mounted TOW fighting position must meet the following specifications:
Allows the squad to engage the enemy in its assigned sector of fire.
Provides protection for both the weapon and its crew.
Blends with its surroundings so that it cannot easily be detected 35 meters to
the front and cannot be seen from the air.
a. The steps in constructing the position should be conducted in the following
sequence:
(1) Assemble the launcher.
(2) Clear the fields of fire while ensuring the sector is under observation.
(3) Dig the weapon position first, then add overhead protection for the crew.
(4) Build a parapet to the front and flanks of the position.
(5) Disconnect the MGS and place it in the position made for it. Place the launcher
into the position. Reconnect the MGS and check the boresight.
(6) Improve the position by adding overhead cover for the crew and system.
(7) Camouflage the position.
(8) Inspect the position and its camouflage. If possible, move at least 35 meters to the
front of the position and study it.
b. The initial position should look like Figure C-1.
C-1
FM 3-22.34
C-2
FM 3-22.34
(2) The route taken should follow existing paths, roads, fences, or natural lines in
terrain.
(3) Exposed routes should not end at a position.
(4) If only a short portion of the route into a position is exposed, sweep out the tracks
with tree branches.
(5) Traffic in and out of a position should be held to essential movements only.
(6) Upon moving into a position, be sure to erase the trail leading into the position.
(7) Ensure all standard principles of camouflage are adhered to (same as for tripodmounted position).
b. If a hull-down position is not available, use a hide position (Figure C-3).
c. If possible, move at least 35 meters in front of the position to ensure that it looks
natural and blends with its surroundings.
C-3
FM 3-22.34(FM 23-34)
APPENDIX D
D-1
FM 3-22.34
D-2
FM 3-22.34
After drawing left and right limit lines, the weapon symbol can be drawn over
the black dot.
c. If there are no limitations, the maximum engagement line is curved and joins the
left and right sector of fire boundaries at the maximum engagement range (Figure D-4,
page D-4). If there are limitations, the maximum engagement line is drawn in front of the
limiting terrain feature.
D-3
FM 3-22.34
D-4
FM 3-22.34
d. Number the anticipated target engagement areas (ATEAs) from left to right,
starting with number 3. Place a number at the maximum engagement range of the target
on the range card and circle the number (Figure D-5, page D-6).
e. Number the TRPs from left to right. Place the number below or next to the TRP
on the range card and circle the number (Figure D-6, page D-6).
f. Place diagonal lines, or the words dead space, where dead space occurs
(Figure D-7, page D-7).
g. Use a compass to determine the azimuth from the firing position to the known
point. Convert the direction to a back azimuth. Draw a line with multiple arrows from the
known point to the firing position. Place a number at the known point and circle the
number (Figure D-8, page D-7).
h. Fill in the marginal information at the top of the card.
(1) Unit DescriptionSQD, PLT, CO. Never indicate a unit higher than company
level.
(2) Magnetic North. Orient the range card with the terrain. Place the compass on the
range card. Determine the direction of magnetic north arrow and mark it on the card.
i. Fill in the data section at the bottom of the card.
(1) Position Identification. List either primary, alternate, or supplementary.
(2) Weapon. See Figure D-9 (page D-8) for weapon symbols.
(3) Date. List the day and month.
(4) Each circle equals ______ meters. Write the distance between the circles in
meters. To determine the distance, count the intervals from the weapon to the maximum
engagement line (as determined by the squad leader). Divide the amount of intervals into
the range of the maximum engagement line. This will give the distance between circles
(Figure D-10, page D-8).
Example: 9 intervals into 3,750 meters = 416 meters between circles.
(5) No. (Number). Starting with number 1, list the left limit, the right limit, and
locations of ATEAs and TRPs shown on the sector.
(6) Direction/Deflection. Only degrees or the azimuth from the azimuth bevel ring
(improved TOW vehicle) is listed. Line through the word that does not describe the
information listed.
(7) Elevation. This is only used with a ground-mounted machine gun using the
traverse and elevation mechanism.
(8) Range. Distance in meters from the weapon to the TRP or target engagement
area.
(9) Ammunition. List the type of ammunition used, if applicable.
(10) Description. List the name of the object; for example, road, windmill, church. If
the item is a TRP, also list the TRP number.
(11) Remarks. Enter the weapons reference point and any additional information not
listed in the range card section. If more space in the data section is needed, use the
reverse side of the range card.
D-5
FM 3-22.34
D-6
FM 3-22.34
D-7
FM 3-22.34
D-8
FM 3-22.34
j. Make two range cards. Keep one at the firing position and give one to the squad
or section leader for preparation of fire plans and final coordination of fires. (See Figure
D-11 for a completed TOW range card.)
D-9
FM 3-22.34
card follows the same procedures provided for the standard range card, but the weapon
symbol must be used to indicate the location of the weapon position. The range card must
include the following eight items:
Weapon symbol.
Sector of fire.
Maximum engagement line.
Range and azimuth to TRP/ATEA.
Dead space.
Distance and azimuth from a known point.
Magnetic north arrow.
Data section.
D-10
FM 3-22.34(FM 23-34)
APPENDIX E
SAFETY
Units should develop local directives and SOPs that include individual
responsibilities, safety requirements, proximity limits for personnel and
explosives, location and sequence of operations, equipment required for
handling munitions, and protection for troops. Individual responsibility
for operations involving explosives must be designated. Troops must not
tamper with the encased missiles other than to remove the forward
handling ring and dust cover.
Because of the danger to troops from the backblast, extreme care must
be used in all phases of training. Emphasize this danger from the first
stage of training. Conduct all crew tasks, position and tracking exercises,
and firings with the simulation round as though missiles were being fired.
E-1. SAFETY PRECAUTIONS
The surface danger zone for any firing range consists of a firing area, a target area,
impact area, and danger areas surrounding these locations (Figure E-1). An additional
area for occupation by personnel during firings may also be required. The shape and size
of the surface danger zone varies with the type of missile or rocket being fired. (Refer to
DA Pam 385-63 for dimensions.)
a. The primary danger area is a 90-degree cone with a 50-meter radius. The apex of
the cone is centered at the rear of the missile launcher. Serious casualties or fatalities are
likely to occur to anyone in the area during firing. Hazards include launch motor blast,
high noise levels, overpressure, and debris.
b. Caution area 1 extends radially from each side of the primary danger area to the
firing line with a radius of 50 meters. Permanent hearing damage could occur to
personnel without adequate hearing protection in this area during firing. The hazards are
high noise levels and overpressure.
c. Caution area 2 is an extension of the primary danger area with the same
associated hazards and personnel protection required. The radius of this area is 75 meters.
d. The 200-meter zone is the danger area for aerial firings 15.25 meters or more
above ground level.
e. TOWs will not be fired from buildings or bunkers, or within 100 meters of a
vertical or nearly vertical backstop (IAW DA Pam 385-63).
WARNING
All crew members must wear V-51R (or
equivalent) earplugs that have been fitted by
qualified medical personnel. Failure to use the
proper earplugs during missile firing could cause
serious injury.
E-1
FM 3-22.34
Figure E-1. Surface danger zone for firing basic TOW, TOW 2A, and TOW
2B missiles.
E-2
FM 3-22.34
WARNING
At angles greater than 20 degrees above ground
level, hazards to the gunner may exist in the
overpressure waves and debris caused by the
backblast during training. Do not use angles
greater than 20 degrees.
E-3
FM 3-22.34
E-4
FM 3-22.34
DANGER
THIS EQUIPMENT USES HIGH VOLTAGE TO
OPERATE.
NEVER
USE
UNGROUNDED
EXTENSION CORDS, UNGROUNDED ADAPTERS,
OR ANY UNGROUNDED OUTLET TO CONNECT
THE TGT. DEATH ON CONTACT MAY RESULT IF
PERSONNEL FAIL TO OBSERVE SAFETY
PRECAUTIONS.
a. Use two people to lift the instructor console. The console is heavy and lifting with
only one man could result in serious injury.
b. Do not attempt to open shipping cases before pressing air pressure release valves
on side of cases. Serious injury to personnel could result from opening cases with high
pressure inside.
c. Turn off the power to the TGT trainer and disconnect the wall outlet plug before
beginning cleaning procedures.
E-7. SAFETY PRECAUTIONS FOR THE TOW FIELD TACTICAL TRAINER
The following safety precautions must be observed when using the TFTT.
a. The laser light emitted by the TFTT is considered eye safe, but suitable
precautions must be taken to avoid possible eye damage from overexposure to this
radiated energy. The preface to TM 9-6920-453-10 and the laser range safety procedures
in DA Pam 385-63 and TB MED-279 discuss these precautions.
b. The M80 blast simulator used with the TFTT can cause death or injury. Observe
the precautions listed in the preface of TM 9-6920-453-10.
c. To avoid personnel injury and equipment damage, four people are needed to lift
and carry each shipping container.
DANGER
THIS EQUIPMENT USES HIGH VOLTAGE TO
OPERATE. DEATH ON CONTACT MAY RESULT IF
PERSONNEL FAIL TO OBSERVE THE SAFETY
PRECAUTIONS LISTED IN TM 9-6920-453-10.
E-5
FM 3-22.34(FM 23-34)
APPENDIX F
F-1
FM 3-22.34
Training soldiers to assemble, utilize, and maintain the MILES will greatly
decrease down time due to MILES malfunctions.
F-2
FM 3-22.34
F-3
FM 3-22.34
F-4
FM 3-22.34
commands from the instructor and battlefield sounds of small arms and guns. The score is
displayed at the end of each mission.
b. TGT trains novice gunnery skill training, gunnery skill progression, and
sustainment training. It is used to train the following skills:
Correct firing position.
Target identification.
Target engageability determination.
Target engagement, including tracking and firing.
Fire commands.
F-4. ASSEMBLY AND OPERATION
The following manuals are used for proper assembly and operation of the TGT.
a. TM 9-6920-452-10, Chapter 2, Section 1, discusses procedures for unpacking,
assembly, disassembly, and repacking for storage and or shipment.
b. TM 9-6920-452-10, Chapter 2, Section 2, discusses preparation for operation,
preliminary inspections, warm-up, and operational checkout procedures.
c. TM 9-6920-452-10, Chapter 2, Section 3, discusses operating procedures
performed by the instructor in order to conduct training.
F-5. SAFETY PRECAUTIONS
The following safety precautions should be observed when using the TGT.
DANGER
THIS EQUIPMENT USES HIGH VOLTAGE TO
OPERATE.
NEVER
USE
UNGROUNDED
EXTENSION CORDS, UNGROUNDED ADAPTERS,
OR ANY UNGROUNDED OUTLET TO CONNECT
THE TGT. DEATH ON CONTACT MAY RESULT IF
PERSONNEL FAIL TO OBSERVE SAFETY
PRECAUTIONS.
a. Use two people to lift the instructor console. The console is heavy and lifting with
only one man could result in serious injury.
b. Do not attempt to open shipping cases before pressing air pressure relief valves on
side of cases. Serious injury to personnel could result from opening cases with high
pressure inside.
c. Turn off the power to the TGT trainer and disconnect the wall outlet plug before
beginning cleaning procedures.
F-5
FM 3-22.34
environments. The TFTT trains gunners to adopt a correct firing position, assess target
engageability, and to engage and track the target. Missile launch, flight and impact effects
are realistically simulated by the TFTT.
F-6. COMPONENTS AND FEATURES
The TFTT consists of TFTT-unique components and a TOW 2 weapon system. The
TFTT attaches to the TOW 2 and replaces some of its components. The TFTT can be
either tripod mounted or HMMWV mounted and can be configured for the M966
(Figure F-4).
a. The TFTT uses the TOW 2 weapon system equipment to enhance training
realism. In addition, most of the TFTT components are designed to resemble actual
weapon system equipment. The TFTT uses a retroreflector to designate its target. The
retroreflector returns a portion of the laser beam generated by the gunner. The laser beam
enables precise measurement of target range and location relative to the gunner. The
retroreflector can be mounted on a variety of target vehicles, which can be maneuvered as
required during a training mission. Targets equipped with MILES sensors can also be
engaged by the TFTT.
b. The TFTT operator loads the M80 blast simulator, sets the duration of the
obscuration that simulates the smoke produced at missile launch, and selects the relative
size of the target. Following missile launch, the operator monitors gunner performance
during missile flight. At the end of each mission, the operator is provided with a readout
of mission results.
F-7. ASSEMBLY AND OPERATION
The following manuals are used for proper assembly and operation of the TFTT.
a. TM 9-6920-453-10 (M966), Chapter 2, Section 1, discusses procedures for
unpacking, assembly, disassembly, and repacking of the TFTT.
b. TM 9-6920-453-10 (M966), Chapter 2, Section 2, discusses procedures for
preliminary inspection, power-up, and operational checkout of the TFTT.
c. TM 9-6920-453-10 (M966), Chapter 2, Section 3, discuss procedures for
operating the TFTT.
F-6
FM 3-22.34
F-7
FM 3-22.34
DANGER
THIS EQUIPMENT USES HIGH VOLTAGE TO
OPERATE. DEATH ON CONTACT MAY RESULT IF
PERSONNEL FAIL TO OBSERVE SAFETY
PRECAUTIONS LISTED IN TMs 9-6920-453-10
(M966).
DANGER
THE M80 BLAST SIMULATOR USED WITH THE
TFTT CAN CAUSE DEATH OR INJURY. OBSERVE
THE PRECAUTIONS LISTED IN THE PREFACE OF
TM 9-6920-453-10.
F-8
FM 3-22.34(FM 23-34)
APPENDIX G
G-1
FM 3-22.34
from all locations in the classroom. Some projectors have an automatic setting for
exposure of each slide; if used, this feature must be checked for accuracy.
a. Select 30 required vehicle slides to be used along with 10 slides selected by the
commander.
b. Ensure the slide projector is operational.
c. Ensure the slides can be recognized from all locations in the classroom.
PRETEST CONDITIONS FOR EACH EXAMINEE: The slide projector will be on,
but slides will not be exposed.
TEST PLANNING TIME:
Administrative: 5 minutes
Test: 15 minutes
Total: 20 minutes
INSTRUCTIONS TO EXAMINEES:
LET ME HAVE YOUR ATTENTION. AT THIS STATION, YOU WILL
BE TESTED ON YOUR ABILITY TO IDENTIFY COMBAT
VEHICLES. YOU MUST CORRECTLY IDENTIFY THIRTY-SIX OF
FORTY VEHICLES BY NOMENCLATURE. YOU WILL HAVE
TWELVE SECONDS TO VIEW EACH SLIDE AND TEN SECONDS
BETWEEN EACH SLIDE TO WRITE YOUR ANSWER ON THE
PERFORMANCE CHECKLIST PROVIDED. BE SURE YOU DO
NOT GET OUT OF SEQUENCE OR YOUR ANSWERS WILL BE
INCORRECT. DO YOU UNDERSTAND THESE INSTRUCTIONS?
Pause 5 seconds, then say, YOU WILL HAVE TWENTY-TWO
SECONDS TO COMPLETE EACH TASK. Pause, then say,
BEGIN.
Begin timing when the command BEGIN is given. If the examinee has not completed
each task after the appropriate time, announce loud enough for the examinee to hear,
STOP.
PERFORMANCE CHECKLIST
TASK: Identify combat vehicles by nomenclature.
PERFORMANCE MEASURES:
1. Identified vehicle slide No. 1.
2. Identified vehicle slide No. 2.
3. Identified vehicle slide No. 3.
4. Identified vehicle slide No. 4.
5. Identified vehicle slide No. 5.
6. Identified vehicle slide No. 6.
7. Identified vehicle slide No. 7.
G-2
FM 3-22.34
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
35.
36.
37.
38.
39.
40.
G-3
FM 3-22.34
G-4
FM 3-22.34
G-5
FM 3-22.34
G-6
FM 3-22.34(FM 23-34)
APPENDIX H
Iraq
TYPE
Type 59
Type 69
Chieftain
M48A5
M60A1
T62
T72
EE-9 Cascavel
M113
Type 59
AMX-30
Chieftain
T62
T72
EE-11 Urutu
Walid
MOWAG Roland
M113A1
ORIGIN
China
China
United Kingdom
USA
USA
Russia
Russia
Brazil
USA
China
France
United Kingdom
Russia
Russia
Brazil
Egypt
Switzerland
USA
H-1
FM 3-22.34
a. The task of armored vehicle identification has become much more complex. The
antiarmor crewman must now become familiar with a much wider variety of vehicles
than before. He must also be well informed about what vehicles a potential enemy
possesses. In the future, the antiarmor crewman will probably face armored vehicles
produced in the U.S. as well as in other friendly nations. The trend of the U.S. to fight
with a coalition means that, on future battlefields, both friendly and enemy forces may
have identical equipment.
b. This manual is not a complete FM on vehicle identification. However, the
antiarmor crewman should be readily familiar with a few of the most recently fielded
vehicles and the particular problems and capabilities they present.
(1) British Main Battle Tank, Chieftain Mk 5 (Figure H-1).
Date of introduction: 1967 original Chieftain
Proliferation: At least six countries
Automotive performance:
Engine type: 750-hp diesel
Cruising range: 400 to 500 km
Speed:
Max road: 48 km/h
Max off-road: INA
Average cross country: 30 km/h
Max swim: INA
Fording depths: 1.1 meters unprepared
Main armament ammunition:
Caliber type name: 120-mm high L11A5
Rate of fire: 8 to 10 rounds per minute first minute; 6 sustained
Maximum aimed range: 5,000 meters
Maximum effective range:
Day: 3,000 meters
Night: INA
Armor penetration: INA
H-2
FM 3-22.34
H-3
FM 3-22.34
H-4
FM 3-22.34
H-5
FM 3-22.34
H-6
FM 3-22.34
H-7
FM 3-22.34
H-8
FM 3-22.34
FM 3-22.34
H-10
FM 3-22.34
FM 3-22.34
Name: AT-5B/SPANDREL-B
Warhead type: tandem shaped charge (HEAT)
Armor penetration: 925 mm
Minimum/maximum range: 75 to 4,000 meters
Probability of hit: 90 percent
Time of flight to max range: 10 seconds
Name: AT-5B/SPANDREL
Warhead type: shaped charge (HEAT)
Armor penetration: 650 mm
Minimum/maximum range: 75 to 4,000 meters
Probability of hit: 90 percent
Time of flight to max range: 20 seconds
Name: AT-4/SPIGOT
Warhead type: shaped charge (HEAT)
Armor penetration: 480 mm
Minimum/maximum range: 70 to 4,200 meters
Time of flight to max range: 11 seconds
H-12
FM 3-22.34
H-13
FM 3-22.34
d. Direct Fire. Enemy forces will attempt to suppress or destroy friendly ATGM
systems with direct fire.
e. Grenade Launcher. This weapon is very effective against a tripod- or
HMMWV-mounted TOW, and is somewhat effective against lightly armored vehicles
such as the Bradley.
f. Lasers. Most armies use laser range finders and target designators. Many of these
are quite powerful and can cause temporary or permanent damage to a gunners eyes
when he is using direct-view magnifying optics. Some of these devices can even damage
the sights themselves. Thermal sights are less vulnerable to lasers. Laser weapons, such
as the PRC-produced ZM-87, or even frequency agile laser weapons may be encountered
on the future battlefield. Many countries, such as China, Russia, and France, have
extensive laser development and procurement programs.
g. Battlefield Obscurants. The AN/TAS-4 series of thermal sights is able to
penetrate many kinds of battlefield obscurants, but not all. Bispectral smoke and
battlefield dust, among others, are largely opaque to thermal sights if they are thick
enough. In addition, when using a basic or ITOW, the target may be seen, but the system
is unable to guide the missile through the obscurants.
h. Combined Arms. Enemy doctrine prefers to fight mounted, but if they run into
strong ATGM defenses, they will dismount their infantry and advance at foot pace, with
the infantry engaging personnel and ATGMs. The tanks will advance first, at about 6
kilometers per hour, and the infantry will closely follow the tanks. The fighting vehicles
will follow the infantry and provide supporting fire.
H-6. INFANTRY ANTITARMOR COUNTER-COUNTERMEASURES
United States forces must have counter-countermeasures against reconnaissance, artillery,
helicopters, direct fire, grenade launchers, lasers, obscurants, and combined arms.
a. Reconnaissance. The best counter to reconnaissance elements is effective
counterreconnaissance operations by defending forces. Equally important is effective and
rigidly enforced camouflage and concealment.
b. Artillery. The best defense against artillery is not to be discovered by the
enemys reconnaissance elements. This may not be possible, so positions must be as well
prepared against heavy artillery fire as time permits. When all else fails, it may be
necessary to move positions. Secondary and alternate positions should be preselected for
this eventuality.
c. Helicopters. The best defense against helicopters is not to be spotted in the first
place. TOW positions should only engage helicopters in self-defense when they are
already spotted and under attack. Helicopters not engaging TOW positions should be left
to regular ADA assets. (See Chapter 5 for more detailed information.)
d. Direct Fire. TOW squads must maximize their chances of winning engagements
with tanks and fighting vehicles by choosing positions with good cover and concealment,
striving for flank shots, striving for surprise, exercising good fire control, and carefully
prioritizing their targets, to ensure that targets posing the most immediate threat are
engaged first. This is, in fact, precisely the type of combat the TOW was intended to
engage in.
e. Grenade Launcher. TOW squads must try to choose positions where it is
difficult for enemy grenade launcher teams to get in range without being detected and
H-14
FM 3-22.34
engaged. Where the terrain is too close to permit this, TOW squads must emplace behind
friendly infantry, and let the infantry engage the grenade launcher team.
f. Lasers. Protective lenses should be installed on optical devices. The protective
covers or doors on these devices should be closed when protective lenses are not
available. Soldiers should wear laser-proof goggles at all times. (Soldiers are vulnerable
to eye damage even when not looking through sighting devices.)
g. Battlefield Obscurants. TOW crews should train under realistic battlefield
obscurant conditions whenever possible, so that they better understand the limitations of
their thermal sights. Alternate positions that view the battlefield from a different angle
and that may afford a better view should be identified and prepared. The battlefield
should be carefully examined and marked to give gunners a better perspective of where
things are when the field becomes partially or largely obscured. Enemy smokescreens
normally end about 1,000 meters from our positions, so gunners should be prepared to
engage targets immediately when they emerge from the smokescreen.
h. Combined Arms. TOW positions are ill-equipped to defend themselves against
dismounted infantry. To survive a properly executed combined arms attack, TOW squads
should be integrated into a combined arms defense that includes overwatching dug-in
infantry, fighting vehicles, and tanks. The TOW was never intended as a stand-alone
weapon system, and leaders who attempt to employ it as such guarantee their destruction.
H-7. DIRECTED-ENERGY WEAPONS
Directed-energy weapons include lasers, microwave radiation emitters, and particle beam
generators. By far the most likely type that ground troops will see in combat is the laser.
This can take the form of a powerful laser range finder used as a weapon or as a specially
designed laser weapon. The common perception of the laser is as a science fiction
weapon that can vaporize a tank with a single blast. This is far from the truth. In fact, the
laser beam will normally be invisible and is generally able only to temporarily blind a
soldier who is hit in the eyes with it. If the soldier is using an optical sight of some kind,
the effect is magnified. More powerful lasers may cause permanent blindness, but these
are rare. Some lasers are also powerful enough to damage the lenses of optical sights or
the electronics of electrooptical devices (generally thermal sights and image intensifiers).
(For means of defense, see paragraph H-4 of this appendix. See FM 7-91, Appendix F for
a more detailed discussion.)
H-8. IMPROVED ARMOR TECHNOLOGY
In the past decade, there has been a revolution in armor technology. Research and new
developments have come from Europe, the United States, and Israel. These
improvements are continuing worldwide, and the antiarmor crewman must keep up with
them. These improvements are also becoming much more common in third world armies,
so the antiarmor crewman must expect to meet them wherever he goes. In addition, many
older tanks and other AFVs are being retrofitted with improved armor protection, so it is
not just the newer vehicles we need be concerned with. These advanced armor
configurations improve the vehicles survivability against all weapons, but for the most
part they are specifically designed to protect against HEAT warheads. This is a complex
technical subject, and growing more so every year, but essentially these improved types
of armor fall into four categories.
H-15
FM 3-22.34
a. Reactive Armor. Originally fielded by the Israeli Army, reactive armor appeared
shortly after on enemy tanks. Reactive armor comes in several varieties, but the principle
is essentially the same on all. The armor consists of blocks of explosives sandwiched
between two metal plates and bolted on the outside of the vehicle. Small-arms and
artillery shrapnel will not set off the blocks. However, when a HEAT round strikes the
block, the explosive ignites and blows outwards. The blast and the moving steel plates
disperse and deflect the jet of the HEAT warhead, dramatically reducing its ability to
penetrate armor. Many countries are now fielding different versions of reactive armor.
One of its advantages is that it can easily be retrofitted onto older vehicles.
b. Laminated Armor. Laminated armor was developed in the West, most
specifically by England, the United States, and West Germany. It consists of flat layers of
steel armor plate with layers of ceramics, fiberglass, or other nonmetallic materials in
between. This armor is highly effective against all types of weapons, but is difficult and
expensive to manufacture. Vehicles with laminated armor are characterized by flat, slab
sides, such as on the M1 and Leopard II.
c. Composite Armor. Composite armor consists of a nonmetallic core (usually
some kind of ceramic) around which the rest of the steel of the hull or, more commonly,
the turret, is molded. This is much more effective than conventional steel armor against
all types of weapons, but less so than laminated armor. However, it is less difficult and
expensive to manufacture. Hulls made of composite armor do not have to be slab sided,
like those made of laminated armor.
d. Applique Armor. Applique armor is essentially extra plates mounted or welded
on top of the hull or turret of a vehicle. They can be made of any material, but are
frequently made of ceramic or laminated materials. Like reactive armor, applique armor
is an easy and cost-effective way of improving the protection of older vehicles.
H-9. COUNTERMEASURES TO IMPROVED ARMOR TECHNOLOGY
The long-term answer to improved armor technology is primarily a technical issue:
improving the kill mechanisms of our missiles to defeat the improved armor.
a. Two responses to improved armor have already been fielded: the TOW 2A and
the TOW 2B. Other improved kill mechanisms will be fielded as time passes.
(1) The TOW 2A has an explosive charge in the tip of the extensible probe to
prematurely detonate reactive armor and minimize its effect on the penetration abilities of
the missile.
(2) The TOW 2B employs a new kill mechanism. It flies about 6 or 7 feet above the
line of sight and detonates above the hull or turret of the tank. When it detonates, it
creates two explosively formed penetrators (EFPs), which are metallic slugs travelling at
very high speeds. These EFPs strike the top of the vehicle where the armor is thinnest and
there are fewer reactive armor plates.
b. TOW crews can expect to be issued a mix of TOW missile types on the
battlefield, with widely varying capabilities. Gunners and leaders must be familiar with
the different missile types and their respective capabilities. The proper type of missile
must be chosen for each type of target (Table H-2).
c. TOW crews must strive harder than ever to find positions where they can engage
enemy vehicles from the flank. Modern tanks with reactive armor have become
increasingly difficult to kill from the front.
H-16
FM 3-22.34
THREAT VEHICLE
TYPE TARGETS
Tanks with applique armor.
Tanks with explosive
reactive armor.
Tanks without applique/
reactive armor.
Light armored personnel
carriers.
Light armored wheeled
vehicles.
Antiaircraft vehicles.
Armored vehicles in hull
defilade positions.
Bunkers/fortifications.
FIRST
TOW 2B
SELECTION PRIORITY
SECOND
THIRD
TOW 2A
TOW 2
FOURTH
ITOW
TOW 2B
TOW 2A
TOW 2
ITOW
TOW 2B
TOW 2A
TOW 2
ITOW
TOW 2
TOW 2A
TOW 2B
ITOW
TOW 2
TOW 2A
TOW 2B
ITOW
TOW 2
TOW 2A
TOW 2B
ITOW
TOW 2B
TOW 2A
TOW 2
ITOW
TOW 2
TOW 2A
ITOW
TOW 2B
H-17
FM 3-22.34(FM 23-34)
GLOSSARY
ACCP
ADA
AFV
ANCOC
APC
AR
ARTEP
ATEA
ATGM
ATTN
ATWESS
AZ
BFV
BNCOC
BPC
CO
cm
CVC
CVKI
company
centimeter
combat vehicle crewman (helmet)
combat vehicle kill indicator
DA
DS
EFP
ELEV
EMER PWR
EOD
FIST
FM
FO
FSO
FTX
Glossary-1
FM 3-22.34
GCP
GHC
GST
HMMWV
IAW
IFV
IMT
IR
ITA
ITOW
IVD
in accordance with
infantry fighting vehicle
infantry moving target
infrared
image transfer assembly
improved TOW
interactive video disk
km
km/h
kilometers
kilometers per hour
LOS
LTD
LTID
line of sight
laser target detector
laser target interface device
MCLOS
METL
METT-T
MGS
MILES
MOPP
MOS
MPRC
MSR
MV
MWLD
MWO
NATO
NBC
NCO
NTC
Glossary-2
FM 3-22.34
OCL
OPFOR
OSUT
operators checklist
opposing force
one station unit training
PGTS
PLT
PMCS
psi
ROW
rpm
SACLOS
SDZ
SFC
SGT(P)
SL
SLP
SM
SOP
SQD
ST
STBY
STRAC
STP
STX
TFTT
TG
TGT
TOW
TM
TRP
TVPC
US
United States
VDC
VPC
Glossary-3
FM 3-22.34(FM 23-34)
REFERENCES
DOCUMENTS NEEDED
These documents must be available to the intended users of this publication.
AR 75-1
ARTEP 7-91-Drill
ARTEP 7-91-MTP
DA Form 7331-R
DA Form 7332-R
DA Form 7333-R
DA Form 7334-R
DA Form 7335-R
DA Form 7336-R
DA Form 7337-R
DA Form 7338-R
DA Form 7339-R
References-1
FM 3-22.34
DA Form 7340-R
DA Form 7341-R
DA Pam 350-38
DA Pam 385-63
DA Pam 611-21
FM 3-21.91(FM 7-91)
FM 3-37.3(FM 3-5)/
with change
FM 5-250
FM 10-500-29
FM 25-101
GTA 17-02-011
GTA 17-02-013
STP 7-11BCHM24-SM-TG Soldiers Manual and Trainers Guide for MOS 11B, 11C,
11H, and 11M Infantry Skill Levels 2/3/4. 19 June 2000.
TB MED 524
TC 25-8/with change
References-2
FM 3-22.34
TM 9-1265-368-10-2
TM 9-1410-470-34
TM 9-1425-450-12
TM 9-2320-280-10
TM 9-6920-452-10
TM 9-6920-453-10
TM 750-244-6
References-3
FM 3-22.34(FM 23-34))
INDEX
9P148, Russian ATGM launcher vehicle,
E-9, E-10 (illus)
9P149, Russian ATGM launcher vehicle,
E-10 (illus)
AMX-10 HOT, French ATGM launcher
vehicle, E-9 (illus)
antitank guided missile launcher,
OPFOR/Threat, E-11 through E-13
French, Eryx, E-11 (illus)
Russian, AT-3, E-12, E-13 (illus)
Russian, AT-4/AT-5, E-11, E-12
(illus)
antitank guided missile launcher
vehicles, OPFOR/Threat, E-8
through E-10
French, AMX-10 HOT, E-9 (illus)
Russian, 9P148, E-9, E-10 (illus)
Russian, 9P149, E-10 (illus)
armored vehicles, OPFOR/Threat, E-1
(table) through E-5
British main battle tank, Chieftain
Mk5, E-2 (illus)
Chinese main battle tank, Type
85-IIM, E-5 (illus)
German main battle tank, Leopard 2,
E-3 (illus)
Polish/Czechoslovakian main battle
tank, T-72M1, E-3, E-4 (illus)
Russian main battle tank, T-80U, E-4,
E-5 (illus)
AT-3, Russian ATGM launcher, E-12,
E-13 (illus)
AT-4/AT-5, Russian ATGM launcher,
E-11, E-12 (illus)
British main battle tank, Chieftain Mk5,
E-2 (illus)
camouflage nets, C-3
characteristics, TOW, 1-1
capabilities, 1-1
mobility, 1-1
Index-1
FM 3-22.34
destruction, 2-10
encased missiles, 2-10
explosives, 2-10, 2-11 (illus)
gunfire, 2-11
launch, 2-10
weapon systems, 2-12
methods, 2-12
priority, 2-12
Eryx, French ATGM launcher, E-11
(illus)
field tracking, 4-38 through 4-40
fighting positions, C-1 through C-3
camouflage nets, C-3
dismounted, C-1 (illus), C-2 (illus)
mounted, C-2, C-3 (illus)
fire commands, 5-5 through 5-8 (illus)
additional, 5-8
alert, 5-6
correcting errors, 5-8
execution, 5-8
for the driver, 5-8
range, 5-7
target description, 5-6, 5-7 (table)
target direction, 5-7
type of missile, 5-6
fire commands, 5-5 through 5-8 (illus)
additional, 5-8
alert, 5-6
correcting errors, 5-8
execution, 5-8
for the driver, 5-8
range, 5-7
target description, 5-6, 5-7 (table)
target direction, 5-7
type of missile, 5-6
firing limitations, 2-4
clearance requirements, 2-9 (illus)
from bunkers and buildings, 2-9
in windy conditions, 2-9
M966-mounted, 3-25
over electrical lines, 2-9
over water, 2-4 through 2-9 (illus)
(table)
through smoke and area fire, 2-9
Index-2
FM 3-22.34
Index-3
FM 3-22.34
Index-4
FM 3-22.34
safety (continued)
caution area 1, A-1
caution area 2, A-1
primary danger area, A-1
Section Training (see Phase III)
sequence of operations, 1-9 through 1-11
(table)
Squad Training (see Phase II)
Standard Range Card, D-1 through D-10
description, D-1
expedient range card, D-9, D-10 (illus)
preparation, D-2 through D-9 (illus)
system checkout, 2-1
T-72M1, Polish/Czechoslovakian main
battle tank, E-3 (illus)
T-80U, Russian main battle tank, E-4,
E-5 (illus)
target appearance variables, 5-15
contrast and brightness control, 5-15
focus controls, 5-14
target engagement, 5-1
binocular method, 5-5 (illus)
daysight tracker method, 5-4, 5-5
(illus)
determination, 5-1
nightsight method, 5-1, 5-2 (illus)
binocular method, 5-3 (illus), 5-4
(illus)
exposure time, 5-4
fire commands, 5-5 through 5-8 (illus)
additional, 5-8
alert, 5-6
correcting errors, 5-8
execution, 5-8
for the driver, 5-8
range, 5-7
target description, 5-6, 5-7 (table)
target direction, 5-7
type of missile, 5-6
M220A1, 5-9 (illus), 5-10 (illus), 5-11
(illus)
M220A2, 5-11
M966-mounted, 3-15
nightsight method, 5-5
target tracking, 5-8
Index-5
FM 3-22.34
Index-6
FM 3-22.34(FM 23-34)
28 NOVEMBER 2003
PETER J. SCHOOMAKER
General, United States Army
Chief of Staff
Official:
JOEL B. HUDSON
Administrative Assistant to the
Secretary of the Army
0332209
DISTRIBUTION:
Active Army, Army National Guard, and U. S. Army Reserve: To be distributed
in accordance with initial distribution number 113885, requirements for FM
3-22.34.
PIN: 081155-000