BYOC v2.0 Manual
BYOC v2.0 Manual
Getting Started: Classes From Other Games: 151 - Spy (Spy vs Spy)
2 - Table of Contents 64 - Serious Sam
4 - Introduction 68 - Serious Sam 4 Classes From the Internet:
5 - Getting BYOC Set Up 72 - Fred Chexter 155 - AVGN
76 - Heavy 159 - Joueur Du Grenier
DOOM Classes: 80 - Marco (Metal Slug) 163 - Pico
7 - Doomguy 84 - Megaman Sprite 167 - Trollface
11 - Dr. Doomguy 88 - Moorhuhn
15 - Revenant 92 - Morshu Original Character Classes:
19 - Doom Slayer 99 - Niko 171 - Artificer
24 - Devil Marine 103 - Quote 175 - Telos
28 - Gary 109 - Rayman 179 - JhonnyKiller45
32 - Doot 114 - Sir Daniel Fortesque 183 - Killer46
118 - Yung Venuz 187 - Gammu
Pizza Tower/McPig 122 - Postal Dude 191 - Kyuteru
Classes: 126 - Spamton 195 - Lother
36 - Peppino 130 - Anton 200 - Francette Leclerc
40 - Noise 134 - Raven 204 - .Indie Gal
44 - Stupid Rat 208 - Gun Garth
48 - Pizza Tower Guy Classes From TV 213 - Bandit Bowie
52 - Doise Shows/Movies 217 - Codsworth
56 - Bob & bob 139 - Ash Williams 222 - Spot Soldier
60 - Melty Man 143 - Tony Soprano 227 - Wad-Chan
147 - Homer Simpson 232 - Mobster Matt
TABLE OF CONTENTS (PAGE 2)
236 - Warlock
240 - Stickguy
244 - Sheriff Gumboald
248 - Basinga
255 - Cray
264 - Credits
INTRODUCTION
WHAT IS BYOC? WHAT DOES IT ADD?
BYOC (Bring Your Own Over 60 (and more to come) playable characters with
Class) is a gameplay mod unique weapons and quirks.
for Doom featuring over 60
different playable A special testing map to try out classes in a safe space!
characters, brought to you
by the BYOC Team. A teleport feature: Mapset not too Co-Op friendly? This
teleport will let you warp to either spawn or an ally to lighten
Byoc Is best played in the the blow. You need to stand still and not shoot or receive
ZANDRONUM Sourceport, enemy damage to use it.
Playing in the GZDOOM
Sourceport is possible, but it Extra Lives: When setting up a server, you can set some
is considered an inferior and cvars for extra lives! Use sv_extralifescore to set the score
out of date version. requirement for an extra life. (We recommend 100000)
It has been developed Hitsounds, killsounds, gib effects, pets, and cosmetics
especially with cooperative galore! Open the customization menu to customize your
multiplayer in mind but can look in game, bind special BYOC controls and configure
also be played solo. It is not other settings in the BYOC Options!
PvP friendly, but should still
work if you want to play a A true in-game Class Select screen: You can bind its key in
very imbalanced PvP match the BYOC Options. This will include some general
with your friends. information on what makes them easier or harder to play.
Getting BYOC Set Up
Be sure to check your binds! These are integral for playing BYOC to its fullest ability! Byoc
uses the default binds, Reload, Zoom, and many mod specific binds such as teleports,
class selecting, and using the selfie cam.
Choose OpenGL as the renderer, it will enable the true colors and 3D models. (if you are
stuck with software rendering, those models will be 2D sprites instead)
Don’t hesitate to test all of the characters in order to see which ones you’ll like.
SOLO: In solo, you’ll play through your chosen mapset normally You can save, cheat, ect.
COOP: In co-op, you can’t save or cheat but you’ll respawn when pressing fire.
For Co-op gameplay, we recommend you play with respawning ammo and 3 lives per
player.
There are special cvars you need to configure before hosting a server, the most
important one being: sv_limitcommands 0 Some things will break if this isn’t set!!!
Getting BYOC Set Up (Continued)
Additionally, we recommend the following optional CVARs for a coop server. Some of
these will affect gameplay greatly such as the scoring, reviving, extra lives, and pistol
start, so consider those ones before using them!
sv_shootthroughallies 1
sv_dontpushallies 1
sv_displaymonsterhp 1
sv_extralifescore 210000
sv_revivescore 50000
sv_scoring 1
sv_nojump 1
sv_byocpistolstart 1
When playing Multiplayer, make sure you are using the latest version of Zandronum in
conjunction with Doomseeker, thus enabling you to play on servers accepting up to 32
players at the same time.
PRESENTATION:
The most classic character of BYOC. This is the Doomguy that everybody knows. His
pistol was upgraded and his weapons have updated animations.
A sure value, you can never go wrong by picking him.
QUIRKS:
None.
ARSENAL: Super Shotgun: A classic. Far more
powerful than than its single barreled
Starting weapons: counterpart, but slower and less accurate.
Brass Knuckles: A close range attack that Ammo: Shell (2 per shot).
you would only use at a last resort, or a not
so last resort when you pick up a damage Chaingun: Far better damage output than
boost powerup. the pistol, not the most powerful but still
fairly reliable.
Pistol: A weak hitscan weapon that is only Ammo: Clip (1 per shot).
good at killing weaker enemies. To
accomodate for the weakness of the pistol, Rocket Launcher: Fires rockets that deal
its been given the ability to tap fire, but it’s great amounts of damage on contact on
still slower than a chaingun. Ammo: Clip (1 top of dealing explosive damage. Ammo:
per shot). Rocket (1 per shot).
PRESENTATION:
Dr. Doomguy’s weapons are more powerful than Doomguy’s, but he gets less ammo
from pickups.
QUIRKS:
He moves slower when he is firing.
As a doctor, Dr. Doomguy heals more from Medikits and has 10 extra max health.
ARSENAL: Surgical Shotgun (Super Shotgun): A
classic. Far more powerful than than its
Starting weapons: counterpart but slower. Ammo: Shell (2
Brass Knuckles: A close range attack that per shot).
can pulverize a demon, even killing imps
in one hit. Chaingun (Chaingun): Far better damage
output than the pistol, not the most
Pistol: A slightly stronger hitscan weapon powerful, but still fairly reliable.
that can take out demons faster than the Ammo: Clip (1 per shot).
average pistol. Like it’s normal
counterpart, it can be tapfired. Ammo: Rocket Launcher (Rocket Launcher):
Clip (1 per shot). Fires pills that deal a great amount of
damage on contact on top of dealing
Pickups: explosive damage. The particles that it
Clipboard (Chainsaw): You get a leaves behind can heal players a small
protective clipboard that can absorb amount. Ammo: Rocket (1 per shot).
projectiles, though it doesn't absorb
splash damage or monster melee Pill Launcher (Plasma Rifle): Fires
attacks. It also has a small cooldown bouncy colorful pills that can pack a
before you can use it again. Activated punch. They also heal players 1 HP at a
with Altfire . time.
Ammo: Cell (1 per shot).
Shotgun (Shotgun): A reliable hitscan
weapon , great at close range, good at BFV 9000 (BFG): A giant pill that can take
medium. Ammo: Shell (1 per shot). out Cyberdemons in one blast. Like the
Rocket Launcher, the particles can heal
allies. Ammo: Cell (40 per shot).
TIPS AND TRICKS:
Always stay on the move.
PRESENTATION:
An akimbo, dual wield, synthfire, whatever the fuck you would call it class, all weapons
being his shoulder cannons with upgrades attached to them!
QUIRKS:
By default the revenant is slower than Doomguy (half of Doomguy’s speed), however by
pressing Reload , you can activate a speed boost. which will speed you up to the
marine’s speed. You have two boosts with a cooldown.
Double the gun, double the, spread? Revenant can use both cannons at the same time
at the cost of accuracy, so apply a single cannon for those shots that require a little
more precision.
ARSENAL:
Starting weapons:
Standard Shoulder Cannon: It has infinite ammo, so it will help you sometimes, if
you’re feeling cocky, press Altfire for a punch.
Pickups:
Shotgun Upgrade (Shotgun): Your typical upgrade for your shoulder cannons, you
probably know how to use a shotgun.
Flamethrower Upgrade (Super Shotgun): Ignite the annoying imp with a sweet stream
of ripping fireball spam.
Chaingun Upgrade (Chaingun): Quick at eating ammo, but it won’t let your enemies get
out of a stun!
Rocket Upgrade (Rocket Launcher): Your everyday revenant missile lacks splash
damage, these rockets will fix that problem!
Railgun Upgrade (Plasma Rifle): I, really don’t think you need a tutorial on how to use a
railgun either.
Devastator Upgrade (BFG): Take the missile spam to the next level with tons of homing
missiles flying out of your launchers, dealing eradicating damage!
TIPS AND TRICKS:
Color Yourself RED to troll your friends
Riding on one gun can deplete your ammo fast, so its always good to juggle your
weapons.
Quick swapping skips animations, which is really handy for rocket launcher + ballista
combos or SSG + precision bolt combos.
Using the chainsaw on an enemy makes you invulnerable during its animation, but you
should always consider your surroundings so you don’t get spanked after using it.
“Let’s rock.”
HISTORY:
Devil Marine was once a UAC o cer much like Doomguy, but met his untimely demise at the start of the demon invasion. His
soul was cast into the deepest planes of Hell, and there he would’ve been turned into another trooper of the demon army were it
not for his unfaltering will. Resurrected by the hellish powers that be, he now fights to maintain his humanity and escape the
nightmare.
PRESENTATION:
Devil Marine is a glass cannon class with high self-sustain capabilities. His arsenal is stronger at close range scenarios and
provides him with various ways to heal.
QUIRKS:
Less Armor – Devil Marine’s Armor points cannot go above 100. However, all armor pickups protect against 50% damage
Cannot use Health and Armor Kits – All Health/Armor Kits and Bonuses do not heal you and instead are converted into Fuel
for the Meat Grinder.
Blood Health and Blood Armor Bonuses – Exclusive to Devil Marine, these items heal you for 3 points of the respective
pickup, they are dropped after landing hits with certain weapons and can overheal you.
ARSENAL:
Meat Grinder: A bloody chainsaw that once belonged to the UAC. Deals high damage and can stun enemies easily. Landing hits with this weapon
while you have Fuel available drops Blood Health and Blood Armor Bonuses. You can still use the weapon even without Fuel.
Siphon Pistol: Devil Marine’s personal handgun; a burst-fire pistol that directly restores Armor and Health points on hit.
Explosive 12 Gauge (Shotgun): A shotgun that fires explosive slug rounds. The slugs detonate only on impact with an enemy and heal you on hit.
This weapon uses a separate ammo type, which can be obtained from shell ammo pickups.
Dark Double Barrel (Super Shotgun): This shotgun fires two consecutive shots at a time, with a short reload period afterwards. Pellets from each
shot drop Blood Health and Blood Armor Bonuses on hit.
Inferno Gatling (Chaingun): A fiery gatling gun that fires slower and deals less damage, but restores Armor and applies a Burn e ect to enemies on
hit. The Burn e ect stacks with multiple shots landed.
Hellfire Launcher (Rocket Launcher): Fires two demonic fireball projectiles simultaneously, one restoring Health and the other Armor on hit. The
healing e ects from this weapon are applied via a bu that lasts for a few seconds, with a short subsequent cooldown.
Blood Plasma Cannon (Plasma Rifle): Fueled by demon blood, this weapon rapidly shoots three projectiles - two of which restore Health while the
third replenishes Armor.
Unmaker (BFG): The godless weapon. Rapid-fires powerful laser beams, the damage output and number of projectile shots increasing gradually as
you hold down the fire button.
TIPS AND TRICKS:
Mix up your weapon usage to get the most out of your regenerative capabilities and fully cover the fact you cannot heal yourself
through most conventional means.
The Chainsaw pickup doubles your Fuel capacity for the Meat Grinder.
Mega Armors will give you a backpack and the Chainsaw pickup.
Soulspheres, Megaspheres, and Berserk Packs will still heal you normally, so be on the lookout for those.
The Unmaker is your most powerful weapon, but keep in mind it does not heal you back in any way.
[Archvile noises]
HISTORY:
Gary is an Archvile. Why is his name Gary? Probably the same reason he’s wearing a hat
and tie.
He was kicked out of the secret Archvile home (Plutonia map 11) because of his red skin.
Forced to survive on his own, he hones his skills and prepares for revenge upon his vile
brethren for abandoning him.
PRESENTATION:
Wields a variety of Devil Magicks! With mastery of the button combinations, Gary has a
tool for any job at any time.
QUIRKS:
Only one weapon. Instead of new weapons, pickups instead give you new moves.
Instead of weapon switching, Gary uses combinations of Fire , Altfire , and Reload to use
his attacks. However, the attacks come out rather slowly.
ARSENAL: Devil Magic Enhancement (Chaingun):
Your Devil Magic now ramps up in speed after
Starting weapons: being held for a bit.
Devil Magic: (Fire)
Engulfs your target in flames. Highly Rocket Punch (Rocket Launcher):
accurate hitscan. Can be fired slowly (Altfire+Reload)
if you have no ammo. Punch with great force, flinging an explosive
projectile from your fist. If you use the rocket
Pickups: punch in melee range of an enemy, the punch
Devil Dash (Chainsaw): (Zoom) instead lands and deals huge damage to the
Patent pending. Constantly dash enemy and everything surrounding it. But if you
forward and deal damage to miss you’ll blow yourself up!
anything in your way. Press any
attack button to exit the dash. Devil Storm (Plasma Rifle): (Fire+Reload)
Zap all enemies directly in front of you sith style.
Devil Burst (Shotgun): (Fire+Altfire) Has a short but wide range. Reload doesn’t need
Fire a hitscan that lights an to be held once the attack is active.
explosion under the enemy’s feet
while also dealing damage to nearby Hell Nuke (BFG): (HOLD Reload)
demons. Can be canceled from devil Focus your energy into a small, slow moving ball.
magic. When it hits it will explode and keep exploding,
dealing constant damage as the explosion grows.
Flame Orb (Super Shotgun):
(Altfire)
Shoot a powerful orb of fire. The slow
speed of the projectile makes it best
used at a medium range.
TIPS AND TRICKS:
Don't fear the Rocket Punch Melee. The
damage is usually worth the risk.
PRESENTATION:
Brass based arsenal to serenade demons to death.
QUIRKS:
Most of DOOT’s weapons are limited in range.
ARSENAL: Woodwinchester Clarinet (Shotgun): Blast
enemies with this child of woodwind and
Starting weapons: firearm. It has a considerable spread to it, but
Fists: Standard punchin fists. A little if you press altfire, you will enter a focused
slower than Doomguy but it makes up for state that tightens the spread but reduces
speed with consistent damage. Pick up a your movement speed.
damage boost pack to buff the damage!
Trombone (Super Shotgun): Blast foes
The Trumpet: Your standard tootin away with your mighty trombone! Very
trumpet. Shoots hitscan notes out at a powerful but has a large spread and costs 2
rate similar to doomguy’s tapfire pistol shells. Press altfire to harness your inner
with some spread. Bottom out on ammo motorcyclist, and run over enemies. Using
and you will flub out weaker notes at a the altfire costs a special ammo type that is
slower rate. restored by dealing damage to monsters.
Big F Tuba (BFG): Unleash your weapon of Brass Destruction! Charge up your tuba and
unleash a big stream of sound to rupture enemy eardrums. You can hold altfire to ready
a charge without shooting, and can cancel out of it by letting go of altfire. While charging
and firing, you will be slowed down. Costs 40 cells to shoot.
PRESENTATION:
A Doom adaptation of Peppino, being able to Mach run, and use some of the weapons
from Pizza Tower along with extra new ones to fit the Doom playstyle.
QUIRKS:
Hold down Fire on most weapons shoots out a more powerful attack! These charged
attacks will cost twice the ammo a primary attack does.
Holding Altfire on some weapons will rapidly shoot basic attacks, instead of having to
tapfire.
ARSENAL: Box of Pizza (Chaingun): Now you can
deliver those pizzas in the form of a whole
Starting weapons: pie. Holding fire charges a more powerful
Italian Fists: Use your unmatched anger to shot that explodes into a bunch of small
swing whatever you can at demons. Altfire crumbs.
while moving lets you mach run, which
becomes powerful once you hit mach 3. Vigilante Dynamite (Rocket Launcher):
Become the Vigilante and throw sticks of
Pizza: Throw slices of your hot and ready bouncy dynamite. Holding the fire button
pizza at demons. Charging this attack throws a faster and stronger stick of
throws a faster more powerful slice that dynamite that explodes on surfaces.
explodes into small crumbs.
Pizzard Spell (Plasma Rifle): Become a
Pickups: pizzard and cast lightning spells on
Scooter (Chainsaw): Your scooter will let enemies for 10 cells. Holding the fire
you instantly enter a Mach 3 run, but button will call down a thunderstorm of
requires fuel. Fuel is gained from all ammo bolts to pelt a small area, and holding
pickups. You still need to move to activate altfire will let you rapidly conjure weak
the Scooter. lightning projectiles for single cells.
Revolver (Shotgun): A tapfire weapon that Pizzaface (BFG): Summon Pizzaface for
shoots bullet projectiles, Holding the fire 40 cells to chase down demons, and
button charges up a stronger shot. watch as he turns them into fresh
marinara. You can only have one
Shotgun (Super Shotgun): A shotgun that Pizzaface deployed at a time, and he
fires a spread of projectiles. Holding the fire disappears shortly after being deployed.
button charges up a stronger shot.
TIPS AND TRICKS:
The Scooter is good if you need space.
“Woag!”
HISTORY:
Followed Peppino into Hell to annoy him.
PRESENTATION:
Some weapons based off of elements in Pizza Tower, and some old Noise elements
(The Noise will be reworked in a later update).
QUIRKS:
Some altfires to weapons.
Hitting enemies will fill up your fuel meter, useful for the skateboard and Jetpack.
ARSENAL:
Taunts and Skateboard (Super Shotgun): Shoot
radical taunts that can pierce through weaker
Starting weapons:
enemies Altfire to ride the skateboard. The
Fist: Use your unmatched
skateboard pushes demons aside, or rams them if
uncanniness to swing whatever you
you are too close.
can at demons. Altfire while moving
lets you use the pogo stick, which
Sausage Chaingun (Chaingun): A weapon that
can bounce you into enemies and
rapidly shoots projectiles. Once you stop firing you
and get around faster.
must put in a new sausage.
Candy Slingshot: Sling candy corn
Bucket O’ Chicken (Rocket Launcher): Throw spicy
into demons, Holding Fire charges
chicken wings that have gravity and explode. Altfire
up a faster and stronger shot.
to consume a chicken wing and spit out a fireball
that can damage enemies constantly.
Pickups:
The Jetpack (Chainsaw): Be a
Baddie Box (Plasma Rifle): Lob bouncy Noise
menace, and ram into demons at
bombs that will chase down an enemy and explode.
full speed. It runs on fuel, which
They can only bounce a few times. Altfire to deploy
unlike Peppinos fuel, recharges
a noisy that will ram into enemies. There is a small
passively. Hitting an enemy or a
cooldown after deploying the noisy
wall will take a large chunk of your
fuel away.
Fake Peppino (BFG): Unleash Peppino’s
undercooked doppelgänger to chase after demons.
Revolver (Shotgun): A tapfire
He behaves like pizzaface, except he cannot fly, or
weapon that shoots projectiles.
jump, or climb walls.
TIPS AND TRICKS:
Noise has decent evasive abilities with the
skateboard, use it to get out of a pinch!
*Sniff*
HISTORY:
Decided it wasn’t worth getting in the way of the balding fat ass italian man. How his
world has changed since that.
PRESENTATION:
A brawler type class who has a lot of close range attacks.
He is also a tank, being able to resist half of the damage dealt to him.
QUIRKS:
Uses unique ammo types for main weaponry, all regular ammo is used for the “spit it
out!” weapon however.
My pain, my gain! Stupid rats gain their special ammo types by taking damage.
Each death is permanent, but a different sized rat will take your place and weapons,
(doesn’t affect any gameplay stats).
ARSENAL: Pizza (Chaingun): Munch on some delicious
pizza to patch up those wounds. Only heals
Starting weapons: to 100. You cannot move whilst eating your
Donut: Roll around in a ball and ram pizza slice either!
enemies. You move faster while airborne.
Balloon (Rocket Launcher): Throw
Spit it Out!: As a stupid rat, you are too pushable short ranged balloons that sit and
stupid to use weapons, so you eat all the pop and explode after a short time, or if a
ammo pickups and spit them out. Press demon walks into one.
Fire to spit which ammo type you have
selected and change ammo types with Rats in a Can (Plasma Rifle): Throw mini rat
Altfire . planes that go out and gun down demons.
PRESENTATION:
PTG represents a seldom seen class of doom player: the afk. His powers amplify the
longer you lounge, and can be used to both attack enemies offensively or support his
allies with numerous benefits.
QUIRKS:
Might be a main developer for a indie game, I dunno.
He has a fart you can use with Reload , this boosts PTG forward and puts him to
doomguy speed for a moment. It also leaves a stinky cloud behind him which damages
enemies. This will cost some meter.
ARSENAL:
He only has one weapon with him, but it changes depending on how long he lives. Fire to
use an offensive ability and Altfire to use a supporting ability.
Tier 1: Always available. Throw a weak beer bottle with Fire or pass out, restoring
yourself to 100 hp with Altfire . Hitting enemies with the weak bottles will give you some
meter.
Tier 2: Throw stronger beer with splash damage with Fire or puke miscellaneous small
pickups for you and friends with Altfire . Both downgrade to Tier 1 upon use.
Tier 3: Enter a drunken fist-filled rage with Fire , that extends use per each successful hit
(downgrades to tier 2), or use a free teleport to a random player in co-op with Altfire (bar
is exhausted, but you remain at Tier 3 ).
Tier 4: Shoot a railgun-like laser that deals high damage to a target with Fire
(downgrades to Tier 3 ), or unleash an omega puke that gives out medium tier pickups
with Altfire (downgrades to Tier 2 for double pukage).
Tier 5: Transform into your true Golden God form with Fire , gaining temporary
invincibility and dealing big AOE damage to any enemy in your presence for 15 seconds,
or summon the holy bibble with Altifre to grant both you and nearby teammates max
health. Both revert you to Tier 1 as a form of balance.
TIPS AND TRICKS:
Despite appearances, PTG is a very slow fellow. The drunken rage or a fart can put him
up to speed with the rest of the crew, but don’t expect that grace to last.
A sole PTG player is a very valuable asset in the mapset. Protection of him is almost as
essential as getting to the exit.
You can end your Golden God form early by pressing Reload , though doing this removes
your protection and you are unable to move for 5 seconds, leaving you super vulnerable.
After those 5 seconds have passed, you will rip a nuclear fart that can be heard and felt
across the map!
Oooooh…
I’m going in!
HISTORY:
A very cool 100% original character who certainly doesn’t have a dark secret that got him
sent to hell.
PRESENTATION:
Very strong weaponry, with a lot of drawbacks that either can hurt him directly or get him
killed via other means.
QUIRKS:
Starts with 125 health
Altfire Lets him spray his tag on walls, but it shrinks as to not cover up switches.
ARSENAL: Floppy Chaingun (Chaingun): Shoot
explosive projectiles, but they hurt you
Starting weapons: too. The first shot is always shot
The Gun: A very big gun that shoots a few downward relative to your camera angle.
pellets.
The Rock (Rocket Launcher): Throw a
The Boxing Glove: Use your…. Foot to bouncy rock that goes through weaker
punch enemies. Don’t miss or you will fall enemies, and bounces back at you. Don’t
on your ass. let it hit you.
PRESENTATION:
An arsenal of western and non western weapons.
A variety of moves that can be used from the start.
QUIRKS:
Can only hold 2 Weapons at a time! If no weapon is held then you will do a standard
attack.
Weapon Pickups will give you a weapon and add it to your pool of weapons.
Pickup Weapons have a limited number of shots before disappearing.
Killing enemies and Ammo Pickups give money! Money is used to buy new weapons with
ZOOM. If you press ZOOM while holding a pickup weapon, you will drop it. You can pick it
back up later if you decide to, but act fast, or it will disappear!
Each bob handles their starting kit differently! BOB is the left one bob is the right one.
The hat on the hud indicates which bob you are using!
ARSENAL: Pickups:
Sandwich (Chainsaw): bob pulls out a
Starting weapons: yummy sandwich to eat, healing 25 HP.
Super: When your super meter is full, press Rifle (Shotgun): BOB gets a rifle, which
reload to unleash the BOB&bob super. With shoots a single shot but is powerful,
BOB , you do a very powerful single explosive
shot and with bob you do a series of powerful Cigar (Super Shotgun): BOB gets a cigar
explosive shots. and puffs a spread of smoke in front of
him.
Kicks: Press altfire to pull out a melee attack.
With BOB you throw out a single strong kick Maxim Gattling Gun (Chaingun): Both
and with bob you unleash a flurry of three Bobs opperate a maxim, which shoots a
weaker kicks. stream of projectiles with heavy recoil
pushes them back
Revolvers: Your fallback weapon. Has
unlimited ammo, but isnt as strong as your Tank (Rocket Launcher): Both Bobs
pickups. With BOB, you shoot a single shot but operate a tank, which shoots a large
it becomes weaker if you hold the fire button. explosive projectile.
With bob you shoot three weaker shots.
Laser Remote (Plasma Rifle): bob gets
a remote that shoots lasers.
You can influence your weapon pool to only give you a specific weapon if you avoid all
other weapons.
“I start eatin’
garbage.”
HISTORY:
Melty Man somehow wound up in hell and like with everything else in his life, he is going
to use his fists to solve this predicament.
PRESENTATION:
A melee based character.
QUIRKS:
Has a low ammo capacity to further encourage melee attacks.
Can enter rage mode which gives a large attack and defense buff.
ARSENAL: Pickups:
Trash Sandwich (Chainsaw): Eat a trash
Starting weapons: sandwich that heals you to 200 hp. Can
Melty Fists: Go ham and swing your fists only be used once per map.
at enemies. Each hit that connects with
an enemy accelerates your swing speed, Melty Pipe (Shotgun): Lob a pipe at
and if you aren't punching, it decelerates. enemies that has gravity.
It will also build your melty rage, and when
full, each punch gives you one health Melty Trashcan (Super Shotgun): Hurl a
bonus. trashcan at enemies that has gravity,
when it hits something it will drop some
Misc Pickups: health bonuses.
Melty Noodles: Picking up a double
damage pack will give you the melty Melty Haymaker (Chaingun): Press Altfire
noodles, an option to make your melty to swipe your hand at enemies. It's not a
fists weaker but accelerate faster, and haymaker, but it deals area damage when
your trash projectiles (pipe and trashcan) it connects with an enemy. Hitting
no longer have gravity. This effect lasts enemies gives rage.
until you game over.
Teddy Bombs (Rocket Launcher): Throw
explosive teddies with gravity that explode.
At full rage you gain 1 health bonus per landed punch, use this on a big group of fodder to
recover large sums of health.
Using the haymaker can be a great risk due to the slower rate of fire than the fists.
“SAM I AM”
HISTORY:
https://youtu.be/SIspHMbjflE
PRESENTATION:
A full on port of The First Encounter arsenal, slightly adapted to Doom’s gameplay limits
and balance.
QUIRKS:
Compared to the original TFE, the weapon switching is much faster akin to the HD
re-releases of the first games.
PRESENTATION:
The Chex Quest arsenal, given some new weapon functions, and a different coat of
paint. Lots of particle effects too.
QUIRKS:
Has more max health (125/225)
Taking damage will drop chex cereal which can be eaten to recover small portions of
health.
Being under 50 HP will cause these chex cereals to drop from you constantly
Even though its zorch energy, the zorch propulsor still does self damage. Curse that
demonic energy for corrupting your guns!
Even though some weapons reload offscreen, reloading them manually is faster.
Despite the lower damage output per shell, the Family Business is best used with the
normal shotgun, use one after the other is depleted to dish out heavy damage before
needing to reload.
Keep weapons loaded, you don’t want to be caught reloading in a dangerous area, its
like being caught with your pants down.
Even though the Sandvich and ammo box is more efficient for the Heavy, sharing
doesn’t hurt.
No drink for me???
MISSION
COMPLETE
HISTORY:
Being one of the top soldiers of the Regular Army isn’t really an easy task. As if the
Rebel’s Army, the Aliens and supernatural creatures weren’t enough, now you’ll have to
fight against the spawns of Hell. Luckily, you’re not alone on this mission.
PRESENTATION:
The “Metal Slug” class plays like a first person version of the original Arcade games for
the most part. Most of the iconic arsenal and sounds are there for your pleasure. Be
ready to mash that fire button.
QUIRKS:
Marco only has 50 max hp! (100 accounting for overhealth)
All weapons have an automatic fire mode that is (mostly) slower than tapping.
Grenades and Cannon shells are two completely different types of ammunition. So don’t
worry about hoarding grenades for the metal slug.
The POW Reward gives plenty of bonuses. Don’t hesitate to use it often when you can.
You might even get something really useful, like a spare Metal Slug!
The Cannon ammo box that can spawn from the POW Reward will recharge your
grenades first (to a max of 30), then it will give you spare Cannon ammo (to a max of
30) for the next time you get into a Metal Slug.
HISTORY:
what
bastards
PRESENTATION:
Become megaman sprite, use your friends and family from the megaman sprite comic
series to your advantage.
QUIRKS:
Each weapon acts like a summon that you can punch for special effects.
Altfire to punch.
PRESENTATION:
Moorhuhn is a heavy hitter with only a few crowd control options at his disposal. His long
windup / reaction times may not be the best for all, albeit he excels at single target
elimination even for a distance. Take your time.
QUIRKS:
All weapons with reloading capabilities feature deloading as well. Press ZOOM to take the
ammo out of your gun to put it somewhere else to good use.
ARSENAL:
Starting weapons:
Pickups:
Pickups (Continued): TIPS AND TRICKS:
Abuse the mug altfire to negate the long
wait times between firing to maximise
your DPS, though be sure to watch your
shell ammo.
“You want it?
It’s yours my friend!”
HISTORY: QUIRKS:
A wise, trustworthy merchant from Your Weapons will cost ammo in quantities.
Koridai. after the threat of Ganon Be sure to pay attention to the hud.
subsided, Morshu realized that he can
potentially open new ventures to clients Can sell allies his wares to get rupees, his
directly instead of managing a measly wares cost universal rupees, which players
shop. Thus, he allows the BYOC crew to obtain by damaging enemies.
browse his wares, in exchange for them
keeping him alive. Hitting Enemies with your weapons spawns
rupees. Morshu has a knack for sucking
PRESENTATION: them up like a vacuum.
Morshu helps the party by giving out
predetermined powerups, ranging from a Click Altfire to open the shop menu.
guaranteed damage boost to enemy In this menu, you can see what shops you
repellent. In case he ends up by himself have unlocked, and how much locked shops
though, Morshu is also able to defend cost. Hold a direction to select a shop.
himself with the original 3: lamp oil, rope, Firing over a selected shop will equip if if you
and bombs! (and then some). own it. If you do not, you can purchase it if
you have enough rupees.
Altfire Again to cancel
Press fire while not holding a direction to go
back to your last used weapon.
Bombs (Rocket Launcher): Open wide! These bombs pack a huge punch and are ideal
for taking on stronger targets, just be careful as these bombs bite back. His bombs do
not deal contact damage but explode several times.
Costs 10 Rockets to replenish Ammo.
Lamp Oil (Plasma Rifle): Toss your trusty lamp oil to have it spread out everywhere in a
radius. The fire will remain for a short duration, causing enemies to shower you in
rupees.
Costs 50 Cells to replenish Ammo.
Timberman’s Chainsaw: Buying this item Cream Coffee: This drink gives you a pep
spawns a chainsaw pickup, ideal for in your step and a smile on your face! You
classes who have a good chainsaw but receive 25 Health , and a temporary
the map doesn’t have any. increase in movement speed.
Each item costs 200 Rupees. Mushroom Soup: This hearty soup gives
you 5 Health per second for 30 seconds.
This shop costs 5000 Rupees to unlock. This shop costs 150/120/90 Cell Ammo to
deploy.
This shop costs 25/20/15 Rocket Ammo
to deploy. This shop sells:
Vampire Garlic: Gives you 25 Health and Each item costs 1500 Rupees.
a vampiric effect when you attack
enemies. Gives 50% health back of the
damage you deal.
Set shops in ideal hotspots, such as spawn or huge arenas, the others are sure to buy
your wares.
Keep in mind a PTG cannot buy items, he has a crippling debt. Poor bastard…
When another player buys an item, a rupee bag spawns for Morshu to collect his
payment.
You can buy your own items or other items from another Morshu, but you also lose
rupees. Morshu offers no discounts, even for himself.
Dragged in by sheer mysterious circumstances, the cat-person Niko from the lovingly
RPG OneShot is a saviour of a dying world meant to rekindle the sunlight that was once
present by transporting the sun from the Barrens into the Refuge to the Tower, where
the bulb is to be set back into its place.
The deeds are not done yet, as Niko now gets to fulfill their arson needs by wreaking
havoc in BYOC!
PRESENTATION:
Niko from OneShot features a few weapons inspired by their appearances in-game,
“offlore” and a few, more improvised weapons. It is meant as a love letter to the game
that hooked me back in 2016 and won me over during a very crucial part of my life. I
have a genuine appreciation for the little lad and love them with all my heart <3. -Cray
QUIRKS:
SOLSTICE METER - All attacks you do build up your solstice meter by a certain amount.
With Altfire , you can execute a stronger fire mode for each of the weapons, or get some
fun quirks to experiment with.
You can only carry half the amount of armor normal doomguy can carry.
ARSENAL: The OneShot(™) Impaler (Super
Shotgun): One powerful railgun that can
Starting weapons: deal devastating damage. When used you
Hatchets: Hack at demons with hatchets. hold out your fist and punch. Press Altfire
Press Altfire to throw up to 3 of them with for another shot. Costs 400 Solstice.
a cooldown. Thrown hatchets stick to
surfaces so you can pick them up. Pancakes (Chaingun): Throw fluffy
pancakes at demons. Press Altfire to throw
Barren Scissors: Throw scissors at out healing pancakes that will restore 25
demons, tapfire to throw them faster. Health for either you or teammates. Costs
Altfire throws five of them in a spread. 200 Solstice.
Costs 100 Solstice .
Improv Molotov (Rocket Launcher): Throw
Pickups: bottles that erupt into flames on collision.
Glen’s Hedge Clippers (Chainsaw): Hold fire to for longer distance. Press Altfire
A faster melee attack that can hit nearby to throw three molotovs at once!. Costs
enemies. Altfire throws these clippers, 200 Solstice.
and they will fly around bouncing off of
surfaces and ripping through enemies. Refuge’s Charged Battery Lense (Plasma
Costs 100 Solstice . Rifle): Lightning Fast hitscan that can hold
100 rounds before needing to be reloaded.
Vlad-1000 Nailgun (Shotgun): Shoots a Press Altfire to trigger your jetpack, which
spread of nail projectiles, can hold 8 allows you to get a better vantage point,
rounds before needing to be reloaded. and reload faster! Enemies will foolishly run
Press Altfire to fire a quick burst of three away in terror for a brief moment before
shots for a single round. Costs 100 coming to their senses. Costs 200
Solstice. Solstice.
Pickups (Continued):
The Sun (BFG): Throw the sun, causing a devastating explosion. Press Altfire to throw
an even larger sun, creating an even larger explosion. Costs 500 Solstice.
Enemies have a chance to drop XP on Some weapons can be traded in for better
taking damage. ones.
Spur
The ultimate weapon. Obtained
by trading a MAX XP Polar Star
(Lv. 3 + Full XP bar).
Hold Fire to charge a piercing, lingering
laser, the range increasing for each level.
Snake
Penetrates through walls.
Obtained by combining a Lv. 2
Fireball and the Polar Star.
TIPS AND TRICKS:
Switch weapons constantly. Be mindful of which weapons have enough XP and
ammunition to stay effective.
Use your strongest weapons to kill enemies, then switch to a weaker gun to collect the
XP and level it up.
The Witch’s Staff is your most useful choice to take out enemies in the distance.
Switch to your Nemesis or low level weapons whenever you expect to take damage to
preserve the XP on your other weapons.
Hold and release Fire on a Lv. 3 Bubbler strategically to prepare huge barrages of
projectiles, or tap-fire to shoot more accurately.
If you accidentally level the Nemesis up, try to tank weak attacks to lose levels while
minimizing damage taken. Equipping the Nemesis as you cross hazardous floors is
often a good idea as well.
Remember that you don't need to be kill hungry to get your missile ammo, other player
kills will drop missile ammo as long as you damage them.
YEAAAAH!
HISTORY:
Ever since the evil teensies were banished to the crater of the musical moon, the Glade
of Dreams saw invasions of demonic presence in increasing numbers. Determined to
find the source, Rayman made his way down the depths of Hell to show who they’re
messing with!
Why is Rayman in hell? Who cares! It’s not like Rayman lore is already all over the place.
PRESENTATION:
No arms. No legs. Huge features.
Rayman, our limbless hero, brings his own arsenal of weapons which allow him to
respond with ground and airborne foes alike. He is able to deal out good amounts of
damage, albeit over a longer period of time.
QUIRKS:
Almost every weapon features his main gimmick - charge up. Hold down the fire button
to charge your currently hold weapon up. Let go to fire a more stronger variant of the
attack out.
Most of his arsenal lets you quickly spam fire. It’s lower damage overall, but racks up!
ARSENAL: Vortex Costume (Super Shotgun): You
can use both your hands on this one! Both
Starting weapons: Fire and Altfire launch 3 damaging
Fists: Quickly spammable melee attack. tornadoes in a fixed spread. Charge up to
Hold Altfire to launch your first forward. unleash a golden tornado seeking out
Hold it long enough for a golden projectile demons and dealing more damage overall!
for more damage.
BZZIT! (Chaingun): Rapid tap fire spit
Silver Lum: Bouncy projectile weapon. Let attack at your enemies. Hold Fire to charge
the lums fly. If they collide with monsters a massive spitball that send enemies flyin’,
they will turn into health or armor bonuses. even dead ones! Altfire does automatic
spitting at a lower fire rate.
Pickups:
Plum (Chainsaw): Ticking time bomb that Rocket Rodeo (Rocket Launcher): Throw a
can be tossed. Explodes on impact with rocket in front of you that will stay on the
enemies. ground until it makes impact, with the
charge up launching a faster, more
Plunger Gun (Shotgun): Fairly competent damning attack that can run up some walls.
plunger projectile weapon with the charge Use Altfire to ride one of these rockets right
fire launching 3 plungers at once! They also into demons!
force pain.
Pickups (Continued):
Electric Costume (Plasma Rifle): As with the Vortex Costume, you can use both your
hands. Fire to launch an electric, bouncing ball with gravity that will spread itself out on
impact. Charge up let’s you deal AoE damage, and the ball will stay in the air unleashing
electrical chaos.
King Lum (BFG): A supportive tool that gives you a bunch of game changing buffs to go
absolutely crazy with your arsenal. You can even give it to other players with Altfire !
Try to move corpses into places where archviles can’t revive them with the BZZIT charge
shot.
PRESENTATION:
Sir Dan is meant to be a semi-port of his arsenal from his original game including a
select amount of weapons, but with some tweaks to make him a better fit for doom’s
gameplay.
Sir Dan is based fully off of MediEvil 1, sorry MediEvil 2… (not sorry).
QUIRKS:
Sir Dan has a smaller emphasis on melee combat than the rest of the melee classes. He
has access to a variety of ranged weapons, but melee is still greatly encouraged. He
also has a small passive defense buff that can be upgraded so he can tank some
damage.
Some weapons have a charged attack you can activate by holding Altfire , listen to the
charge sound to know when your weapon is charged.
Souls will emerge from the enemies you kill. They will be important in the long run.
You can press Zoom to shield dash! Deals damage depending on the level of the shield
and will knock enemies away!
ARSENAL: Unlocked Weapons:
The roasted chicken heals allies and yourself for 5 health and overheals, ideal for a close
ranged combatant such as yourself. Costs 50 Cells.
Get up close, but not personal. Getting too close will likely get your skeletal ass whooped.
The shield dash can get you out of a tight spot, as it pushes monsters away from you.
Charged lightning is the most effective tool for long range damage.
Welcome
to the
crib!
HISTORY:
Since being one of the remaining wealthiest entities in the universe has become utterly
useless, YV has set out to slaughter endless hordes of demons for his amusement and
took a few of his favourite guns straight out of da crib. Spam the airhorn like a true chad
and get back 2 bizniz.
PRESENTATION:
YV is a funny looking sphere unable to die. If he takes enough damage he simply just
becomes pissed off and teleports back to Venuz. He doesn’t think much less of the
BYOC crew, and is quite selfish in his approach. Either do it yourself or not.
He has short range with his weaponry but makes up for it with more DPS, if used right.
QUIRKS:
Faster RoF: YV has a thing or 2 for guns and thus is able to fire it faster than Doomguy,
but lacks in range.
Pop Pop: Press Altfire to shoot 2 projectiles from any gun with double the ammo cost
and longer reload time. DPS is the keyword here, fellas.
Mony: Even though it only exists for flexing your wealth, a Morshu player can pick up your
mony for an additional ruby.
The crossbow and super plasma cannon shred through enemies, line up a large horde to
blast them all to smithereens.
“And now the
flowers will grow!”
HISTORY:
Whether it’s the head wound hallucinations, or Postal Dude took a wrong turn from
Paradise, can’t be too sure how he ended up in hell, even if it’s clear that it would
probably be his after life fate.
PRESENTATION:
Postal Dude presents himself as a port of selected weapons from different POSTAL
games including POSTAL Brain Damaged, with the main attraction of course being, the
ability to humiliate your enemies by pissing on them.
QUIRKS:
The ability to piss anytime by pressing Reload .
Armor blocks 90% of damage taken from all sources, except explosions. Armor blocks no
damage from explosions.
ARSENAL: M-Gun (Chaingun): Yes, it’s from THAT
game but we made it a good weapon in a
Starting weapons: good game. Good fire rate but some spread.
Shovel: Your trusty shovel. Show them
who’s boss by trusting this weapon into Holier-Than-Thou-Launcher (Rocket
their brain. Launcher): A weapon of nightmares.
Launches a rocket, while holding Altfire
Pistol: A simple pistol that uses bullets. charges up a Holy hand grenade, and letting
Nothing more, nothing less. go launches it. It has a delay before it
explodes, but deals enough damage to send
Piss: Pissing on enemies causes them to those demons to high heaven. Be careful, as
flinch. When low on health, your piss the Holy hand grenade is known to destroy
becomes blood, stunning enemies more all things sinful, including yourself. Costs 4
frequently. If you pick up a damage boost rockets.
pack, your piss does some damage.
Napalm Launcher (Plasma Rifle):
Pickups: Launches a projectile that bursts into flames
Spray Cannon (Shotgun): Coming on contact. Altfire launches a bouncing
straight from Postal 1, this shotgun has a projectile that leaves a trail of flames behind
steady fire rate at the cost of firepower. it. Be careful to not burn yourself with it.
Fournicator (Super Shotgun): Four Cow Head (BFG): A rotting diseased cow
barrels, four shells, four times the head. Throw it forward to kill things slowly.
damage. Watch out for the spread Altfire puts it down in front of you. Costs 100
though. Fuel to use.
Pickups (Continued):
Petition (Chainsaw): Ask someone to sign your petition: If an ally signs it (by pressing
the use key while standing on the petition sign), you and the ally get healed by 20
Health points. If you get hit by something while waiting for someone to sign the petition,
you gain a damage boost for 10 seconds instead. In both cases, there is a 30 seconds
recharge time.
Pissing on Pizza Tower Guy will make him charge his meter faster.
Postal Dude can’t sign the Petition of another Postal Dude, but he can still piss on him to
trigger the damage boost instead.
Pre-Charge the HTTRL’s Holy Hand Grenade to have it ready for a hit and run.
Steer very clear of any explosion, as armor does nothing to protect you from it.
“Time to be a
[[BIG SHOT]]”
HISTORY:
ONCE A [[BIG SHOT]] LEGIT BUSINESSMAN WHO LOST ALL OF HIS [[WACKY STACKS]].
EVERY MOVE TO [[GET RICH QUICK]] HAS PUT HIM INTO [[THE DEPTHS OF HELL]]. BEING
SO [[LOW LOW PRICE OF $5.99]], YOU CAN’T GO ANYWHERE ELSE BUT [[HEAVEN]].
PRESENTATION:
[[Unforgettable D3als]]
[[FREE KROMER]]
MAKE DEALS
BE A [[BIG SHOT]]
TAKE A GOD DAMN VACATION STRAIGHT TO HELL!!!
QUIRKS:
CHARGE YOUR ATTACKS WITH KROMER FOR [[W1ld Pr1zes!]]
PROVIDE YOUR FRIENDS WITH ITEMS WITH YOUR [[GENEROSITY]] AT PRICES SO LOW,
EVERYONE I KNOW IS [[Dead]]!!!
ARSENAL: [[HEART ATTACK]] (Shotgun): THERES A [[BURING
AAAH IT BURNS]] IN MY [[HEART SHAPED OBJECT]].
Starting weapons: SHARE MY [[BURNING LOVE]] WITH EVERYONE.
[[LITTLE SPUNCHES]]: GIVE THOSE WE ALL KNOW KROMER BUYS EVERYTHING, EVEN
[[LITTLE SLIMES]] MY FISTS! OW [[LOVE]]. GIVE YOUR HEART A LITTLE LOVE AND IT
OW HEY GIVE THEM BACK!!! WILL [[ABANDON YOU FOR THE SLIME]] YOU ARE
TRANSMIT KROMER FOR A [[BIG AND SHARE ITS HEART BREAKING BULLETS WITH
SHOT]] PUNCH! OTHERS.
PHONE: PICK UP THE PHONE AND [[RIDE AROUND TOWN]] (Super Shotgun): THIS
TELEMARKET MY BEAUTIFUL CUNGADERRO IS ONLY FOR ONE [[HOTSINGLE]],
[[FACE]] TO [[ESTEEM CUSTOMER!]] AND THAT’S ME! IN ORDER TO ENJOY A NICE [[RIDE
FOR SPECIL SERVICES, DIAL AROUND TOWN]] YOU NEED TO STEER
[[KROMER]]. FOR ANY OTHER [[PEDESTRIANS]] OFF OF THE ROAD AND INTO THE
SERVICES, PLEASE REMAIN ON [[STAIRWAY TO HEAVEN]].
THE LINE TO [[DIE]]. IN ORDER TO ENJOY A FAST [[RIDE AROUND TOWN]]
BE SURE TO STOP BY [[BIG SHOT]] AUTO AND FUEL
Weapon Pickups: UP ON KROMER.
MONEY VACCUM (Chainsaw):
ENL4RGE Yourself TO ABSORB SPAMTON SNIPER RIFLE (Chaingun): THERE’S NO
DELICIS KROMER. WRANGLE BETTER WAY TO [[STOMP OUT THE COMPETITION]]
ENOUGH [[WORMS]] TO UNLEASH THAN TAKING THE [[BIG SHOT]].
MY GENORISTY THAT [[THE WHOLE KROMER WORKS GREAT AS BULLETS TOO! IT LETS
FAMILY CAN ENJOY]]. YOU USE THE SCOPE AND FIND THE [[Account
Details]] AND [[Number on theB4ck]].
Pickups (Continued):
PIPIS (Rocket Launcher): I'VE ALWAYS BEEN A MAN OF THE [[PIPIS]]. A REAL [[PIPIS]]
PERSON! THROW [[OUR BOYS IN BLUE]] AT PEOPLE TO WATCH THEM [[BOOMING SALES]]
INTO [[SILLY STRINGS]]!
SEND OFF OUR [[PIPIS]] WITH A [[3 Payments Of $9.99]] TO CREATE THE MIRACLE OF
[[Number 1 Rated Salesman1997]].
[[ADS]] (Plasma Rifle): GENERATE REVENUE BY FORCING ADS INTO ESTEEM CUSTOMER
EYES, LUNGS, EARS, AND [[HEART SHAPED OBJECTS]]. BE SURE TO INCLUDE SPECIL
KROMER DEALS IN ADS TO ENL4RGE THEM.
LoadedDisk (BFG): BECOME A [[BIG SHOT]] WITH THE [[POWER OF NEO]]. USE
[[Hyperlink Blocked]], GIVE YOUR [[100 CUSTOMER]] SPECIL DEALS, AND BEST OF ALL,
FLYING [[Heads]]!
THERE'S NOTHING WRONG WITH HAVING A NICE [[Splurge]] EVERY ONCE IN A WHILE
GENORISITY CAN BE [[COLD HARD CASH]], PROVIDING [[W1ld Pr1zes!]] WILL STOP THE
PESKY LITTLE [[SLIMES]] FROM CHANGING THE VALUE OF KROMER FOR A [[10 SECOND
FLASH SALE]]!
“IT’S HAPPY
HOUR!”
HISTORY:
Boiler City’s top exterminator, at your service! After a long day of smashing walls on his
way home, as well as being an overall nuisance to society, Anton suddenly finds himself
in the great pit below. Determined to finally go back to his house and to be the reddest
man who ever lived, Anton can and will break down every enemy on his path.
PRESENTATION:
Construction worker and single dad. Anton is bold, cocky, and will smack you faster than
you can say “Happy Hour”.
QUIRKS:
Anton is all about that hammer time, baby.
Hammer - At any time, press Altfire to whip out Anton’s Mighty Hammer. Anton will
instantly start charging forward for a brief moment. If he makes contact with an enemy
or wall during this charge, he will swing his hammer in front and smack the fool in his
way.
During the charge, pay attention to the right side of your HUD. In CTR fashion, once the
little charge meter turns red, press Altfire again to reset the charge anew. You just
triggered a chuck chain! If you’re able to time it right, you can chain charges endlessly.
Chuck chaining at least twice in one go will net you increased damage for the hammer
smack.
Using the hammer is vital to make the most out of Anton’s kit, as you can interact with a
good chunk of Anton’s arsenal with your hammer! These interactions are also called
chuck fire.
ARSENAL: Buckshot Revolver (Shotgun):
A reload based 6 shot revolver. Simple
Starting weapons: and efficient. While Satan Frenzy is
Punchball: active, it fires out 3 shots in a cone for just
A singular throwable green ball with 1 shell.
gravity that can either be picked up again,
or that recharges after a few seconds. Bricks (Super Shotgun): Deploy a box of
The Punchball pierces through demons, bricks that blocks enemy projectiles and
deals multihits, and also stuns them shields you from incoming fire. Chuck
briefly. While Satan Frenzy is active, it Firing the bricks destroys the box and
fires out a red ball instead with no gravity launch the debris away, hitting enemies
that bounces off of walls and enemies. with it.
It’s Happy Hour! (BFG): Punch the clock to trigger Anton’s happy hour! While in this
state you start swinging your hammer very rapidly like a tornado. You swing so fast and
hard that it propels you forward, hitting enemies sends them flying, and causes them to
explode! You also get resistance to damaging floors and you take 70% less damage!
No radsuits? If you have the Happy Hour clock you can activate it to provide a free
radsuit for the duration happy hour is active.
Engaging
Combat Mode.
HISTORY: QUIRKS:
Requester: Quimby
Advance: 0 A meter which measures heat. When it
Upon Success: 100000 gets to 100, Raven will overheat.
Increases with weapon overclocks or
Our investors find the concept of Hell getting hit while above 0 heat.
rather disturbing. We're sending you in
to deal with it. Overclock your weapons. Each weapon
has a powerful crowd clearing altfire that
increases heat. Amount of heat an
PRESENTATION: overclock will use can be seen next to the
Raven is mainly based on a 3rd gen meter.
Armored Core with 4th gen weapons
while expanding upon the heat MOONLIGHT laser blade. Refitted to lower
mechanic from 3rd gen and keeping the heat when it hits an enemy. Bound to
movement based gunplay. Many reload.
creative liberties were taken to fit a
mecha into Doom, meaning economy is Overheat. Direct all energy from life
not a concern and she’s really small for support to offense. Health and armor
some reason. drain rapidly, but all damage and weapon
speed is greatly increased. Use the blade
to cool down and heal while unleashing
devastation. Lasts for a short period of
time before resetting heat to zero.
ARSENAL: Shotgun (Shotgun): Has a tighter spread
than most other shotguns but is slightly
Starting Weapons: slower.
MOONLIGHT laser blade: Bound to ALT: An extremely wide triple fire spread. Use
reload. Deals low damage but puts against crowds or a single tough target.
Raven into a cooldown state where
heat rapidly decreases. Can be used Spread Bazooka (Super Shotgun): A
while simultaneously firing a gun while bazooka shotgun. Fires multiple high damage
in overheat. projectiles in a spread.
Picking up a damage boost (berserk) ALT: Explodes projectiles in the barrel for a
increases damage for the level. short range burst of piercing fire. Best used
against tightly packed crowds.
Pistol: Standard issue.
ALT: An explosive single shot. Has Gatling Gun (Chaingun): Rapid fires
very high pushback. extremely fast projectiles.
ALT: Quickly fire a wide spread of hitscans.
Pickups: Final shots have strong pushback. Great
Dozer (Chainsaw): Designed for crowd control but can also melt larger
demolition, not combat, but is enemies if focused.
surprisingly effective against demons.
An extremely strong but slow melee Grenade Launcher (Rocket Launcher):
hit. Slows down movement after firing, Shoots a small rocket-like grenade. Has high
so make sure it hits! damage but not much aoe.
ALT: Charge forward in a rush of ALT: Shoot a bigger grenade. Has high aoe
swings. The last hit launches any and costs relatively little heat. A reliable
nearby enemy far into the air. Great crowd control option.
for escaping crowds.
Pickups (Continued):
Your weapons are perfectly suitable on their own without the overclock alts. You can
choose to play low risk with little aoe, or play high risk and use the overclocks
frequently with the risk of overheating.
Don't overheat by accident. If you're not ready you will probably die if you overheat.
Watch your meter and rush in with your blade if its too high. Be careful since taking
damage increases heat slightly and can put you into overheat if it’s too high from
overclocking.
Remember, you deal a LOT more damage when overheating. There are times when
you may want to overheat on purpose. These may be when you're at high health
from a sphere (overheat drains up to 100), there's no hitscanners around, you're
already at low health so the drain doesn't matter, or if you're the coolest person on
Earth.
You can use the blade and shoot simultaneously while overheating, which you can't
do normally. Always be swinging.
After hitting an enemy with the blade the meter goes down by a set amount
immediately then changes color and depletes for a short time. If you hit an enemy
again while the meter is depleting it will go down by less immediately but resets the
depletion time. This means spamming an enemy with the blade isn’t super
effective. Using an overclock removes the cooldown state.
Groovy.
HISTORY:
After another space and time travel shenanigans, Ash ends up having to fight the forces
of darkness directly on their turf.
Luckily for him, he won’t be fighting those alone this time around.
PRESENTATION:
Ash Williams is a rather straightforward character whose only gimmick is the fact that he
can use his chainsaw arm at any time to compensate for a weapon’s reload time or slow
firing speed.
The art style used for that class was inspired by the Hellboy and BPRD comics by Mike
Mignola.
QUIRKS:
Powerful weapons with either a big reload time or slow firing speed.
A melee attack usable under (nearly) any circumstance, even when firing or reloading.
ARSENAL: Tommygun (Chaingun): Chambered in
.45 ACP, this weapon has faster rate of
Starting weapons: fire with reduced accuracy. Each mag can
Chainsaw Arm: This melee weapon is hold up to 50 bullets.
always available with any weapon. You
can use it by pressing Altfire , but there is Grenade Launcher (Rocket Launcher):
no gas, meaning you will have to cut These grenades have great range,
demons by slamming the blade into explode on contact and deal a good
them. Picking up the Chainsaw will amount of damage, but the reloading
improve it by turning on the gas, which process takes time. It holds up to 6
lets you tear into demons quicker. grenade s before needing to be reloaded.
Pistol: Your starting weapon chambered Flamethrower (Plasma Rifle): This close
in .45 ACP. Each mag can contain 12 to mid-range weapon is highly efficient
bullets. Weak but precise with a quick and melts enemies. It will burn through
reload. ammo really quick, and take a good deal
of time to reload. Each container can
Pickups: contain up to 100 units of fuel.
Boomstick (Shotgun): Your trusty
companion. Powerful, but only contains 2 Necronomicon (BFG): Read the
Shells in its chambers with a lengthy incantation to summon your trusty
reload. Oldsmobile, which runs over demons in a
straight line. It is best used for crowd
Dynamite (Super Shotgun): Literal Boom control, rather than big enemies. Uses 50
Sticks. No reloading necessary but fuel.
explodes one second after hitting
something. Watch out for the blast.
TIPS AND TRICKS:
Mind the ammo you have in your mags, the last thing you want is to be caught with your
pants down.
The more powerful a weapon is, the longer it takes to reload it.
Don’t forget that you have access to your melee attack at any time by pressing Altfire,
this can save your life during close encounters. You can use your melee while firing and
reloading your weapons, so don’t hesitate to use it.
You have to reload your guns either by pressing Reload or by firing while their mags are
empty.
The Dynamite and Necronomicon are the only weapons that does not require reloading,
but take time to deal significant damage, so be mindful.
What the @#$%
are you gonna
do?
HISTORY:
Patarich of his own family and leader of the infamous New Jersey crime mafia, Tony
Soprano has a lot of weight on his shoulders. He believes that taking his anger out on
hell itself will finally give him the patience and courage to tackle the clan’s problems, but
will they really?
PRESENTATION:
Tony lives as a simple man, and as such only uses one type of ammo for all of his
weapons. If he manages to run out of ammo, he passes out in a fit of confusion.
Pass out again in quick succession to the prior faint, and you will be down longer.
QUIRKS:
Has a gabagool meter that caps as 100. passes out when it runs out, then refills to 20.
Any ammo pickup refills gabagool.
As you take all types of ammo to replenish your gabagool, remember to be considerate
for others ammo needs. If someone desperately needs cell ammo, do not sweep all of it
just to pig out again!
Tony’s therapy sessions taught him a very valuable lesson in panic attacks, and you
should use it too: never stress out in the heat of the moment, or else you might die in
your sleep!
D’OH!
HISTORY:
After losing his soul to Flanders and being forced to take residence in Hell, Homer seeks
to get back what’s his with an arsenal of his own bottomless supply of vices and
inventions…
Hell isn’t bad, but nothing beats a cheap beer from Moe’s.
PRESENTATION:
Homer is a bruiser that lends himself towards powerful but sluggish and short-ranged
attacks, which can occasionally be remedied by his destructive (and free!) EX moves.
QUIRKS:
Homer’s weaponry provides him with EX meter, which can be spent by pressing Altfire to
heftily strengthen a weapon for one attack at no ammo cost. His beer also exclusively
uses EX meter and can be used to heal up.
ARSENAL: Makeup Gun (Super Shotgun):
His own invention, switched from “Whore” to
Starting weapons: “Demon”. A strong, short ranged weapon, it must
The Wonderbat: reload after two shots. May leave splatter on the
Homer’s lucky handcrafted bat. This bat is much walls… For 20 EX , it will shoot a powerful blast that
stronger than the default brass knuckles! 5 EX will kicks Homer far back.
start a Woohoo Whirlwind, which bruises
whatever’s ahead with rapid kicks and a final Gun (Chaingun):
swing. A very convenient utility tool that Homer has
recently discovered self-defense applications for.
Donuts: It fires a strong hitscan shot at a hefty ammo cost.
Thanks to his torture, Homer has a large supply of For 30 EX , Homer fires the gun three times,
donuts. They are weak, quickly-thrown clip rapidly.
projectiles. For 10 EX , Homer throws a burst of
donuts which all deal a little more damage. Milkshakes (Rocket Launcher):
Another Homer in hell gave him these. Milkshakes
Pickups: create an explosive frost pillar that deals
Beer (Chainsaw): continuous damage to anything in its radius. For
It must be some kind of off-brand Duff, because 30 EX , it instead creates an explosion that spreads
it’s doing the opposite of what it’s supposed to… volatile pop rocks.
Requires EX to drink - 1 EX equals 1 health , and he
can overheal to 150 Health! For 5 EX , you can…? Butterfinger (Plasma Rifle):
Stolen from the boy. Homer whips a Butterfinger
Bowling Balls (Shotgun): that deals contact damage and discharges
Homer has always been a fiend with a bowling ball. electricity. For 30 EX, the whip is faster, stronger,
These rolling projectiles can bowl straight through and creates more electricity.
weak demons. For 15 EX , a stronger bowling ball
will cause damaging pins to pop out of enemies. TV Remote (BFG):
Even in hell, Flanders refuses to pirate cable, so
there are only five channels. The remote
summons a TV that spits dozens of projectiles
around itself. For 5 EX, you can…?
TIPS AND TRICKS:
Donuts are a cheap way to build meter at any progression, and the EX is a no-ammo
low-meter-cost means for damage!
Make sure to get up real close with the makeup gun. It can’t deal damage past a certain
range.
Use the gun to deal with faraway enemies, but be wary of its clip cost; don’t forget that
its altfire uses no ammo.
Milkshake and candy boy explosions deal no self damage, so you don’t need to mind
your range. Be wary of the altfire’s slow windup.
The Butterfinger whip is slow, so it can be handy to begin firing it from around a corner to
reduce your vulnerability. Use it against crowds to get the most value.
Beer healing is handy, but make sure to get your priorities in check. If you’re surrounded
by enemies, it may be better to spend that EX meter on an attack instead…
The TV can work as a nice secondary attacker for you. Just place it down and keep doing
what you’re doing.
In general: don’t be afraid to use your meter! You’ll get it back in no time!
*snicker*
HISTORY:
The embassies from all over the world ordered their Spies to take care of the
international threat, hell itself! However all of them sent the Spies to one point of
interest, unintentionally making them face each other.
PRESENTATION:
A lone Spy from MAD’s Spy vs. Spy comics, based off various depictions of them,
boasting weapons that they’ve used in various comic strips, shorts and even
videogames.
QUIRKS:
Spy doesn’t just get ammo from the ammo pickups laying around, he orders the ammo
directly from the Embassy Market with his Shop PDA. Press Zoom to open your PDA.
In the PDA:
Press Altfire to select next option.
Press Fire to select previous option.
Press Reload to purchase selected option.
Press Zoom to close the PDA.
Why would you buy something from a shop if you ain’t got anything to pay with? Bunks
will be your friend, totally not a rip off of Bux from the PS2/XBox game, which you can
earn by picking up ammo boxes or shooting enemies!
Having to buy ammo from the shop allows you to dictate ammo balance.
Although it barely affects the team as a whole, you can attack (but never hurt or kill)
other spies with your weaponry to steal their money, 1 bunk at a time.
F#?$!!!
HISTORY:
After finding out Satan from the SMB3 cartridge wasn't dead at all and he just hid his ass
in a cozy HELL, AVGN felt the need to challenge him again.
PRESENTATION:
A mishmash of fan service and shit he uses from the series, including a broken fucking
Zapper and the So Bad Powerglove.
QUIRKS:
To the surprise of no one, his accessories for murder are faulty, designed to be as awful
to use as you would NEVER want.
A kick available on all equippable weapons which will grant you health or short
invulnerability depending on your condition if you score a successful hit on a demon or
two. Press Altfire to kick!
ARSENAL:
Starting weapons:
TIPS AND TRICKS:
Scoring a successful kick will quickly unjam your Zapper!
The Super Scope rockets get more radius damage each shot, while sacrificing with
distance, use with caution and don’t hold the trigger for too long!
Kick while below 35 health to get a temporary short invulnerability to get you out of a
pinch! You will as well restore your health back to 50 while under 50!
“Au fond du fun!”
HISTORY:
Having to constantly play bad old video games is already Hell in itself, but now he has to
literally go through Hell. At least he doesn’t have to play awful Bible games to have a
chance to get out of here this time around.
PRESENTATION:
Joueur du Grenier, or JDG, (Attic Gamer) is a character that gets a really peculiar set of
weapons he has to deal with.
Each of his weapons have a stupid side effect rendering their usage not-so-optimal.
QUIRKS:
Powerful but quirky weapons.
ARSENAL:
[David, insert a short description of all of
JDG’s weapons here. Or ask our unpaid
intern to do it.]
TIPS AND TRICKS:
Each of his weapons is really good in specific situations. So don’t hesitate to switch to
one that best fits the scenario.
Each weapon is powerful, but they all have a quirk making them not so straightforward to
use.
And if you see a flying pie (which is in fact a flying Galette), run away from it or hide
behind a pillar.
“Society
sucks, but
you don’t
have to kill
people to
stand out.”
HISTORY:
After dying of old age, Pico went to hell only to be a slave to the alien Cassandra who
became a demon high royalty. This cursed Pico with eternal youth of being back in his
20’s to use him as cock sock, but Cassandra didn’t predict the fact that Pico wrote in his
will to put his rifle along with him in his grave. He then proceeded to use it as soon as he
got cursed to turn Cassandra’s dick into a salt water. escaping in hell, and meeting the
Byoc Crew.
PRESENTATION:
Pico is for the most part quite close to doom guy in many senses with his high speed but
his gimmick will play with that for a more unique approach!
QUIRKS:
Pico despite everything, is still human. Everytime he attacks anybody with weapons that
do not burn (or pencil stabs), it will make pico more nervous, making him deal more
damage at the price of being slower and suffer more damage as a result. Stress comes
in 3 stages, and you can see which level it is by how much pico sweats in the hud!
To stop stressing out, You can press altfire to smoke some weed and chill out and in
some cases it might just heal you!
ARSENAL: Aerosol Can and Lighter (Super Shotgun):
Darnell’s tool of the trade allows Pico To melt
Starting weapons: his enemies to bits. They will also not cause
Pencil: A pencil is mightier than a sword Pico to stress when attacking.
and Pico knows it well, using this weapon
will not give you stress. 2 Uzis (Chaingun):
Pico’s go-to guns for a more casual day.
Rifle: The Same rifle you got from the It is faster and sometimes stronger than the
janitor closet! In a 100 years it might be rifle, with the only problem being that it
outdated but still works well! Pico needs to chews through ammo fast.
reload it after 20 shots!
Disk Jupiter (Rocket Launcher): Pico’s
Pickups: dream weapon. Doesn’t do as much damage
Gas Canister (Chainsaw): Darnell’s as a proper rocket launcher but can shoot
favorite pastime was to see the world faster!
burn, but he knew it was best to share his
ways with others. Pico Just throws the Knives (Plasma Rifle): Prior to Pico’s death,
fucking thing, good for long distance Nene tried to capitalize her whole suicide into
burning, costs more than the aerosol can many books becoming ludicriously rich. Her
however. last book “How to Knife” was published
before she heard Pico died of old age and she
Bear Shotgun (Shotgun): The same one commited suicide again by falling down a
from that bloody bear. Despite that, it building. These knives are alot faster than a
acts quite like a normal shotgun. It will normal plasma rifle, so mind the ammo
raise the most stress per shot, so use it consumption.
wisely.
Pickups (Continued):
Penlinian Head on a Stick (BFG): This weapon is a single target damage machine! It is
able to kill a cyberdemon on direct hit despite the stress level! However, its AOE damage
sucks!
At Max Stress: Pico deals double the damage, moves at half the speed and takes 50%
more damage. The damage bonus also stacks with the berserk powerup!
U MAD BRO?
HISTORY:
Does this fucking meme even need an introduction? Like at this point I have no idea how
the hell you’re even reading this text. I hope flipping the image is painful enough.
Making his way through the internet, the Trollface is a combination of internet culture,
memes and everything else dating to even today, and all of this comes together to this
class.
Which absoltely fucking sucks by the way.
PRESENTATION:
Trollface as a stick figure. Who would have guessed. He’s here to troll, he is here to
annoy, and every second you’re playing this class you’re wasting your time.
QUIRKS:
A variety of meme weapons with troll logic.
Stupid ass gimmicks to weapons that will either make you laugh, or die of cringe!
ARSENAL: Pickups:
Flashlight (Chainsaw):
Starting Weapons: Achieve lightspeed by holding down the
Wiggle Hands: This melee based attack fire button. The ammo recharges
doubles as your pistol. Whenever you automatically!
punch, you will also launch a projectile for
5 clips which is chosen at random. Some Carrots (Shotgun): Lob carrots at
take time to accelerate, some give a few people’s eyes to improve their vision! You
bonuses, who knows! can improve your vision (and health) by
pressing Altfire ! You can also bunnyhop
Press Reload to activate your SPARTA by pressing Reload .
rage. In rage mode, you are locked out
from using any other weapon, and your Oil (Super Shotgun): Cover demons (or
fist is replaced by a realistic human kick yourself with Altfire ) in bottles of olive oil.
which kills demons nice and good. Sparta You won't fly in rain, but you will fly over
rage takes a few minutes to recharge. all the hazardous floors.
ACME Issued Cardboard Device: Throw The Trolololgrator (Chaingun): Piss off
out fake cutouts of enemies. They serve demons by hitting them with the
as barriers, being able to absorb trolololololol.
projectiles. You can only deploy five at a
time. There's a different monster for each Cat on a fucking toast (Rocket
fire bind (Fire , Altfire , Reload , and Zoom ) Launcher): Throw cats that tear through
but they all are the same. Each cutout demons and explode on surfaces. Press
costs 1 shell. Altfire to break the laws of physics. You
can only do this one cat at a time
Pickups (Continued):
The Ban Hammer (Plasma Rifle): Ban demons from the game for breaking various
rules, or do it for the hell of it! Press Altfire to cast monitors at demons, which won’t
ban them but will hurt alot.
Nokia 3310 (BFG): Dial a number and throw it to create a tear in the universe, sucking
in nearby shitposts and demons.
TIPS AND TRICKS:
Eat all the radsuits, especially if there is a super shotgun in the map. Your shit eating
grin will say it all to players.
You are still vulnerable to damage while starting up spartan rage, so be sure to take
cover when you are about to start up.
Be sure to press walls a lot even if they don’t do anything.
Flex your moderation perms over other server members, as your ban messages show
up for everyone!
Actions speak
louder than words.
HISTORY:
The Artificer, known as Arti to friends, is a
mercenary from parts unknown. His work
sends him to not only other planets, but
often other realities, his current sortie has
landed him with a strange squad. But that’s no problem! There’s work to be done, and
demons to be slain.
PRESENTATION:
Arti’s arsenal lets him dump ammo at high speeds to crush most targets, and is flexible
enough to focus down single demons or deal with crowds. Just be mindful he burns
through that ammo fast.
The Aspect Summon allows him to draw aggro with a powerful melee helper.
QUIRKS:
All of Arti’s weapons are capable of firing
when they’re out of ammo, the tradeoff being they’ll be far weaker at empty.
A few weapons build a heat gauge when firing to curb excessive spam. Mind your itchy
trigger finger.
ARSENAL:
Picking up a Damage Boost will amplify your grenades, and the Wrecking Crew
Hammer’s speed is boosted for the duration of the stage!
The Hunter’s Knives are the strongest fallback weapon when out of ammo, if you have
the trigger finger for it.
PRESENTATION:
The weapons Telos wields fire slower compared to Arti’s arsenal, but they’re all
hard hitting and efficient.
QUIRKS:
Like Arti, all of Telos’ weapons function without ammo. They’ll just deal less damage.
ARSENAL:
All damage dealt will charge the HALKEN’s star shot and Sven’s power meter.
The Option that the Vic Viper can deploy will work with all weapons! Experiment to find
combos that suit the situation at hand.
Overcharging the Vic Viper will reset it back to tier 1, use it or lose it!
Sven does not draw aggro when shooting monsters, but he can be stunned from enemy
attacks, keep him out of the line of fire!
The Space Hunter’s rifle has a passive charge function while it’s in the ammo-less
mode. Use this for a powerful hitscan attack.
The HALKEN’s ammo-less shots are extra effective at building up meter for the star
shot.
Damage Boost will power up the HALKEN Laser’s star shot for the duration of the stage.
The Relentless
One
HISTORY:
Leader of the recently formed Hundred Killers, Killer45’s mission is to close the portal to Hell leading to his world, even if it
means he has to kill each and every last demon in his path. He is joined by his comrade-in-arms Hattori, aka Killer46, in this task.
PRESENTATION:
While Killer45’s arsenal is on the smaller side, his weapons more than make up for it with their strength, dispersing high
amounts of damage over large areas. Ideal for dealing with legions of low to mid tier enemies at close to medium distances.
QUIRKS:
RAGE Meter – Dealing damage to enemies with your weapons fills you up with rage and fuels your unwavering resolve. Once
your meter is full, you’ll automatically receive a health regeneration bonus. This e ect lasts for a short time, or until you spend
your remaining meter manually, via the Reload key.
You can receive up to two di erent benefits once your RAGE ends, depending on your situation:
● Damage Boost – spending your meter when your health is at or above 100;
● Health Bonus – spending your meter when your health below 100.
Healthkit-itis – All Health Kits and Bonuses collected are converted to Armor instead.
ARSENAL:
Soulspheres, Megaspheres, and Damage Boosts will still heal you normally, so be on the lookout for those.
Another key element of his gameplay is his RAGE meter. Managing it properly and choosing which benefit to receive at the right
time can make the most di cult fights much easier, or even save you when in a dire situation. Choose between the Quad Damage
or Health bonuses wisely, and remember you cannot heal yourself through most conventional means!
The Phoenix
HISTORY:
The uno cial second-in-command for 45’s group, Kaensuke Hattori, better known as Killer46, has also joined the fight against
Hell’s armies. Honor-bound to repay his debt to 45, who once saved his life at a critical time, Killer46 is more than prepared to
take on any demon that would stand in his way.
PRESENTATION:
Making use of both Ninjutsu techniques and modern-day weaponry, Killer46 specializes in dealing high bursts of damage to
single targets, being proficient at taking down higher tier demons. His arsenal is most e ective at close and long distances.
QUIRKS:
The Super Nensho – Dealing damage to enemies with your weapons fills your Special meter. Press Reload when it is full to
unleash the Super Nensho. While active, you are locked to the weapon, and every melee attack you land will heal you and
regenerate some of your Special meter back. Press alt-fire to shoot a powerful projectile at the cost of your remaining Special
meter.
Picking up a Chainsaw gives you a 25% damage resistance and adds an extra fireball projectile to each swing while the Super
Nensho is active.
You can only carry half the amount of armor normal doomguy can carry.
ARSENAL:
#1 – The Nensho – Killer46’s iconic weapon, returned to him at last. Deals high damage and has long reach. Altfire shoots a fireball projectile from
the blade for no ammo cost. 46’s mastery of this weapon enables him to use it more e ciently than 45, allowing for a higher damage output and
increased firing speeds.
#2 – Akimbo Silenced SMGs – Killer46’s custom-made sub-machine guns equipped with suppressors. Fires in full auto at a moderate speed with
low damage and medium spread.
#3 – 100K Shotgun – A standard weapon from the Hundred Killers’ armory. A fast-firing and accurate shotgun, but with lower stopping power.
#4 – Dragon Fire Shotgun – This weapon belonged to one of the members from Killer46’s former gang. An automatic shotgun that disperses a
high number of pellets, with wide spread. It holds 4 shots at a time before needing to reload. Press Altfire to reload manually.
#5 – .50 Phoenix Handgun – A handy sidearm. Fires a powerful bullet that is always 100% accurate at a slow firing speed. Uses special .50
ammo, which can be obtained from the same ammo boxes as bullets.
#6 – Explosive Shuriken – Taken from his ninja training, these shuriken have been rigged to cause an explosion on impact. Has a high firing rate
and quick flying projectiles. Altfire throws two additional shurikens with spread.
#7 – Raijin Cannon – This prototype weapon was given to Killer46 for proper field testing. Primary fire is a small and very quick projectile that
deals high damage to a small radius. Collect the BFG to use the Summon Lightning Altfire - a projectile that deals massive damage over a very large
area.
TIPS AND TRICKS:
Shred your enemies up close with your Nensho or Dragon Fire Shotgun, or snipe them from afar with your .50 Handgun or Raijin
Cannon. Killer46’s strength is in decimating high tier demons such as Barons of Hell and Arch-viles to give room for his allies to
be able to focus on the higher amounts of weaker enemies.
Manage your Super Nensho wisely. Its healing properties and damage resistance can save your life in a tough situation.
“Keep up the
rhythm!”
HISTORY:
A 38 years old witch stuck in a 12 years old body after brewing for her final exam a potion
of youth that turned out to be far too effective. She now tries to recreate that potion to
enable herself to be forever 21, still without success.
Her latest try ended up opening a portal to Hell. She went through it in order to correct
her mistake and gather new ingredients for her potion.
PRESENTATION:
The first female class of BYOC.
QUIRKS:
Can summon some help with the right tools.
A really powerful equivalent to the BFG that does take a long time to recharge.
Zap Orb (Plasma Rifle): A hitscan weapon that can be useful in certain situations.
Tap: Fires a lightning bolt.
Hold: A stronger lightning bolt that pierces enemies.
Summon: A thundercloud that chases down and zaps enemies.
Doom Orb (BFG): A powerful but unstable weapon. Launches an orb that provokes a
powerful explosion that can kill everything in its vicinity. After this weapon is used, it
needs to recharge for a few minutes. You also get the shock orb.
The Doom Orb can oneshot a cyberdemon at the center of its explosion..
The Doom Orb, Potions, and Summons are on a cooldown, so use these wisely.
Don’t forget your potions, it has 90% chance to help you. The other 10% are the possible
bad effects.
Balance your
actions.
HISTORY:
Throughout history Kitsunes have had many descriptions. Sometimes they were
tricksters, other times loving wifes; evil or benevolent; their reputation varies from story
to story.
Kyuteru is no different. This benevolent Kitsune felt a disturbance that could break the
balance between Yin and Yang if left alone. She joined the group in order to support
them and fight the hordes of Hell.
PRESENTATION:
Kyuteru is a mix between a classic class and a support. Nearly all of her weapons have
an offensive and supportive function. She can also place down a torii gate and an exit
point enabling players to use the gate to teleport to the placed exit.
QUIRKS:
Kyuteru’s weapons have an attack function used with Fire and a support function with
Altfire .
She can place down teleporters to help other players to easily get back into action.
Damaging enemies charges up a bar that once full can be used to trigger an temporary
healing zone for your allies with the Reload key.
Pressing Zoom with any weapon will make Kyuteru enter a meditative state that last 5
seconds, heals her and teleports her back to the start of the level.
ARSENAL: Pickups:
Misc weapons:
Torii Gates: More of a support tool than a weapon. Works like TF2 Engineer’s Teleporters.
Fire Summons the entrance gate.
Altfire Summons the exit point.
Both can be replaced as much as you want.
Your torii will be one of you and your allies’ best friend. Put the exit down somewhere
important, Meditate back to the start of the level and put the entrance near the start and
go back to where you came from. It will be really useful when having to deal with big
maps, labyrinths, or worst of all, maps that arent COOP friendly!
Additionally, the meditative state is really useful for getting out of pits that should kill
anybody else.
Your support abilities can be really useful when in a pinch. Others might have a better
time killing the enemies than you.
She got teleported away from her unit and she now has to work with the BYOC crew in
order to get through her mission alive.
PRESENTATION :
Francette Leclerc has a slower and more careful gameplay than other classes. She can
take a lot of punishment but her healing abilities are really limited.
QUIRKS:
Has 400 Max HP.
Can only heal through her HP Salves or Berserk packs. At any time you can press
Reload in order to use an HP Salve in order heal yourself for 150 HP over time. There’s a
measure making sure that you can’t waste a Salve when you are at full HP.
Firing any shot will slow her down for 3 seconds minimum. When she is not slowed down
she can run into enemies for strong melee damage. If an enemy is strong enough, she
will slow down again after running into it.
Blue Armor or Soulsphere fills the Recharge bar by half, while the Megasphere directly
gives you one HP Salve. So pick those accordingly in order to make sure you do not
waste any precious Recharge resource.
Meleeing in the wrong way will slow you down greatly so only do that if you’re sure you
can do it without drawbacks.
The cannon takes 5 seconds to reload after each shot, so use it wisely.
The cannon can damage you with splash damage unless you still have some armor on
you, so pay attention to that.
Rushing into battle without a plan will surely end you being killed so assess the situation
whenever you can.
I may be a P.I.P.
I’m no squeak!
HISTORY:
The future: Affordable Space travel, robotic enhancements and nearly everything being
controlled by Mega-Corporations.
This is the world from which .Indie Gal (pronounced Dot Indie Gal, the “Dot” is very
important to her) comes. One of the few Professional Independant Punchers that does
still exist, she devotes her life to the three things she likes the most: Punching bad guys,
destroying Mega-Corpos and amassing tons of plushies. Also she’s not a robot but a
cyborg.
After a faulty teleportation she ended up joining the BYOC crew. Hell is pretty much a
Mega-Corporation after all, right?
PRESENTATION:
.Indie Gal is an attempt at translating a Run & Gun gameplay into Doom.
QUIRKS:
Run & Gun gameplay: Weapon pickups do not give her a new weapon or a new tool to
play with, but instead upgrades the amount of ammo she gains when gaining a random
weapon.
When surrounded by a lot of enemies or again a boss, it’s better to go back to the fists
and trigger the stored powerups in order to deal with them with your fists, which are
stronger in that case.
SON OF A
GUN!
HISTORY:
As a retired historian and trivia know it all, Garth “Gun” Greene is an avid collector and
designer for all things weird. When hell broke loose, he put this skill to use designing the
most absurd weapons he could think of and decided to have fun fighting hell’s worst.
PRESENTATION:
Gun Garth is an effective demon destroying class that carries some powerful weaponry.
Weapons each come with their own distinct usage.
QUIRKS:
The Altfire key always slashes the sword, Use it to cancel reload animations.
The ZOOM key lets you slide in a direction while you are moving. Use it to boost your
speed or to swiftly dodge a projectile.
Like the Doom Slayer, his weapon capacities have been hit hard to accomodate for his
power. He can get ammo back through his sword, which drops pickups on hit. The
backpack does NOT increase his capacities but instead DOUBLES his sword drops.
Bullets: 66 Cobs: 12
Shells: 24 Electricity: 30
Flares: 150 Bowling Balls: 5
ARSENAL: Pickups:
Paintbrush (Chainsaw):
Starting weapons: This brush lets garth dip into his artistic
Siphon Katana: A future-tech katana side, letting him paint shit on walls.
embedded with quantum energy that Theres a large variety of tools with the
teleports a bit of ammo from Garth’s brush, such as changing brush size, color,
“Private Ammo Stash” from his armory zooming in, and even glow in the dark
on successful hits. You can get all ammo paint! This has no combat function
types from it except Bowling Balls. whatsoever, so avoid holding it in the
midst of combat!!!
Revolver: A six shooter that has the
forbidden ability to headshot enemies. Slotgun (Shotgun): This odd contraption
Garth’s headshots on weaker enemies is the child of a slot machine and a
(chaingunner and below) instantly kill it, shotgun. It functions as a normal shotgun,
while higher tier demons take double but pressing the Reload key lets you
damage. You know the headshot will hit gamble a shell for extra shots and a
when the enemies head either explodes, different spread. The number on the left
or erupts in yellow sparks. Can hold up to indicates the shots, and the bullet icon on
six shots and has to reload. the right indicates the SPREAD. The best
The Reload key lets garth fan the gun, outcome you can get is 4 shots and the 1
which rapidly fires the gun but makes his bullet icon, the worst being 1 shot and the
shots less accurate. 5 bullet icon. The spread stays the same
until you gamble again.
ARSENAL: Corn Cob Rocket Launcher (Rocket Launcher):
Garth once stumbled upon a mad farmer who
Pickups (Continued): gave him a single kernel of “Ballistic Corn”. He
Shark Mauler (Super Shotgun): crafted a weapon to launch corn cob missiles.
This sawn off shotgun bites real hard, Launching these cobs produces enough heat
but its range is pitiful. The fishing pole that the kernels start to pop off of the missile,
attached isn’t for show, by pressing carpet bombing anything below. Pressing
the Reload key, you can cast out the Reload blows up the whole cob dropping a large
fishing pole to reel in enemies from far cluster of explosive kernels onto the ground.
away. Be warned as Garth has a bit of
a strong tug from long distances, and Bloat Buster (Plasma Rifle): Built from old run
might launch the enemy behind you. down arcade machines, the Bloat Buster shoots
concentrated static that scrambles any organic
Chinese New Year (Chaingun): A life it hits. Enemies affected by this static start
device that was stolen from a Chinese to rapidly glitch out, and if they die before the
New Year parade and reworked into a effect wears off, they leave void particles for
weapon. other enemies to run into and get scrambled.
This firework launcher shoots out You can charge your shot for 5 Electricity to
fireworks that spiral into enemies and unleash a big static ball that effects enemies
pop in a colorful explosion. Pressing nearby. Pressing the Reload key summons
the Reload key shoots a large unlit Crashy the ghost who will find an enemy, and
firework into an enemy for 5 flares, possess it and drain its life for a short time. The
causing it to emit colorful sparks. enemy will be removed permanently, leaving a
Killing an enemy with these sparks cloud of void particles if it dies during
causes it to explode into a bunch of possession. There is a cooldown before you can
fireworks. use crashy again.
ARSENAL: TIPS AND TRICKS:
PRESENTATION:
A gunslinger, who uses a variety of weapons and effects to punish demons.
QUIRKS:
Altfire will let you punch enemies, letting go of altfire finishes the punches with a
pitchfork thrust.
Brimstone Shotgun (Shotgun): Shoots a The Flesh Peeler (BFG): The very artifact that
blast of 8 pellets in a 2x4 spread. took your flesh will take the demon’s flesh as
well. Does large damage in an area. Any
Cursed Cacti (Super Shotgun): Conjure demon killed by this artifact leaves their
homing cactus projectiles that stick onto skeleton behind, still wanting to kick your ass.
enemies and make them go pop. These skeletons are immune to the effect, but
are very brittle, going down in a single punch. It
emits llight to indicate the range of the blast.
TIPS AND TRICKS:
Fire can take care of demons while you fight others, but it fizzles out fast. Your best
option for long term burning is the spittoon.
The dynamite has a nasty bite, even to you. Don’t find yourself near one when its about
to explode, listen for the hissing of the dynamite.
Skeletons go down easier than all other demons, but can still be resurrected. The best
way to clean up a group is with the thundering rattlesnake or a spittoon.
Despite the cacti being homing, they take a second before they do any damage, making
it very risky when hitscanners are involved. Also homing isnt always reliable, as it may hit
a surface trying to track your target.
Prepare to Fight
or Prepare to Die
HISTORY:
Codsworth, a cod, catfish, and koi fish hybrid who has no gills.
He’s fresh outta food to sell, and needs to find some ingredients in the lowest depths of
hell.
Armed with his fists and his homemade weapons, he’s here to pulp demons to a
chummy paste, for retail of course!
PRESENTATION:
Codsworth is by all means, a chef. Even in combat he will need to prep his weapons for
an attack like he preps a fine meal. Whether its loading your guns or deploying a trap,
this fish has got the right tool for the job.
QUIRKS:
Nothing that particularly stands out however some of his weaponry can be loaded with
more ammo to dish out some better firepower.
ARSENAL: Pickups:
Fryin’ Pan (Chainsaw): With this pan you can pulp
Starting weapons: enemies with it, it's faster than the fist and can just
Fishy Fists: The classic one-two give em a good whack, which crunches them up
combo, with a forward jab and then temporarily. The Altfire allows you to swing the pan
a following uppercut that can sideways, with a small window of time to reflect an
knock demons back. Altfire has enemy projectile. If you hit an enemy with the pan,
him pull out his a spring powered (not the projectile) your reflective state lasts a bit
fist that can propel him backwards longer.
if he hits an enemy at close range.
Press Reload to pull out a Fry Cook (Shotgun): With this supersoaker full of
basinglet, you can still punch, but oil, you can blast oil at the enemy. Altfire pumps it
you lose your uppercut, more of a up for one shell, but adds more output to the blast.
fun thing to have while you are lost Each charge makes your spread more intense.
in a map.
Fujiwara Koifish (Super Shotgun): A living fish
Cross-Pho: This failed play on shotgun that literally eats your shells and spits em
words ain’t pho’in (are you pho’kin out. Altfire allows you to feed the gun up to 6
serious?) anybody! Fires a single Shells , each shell improving the output. There are
projectile with a slow reload, but two fire modes (can be swapped with Reload ),
you can load up to 5 fish in the bow “dripfeeder” and “all fish in one basket”.
to skip reloads if you need to take Dripfeeder outputs one shell at a time, without
something or multiple somethings having to reload until you fire your last charge, and
out fast. Altfire loads another fish all fish spits it all out at once. The spread values
into your Cross-Pho. Each load and damage values are different for each.
consumes one clip.
ARSENAL:
Pickups (Continued):
SS-Oscar (Chaingun): Unleash a ton of deboned sardines from this crank powered
minigun. The longer you fire it, the faster you fire it due to Codsworth’s severe
impatience and temper. Use Altfire to shoot an anchor for 25 Clips , which slides on the
ground and tears through enemies. It’s got some hefty kick so use it with caution.
Trash Lid (Rocket Launcher): Toss your trusty patented bouncy trash can lids, but
these ones explode! If you toss one on the ground it becomes a mine for your foes to
step on. Altfire will make it immediately explode on impact with surfaces instead of
bouncing, these ones won’t become landmines either, so watch your toes!
Eel Peeler (Plasma Gun): Zap enemies with electrical hitscan! Each successful zap will
deal small aoe damage to enemies. Using Altfire will shoot out the whole eel, creating a
shocking radius wherever it lands. Costs 50 Cells.
BOFP (BFG): Whats a BOFP? A Bucket of Fuckin’ Piranhas! Toss a bucket that
unleashes a swarm of semi homing bouncy piranhas. After a short bit the piranhas will
starve making them lose their flying abilities and eventually their life. Once they lose
flight, they will begin to flop at the enemy so air control isn’t ideal for this swarm. You can
only have one bucket deployed at a time. Costs 50 Cells.
TIPS AND TRICKS:
Load your weapons when theres down time, It will help prepare for a big fight.
Deploy mines in spaces you know are gonna be full of monsters, or on the fly if you are
being chased.
Use your other weapons after placing down your bucket, you can focus on a big target
with the piranhas to take it down faster.
Use the anchor whenever facing long rows of enemies. It will plow through most of them,
except bosses.
With this invention, users are able to Toggle the S.P.O.T. firing mode with
provide suppressing fire whilst reloading, Altfire and Zoom.
as well as gaining some tactical
advantages.
Arsenal: Kebab Skewer Crossbow (Super Shotgun):
A crossbow modified to shoot large
Starting Weapons: harpoons, one of the many successful
inventions from the E.W.D. that can puncture
B.A.S.I.C. Pistol: Standing for Below through many weaker bodied beings, or
Average Standard Issued Combat, this severely wound a larger one. Has to be
tiny pistol fires simple shots that can be loaded manually due to the large size of the
made more effective by aiming for the harpoons.
head of enemies. Has a 10 round
magazine. Steyr Aug A2 (Chaingun): Another keepsake
of Trevor’s, however this one is a more prized
Pickups: possession, it’s rate of fire outclasses
anything the E.W.D. or the S.W.D. (Standard
L.A.S.E.R. (Chainsaw): Standing for Weapons Division) has given him. Has a 40
Light-Assisted Sensory Enhancing Ray, round magazine.
the L.A.S.E.R. pointer emits a powerful
beam of light that can help enhance the T.A.T.L. (Rocket Launcher): Standing for
S.P.O.T. rate of fire, making it extra Tetra Assault Tactical Launcher, the T.A.T.L.
helpful for when you are low or out of fires out a swarm of 4 miniature rockets that
standard ammunition. will spread out to cover distance, and employ
weaving maneuvers to counter evasion
M1 Garand (Shotgun): A keepsake of tactics. All four rounds can be ejected at
Trevor’s, able to pop heads open with once, and are all loaded at once. Rockets are
single shots if aimed appropriately. Has a dangerous, use with caution and not in tight
4 round clip. spaces.
Pickups (Continued): Snowball MKII (Chaingun): Puffs out weaker
P.R.I.S.M. Shotgun (Plasma Rifle): snowballs, but at an increased rate. They still
Standing for Photonic Rainbow Illumination don’t flinch enemies.
Spreading Machine, the P.R.I.S.M. aims to
take pure beams of light and divide its Spine Splitter (Shotgun): Having a longer
power using a prism to project the colors of delay between each shot, but grants the
the rainbow. Has a 15 round magazine. S.P.O.T. to blast piercing beams of energy to
soften enemies in the back of hordes.
Magnetizer (BFG9000): Powerful
advancement in anti vehicle weaponry, Spine Splitter MKII (Super Shotgun): Makes
using a negatively charged blast from this the delay between shots even longer, but
cannon pulls metallic and living things into fires a stronger piercing beam.
its area of impact, causing many things to
implode from its sheer pull. It’s been Dart Frog (Rocket Launcher): Fires a dart
modified to handle larger groups of dipped in a poison which causes targets to
invaders, having 5 charges in its big suffer slowly. Takes a long time to shoot.
battery before needing to be reloaded.
Steer clear of its radius, or you’ll die. Dart Frog MKII (Plasma Rifle): Darts are
dipped in a longer lasting, slower acting
S.P.O.T. Projectiles: poison.
Snowball: Using a built in refrigeration unit
to Trevor’s armor (to keep him well air Disabler (BFG9000): Fires out a large static
conditioned) the S.P.O.T. will puff out large discharge that stuns enemies in its area of
balls of snow at enemies, slowing them impact. Takes a very long time to charge up.
down on impact. They don’t flinch
enemies. S.P.O.T. Remover (Chainsaw): Disables the
S.P.O.T. for times where you don’t need it
TIPS AND TRICKS:
Come into fights well loaded, reloads won’t doom you, but the S.P.O.T. shouldn’t need to
be fully relied on to carry your fight.
The Snowball is your best friend during reloads, switch to it before you start reloading.
The B.A.S.I.C. Pistol and M1 Garand can headshot, doing better damage than the Steyr
Aug and Kebab Skewer Crossbow respectively, but require more precise aiming to
maximize damage.
The Dart Frog is best switched to the Snowball after landing the poison dart.
Single shot weapons such as the T.A.T.L. and the Kebab Skewer Crossbow make decent
combo weapons, just keep in mind they only have one shot before needing to be
reloaded and you will be locked into reloading.
It’s time to kick ass and
be bubblegum!
HISTORY:
Wad-Chan, a blob of gum who just wants to make new friends. She is used to being
stepped on by the average random pedestrian, though one day it was a demon who
stepped on her, dragging her to hell unknowingly. Wad-Chan wanted to be friends with
the demons, but now she has to kill them for being mean.
PRESENTATION:
Wad-Chan is the shortest class to boot. Use a variety of gum flavor powers to both
obliterate demons, and create buffs for you and your friends!
QUIRKS:
Moisture and Rolling: You can roll with Altfire , for free. If you have moisture, you will leave
behind a trail of effect inducing residue. Moisture will slowly recharge automatically.
You are a small blob, your view height has been shifted down to reflect that.
Arsenal: Citrus Flavor (Super Shotgun): Splash out 12 bouncing
blobs of citric acid. They will bounce about a few times
Starting Weapons: before disappearing.
Bubblegum Flavor: Blow out slow
traveling bubbles. These will slow down Rolling in this form will leave behind a residue that will
until they fizzle out. If they hit an give you a defense boost. It will also damage monsters
enemy, they will cover the enemy with ever so slightly if they come into contact with it.
gum. Gummed enemies will be stuck in
their pain states for a small period. Peppermint Flavor (Chaingun): Pepper enemies with
mint. Has a fast fire rate, but has spread.
Rolling in this form will leave behind a
residue that will slowly regenerate you. Rolling in this form will leave behind a residue that will
give you a speed boost.
Pickups:
Breathmint Upgrade (Chainsaw): Wintergreen Flavor (Rocket Launcher): Spit out a
Taking damage will drop a patch of weaving icicle bomb that will shatter into freezing gas.
residue, depending on what flavor you This freezing gas will turn killed enemies into ice and
are. enemies not killed will become slowed down. Be careful,
as this icicle will deal self damage when it explodes.
Spearmint Flavor (Shotgun): Spit out
sharp spears of mint. They aren’t Rolling in this form will leave behind a residue that will
strong enough to kill an imp in one hit, give you an attack boost, as well as slowing down
but the fire rate makes up for it. The roll enemies that come into contact with it.
is also more powerful.
Cinnamon Flavor (Plasma Rifle): Spew out short
Rolling in this form will leave behind a ranged flames that melt both you and enemies.
residue that will give you thorns (reflect
damage) Rolling in this form will leave behind a residue that will
give you haste, meaning you attack faster! This form
burns through your moisture faster.
Pickups (Continued):
Mega Wad-Chan (BFG): Press Reload to grow large into Mega Wad-Chan! In this form, all
of your attacks and residue effects get enhanced! Your roll also does alot of damage.
Bubblegum Flavor: Your bubbles will gum nearby enemies and gum bosses on impact
with them.
Citrus Flavor: Splash out 4 large bouncy blobs of citric acid that will target monsters, then
will burst into 12 smaller bouncing blobs of citric acid.
Wintergreen Flavor: Spit out a large icicle projectile that explodes into lingering freezing
gas that will drain enemy life.
Cinnamon Flavor: Spew out a giant laser beam that burns through ammo and moisture,
it is also the only hitscan weapon.
TIPS AND TRICKS:
Picking up a damage boost pack will power up your roll melee attacks for the rest of the
level.
PRESENTATION:
Matt is a sidegrade to Doomguy, having weapons that mostly act similar to his.
QUIRKS:
None aside from the fact he was the first class to have a car.
ARSENAL: Matt’s Thomson (Chaingun): The tried
and true choice for cleaning and
Starting weapons: coagulation. The high rate of fire this gun
Matt’s Fist: Pretty self explanatory, Matt has makes swiss cheese of lower to mid
doesn’t have much punch unless you get a tier enemies at the cost of having poor
damage boost, then he can really dish it out accuracy.
hard and fast!
Matt’s Grenade Launcher (Rocket
Matt’s Pistol: Helpful tool for diplomacy and Launcher): Groovy little utility for higher
easy to conceal on your person, not so tier enemies. Grenades fired this launcher
helpful for mid to high tier foes, at least it’s have a failsafe that prevents them from
accurate. going boom too close to you. Altfire makes
grenades bounce and Reload changes the
Pickups: grenade trajectory.
Matt’s Bat (Chainsaw): Pretty good for
busting in skulls and kneecaps. Hold down Matt’s Molotov (Plasma Rifle): Best
Fire to swing frantically, and Altfire to do an crossover between DIY and DUI. Does
overhead swing. heavy damage to anything that waltzes
into the flames, even yourself. Hold the
Matt’s Shotgun (Shotgun): Not the best Fire button to change the trajectory.
firepower, but has good range.
1957 Abraham Lightning Hawk (BFG):
Matt’s Double Barrel (Super Shotgun): Fires Press Fire to floor it, and make anything on
one barrel at a time. Good stopping power the wrong side of your bumper mincemeat!
and decent range. Just make sure you’ve got Just don’t end up in a bad spot when you
cover when you need to reload. stop. You gain partial damage resistance
when charging. Altfire to honk the horn.
TIPS AND TRICKS:
Don’t stand in your own fire.
PRESENTATION:
Guns and magic, use both to your advantage.
QUIRKS:
Synthfire, Fire to use weapons, Altfire to cast magic from your hands! Reload to change
spells.
All ammo pickups will restore your mana, rocket pickups exclusively filling up mana and
giving the most mana.
Time to have my
own fun!
HISTORY:
Stickguy is a literal stickman banished from his universe for abusing his bullshit powers.
In his quest to pay for his crimes he finds the byoc crew and from there went decided to
join them.
PRESENTATION:
Stickguy is pretty much a fancy sidegrade to doomguy in many cases. He has a quick
melee, but it’s weak, his weapons aren’t great but that can be changed, and sometimes
he speaks too much.
QUIRKS:
Hitting an enemy with his quick melee makes his weapons go faster at the price of
ammo consumption.
When killing enemies you get some rage, which depending how much you have it allows
you to buff your melee damage.
the amount is the following:
19 or less : 1 punch
20 or more: 1 big punch
The max amount of rage is 100, any punch will consume all 20 points of rage.
ARSENAL: Grenade Launcher (Rocket Launcher):
Fires a gas grenade in an arc, bouncing 4
Starting weapons: times before detonating, releasing a
Pistol: A slightly stronger version of the cloud of poisonous gas. Speed fire mode
normal Pistol, speed fire mode will make it rapidly shoots grenades that simply
shoot weaker attacks explode, no gas. If either you or your
enemies survive, they must eat explosive
Stick of XiaoXiao ( Chainsaw): Upgrades damage for breakfast!
the Melee with Additional Range!
Plasmanator (Plasma Rifle): Stickguy
Rifle (Shotgun): A hefty rifle, very precise thinks it’s a miniature building, but it’s
and powerful at the cost of speed actually a very generic Plasma rifle.
Speed fire makes it fire faster at the price Speed fire unleashes the experimental
of accuracy plasma barrage that devastates anything
it faces (Speed fire makes it fire
Contraption (Super Shotgun): A weird continuously until It runs out of either the
contraption that uses shells. Main fire gives speed fire or ammo).
Stickguy tremors until he cocks the gun,
speed fire mode makes it shoot faster Frustration (BFG): Stickguy gets so
(Both modes cost 2 Shells ). frustrated that his punches work like a
machine gun, and end off with one big
Burst Rifle (Chaingun): As the name PAUNCH! It consumes cell ammo for
suggests it shoots out in burst of 3 bullets some reason, but on the bright side, it
for the main fire, even stronger than the makes stickguy nearly indestructible if he
Pistol. When in speed fire mode, it goes full is landing blows.
auto but less damage per shot.
TIPS AND TRICKS:
Grenade launcher gas bombs can ignore bosses explosive damage resistance.
Stickguy isn’t just a normal stickman, any direction is a new way to express himself!
Be him just floating, or using a unicycle for some reason, he really doesn’t care.
YOU’RE BIG,
YOU’RE UGLY,
YOU’RE DEAD!
HISTORY:
Gumboald comes from Moonwallow Marsh torn between space and time, confused by its
own existence of where and when it should be. The concept of Hell means nothing to him
other than a group of ugly faces in desperate need of a swift boot in
the ass. Standing at a whopping 18 inches tall and stunning diameter of 36 inches he's
got enough uncontrollable wrath to
go around. He may look like a joke, but he's a joke with enough crude fire power to spare
for the worst monstrosities hell
can muster.
PRESENTATION:
Gumboald’s arsenal is a mostly straightforward one. He has a slight advantage over
grounded enemies, the chaingun and rocket launcher leave behind damage over time
bonuses that can chip away and even stun grounded enemies. His BFG is his trusty
bird-like companion Paul that will seek out enemies wherever your crosshair points.
QUIRKS:
Gumboald’s main ability is his Rage, deal enough damage and you can hit the RELOAD
key to unleash that rage with increased fire rate. This enables you to brute force your
way through tough situations with clever thinkin’.
He is also short.
ARSENAL:
Bean Rifle (Chaingun):
Banjo: Taken off of some real jackass that wouldn’t shut up
Serenade your friends with the sweet sounds of your about end of the world and all time stopping or some
banjo or assault your enemies face, with a banjo. Hold nonsense like that. altered to fire beans (Gumboald has
Fire to allow you to enjoy the sights and smells of poo no idea how to produce bullets) It offers a quick three
water and damaging floors alike without taking burst shot when tap fired and a slower auto fire when
damage. held. Holding Altfire can offer up a stronger single shot.
RAGE BOOST: N/A RAGE BOOST: 3/5
One day he gets a call from a numbered killer, with talks about demons trying to take
over the galaxy and rallying up as much people as possible to stop them.
Killing stuff without remorse sounded like a fun activity, as well as meeting new friends.
And something else, but I’m sure it’s not that important if he forgot about it.
PRESENTATION:
All his weapons have a gimmick and he can change between weapons quickly, so
switching between weapons is encouraged and sometimes rewarded.
QUIRKS:
Juggles: His primary pistol and Rocket alt fire allow him to launch enemies into the air.
His taser and pUZIs will keep him and his enemies midair as long as shots are connected
to a juggled enemy, as well as deal double damage but focusing on a single enemy
when there’s many could get tough
ARSENAL:
Starting weapons:
Taser + Dash:
The Chainsaw pickup powers up Fire and makes Altfire charge faster.
Short Fuze:
Space-12 (Shotgun):
pUZIs (Chaingun):
Full auto uzis. They shoot really fast but drain ammo
quicker. They’re also never accurate, but gain accuracy the
longer you shoot.
Throw a summon between you and you enemy so you don’t take damage.
Eckhardt, die
Dämonen sind da!
HISTORY: QUIRKS:
Cray is a chimera beast that comes in Almost every weapon of Cray will reward
many different flavours, where their DNA you with additional benefits that get
might be even more complicated than the granted through e.g. sustained fire or
Cicada 3301 cipher. Cray has been mutated hitting your shots against enemies.
from past hardships of their life. The Cray’s HUD on the bottom right will
pressure from the outside world caused indicate which type of benefit you’re
body parts of Cray to mutate into being granted. This benefit can vary per
impossible proportions that they now carry weapon, so please see the next page for
around forever. This, in turn, caused their info on that.
DNA to be bend twice over and reform
where the standards of living don’t apply to Yellow lights mean faster fire rate, or
Cray anymore. They don’t mind this, as the longer reach of projectiles, essentially
chaotic enby uses their messed up some kind of benefit that relates to
biological network to bend the rules of making the weapon more efficient to use.
nature to hell and back.
Green lights are Altfire charges. If you hit
PRESENTATION: enough projectiles with these weapons,
Half fox and half beast, stitched together in the light will show once the altfire for this
incomprehensible ways. Cray represents weapon can be fired.
the mental state of their author and their
physical hardship, somehow still standing
after facing sheer terror. Cray is a
champion that will hardly go down without a
fight, and they’re here to show you how.
Arsenal: Pickups:
They got no chainsaw , soz!!
Starting Weapons:
Mutated Claws: Tapfire to attack Bölkstoff (Shotgun): Projectile based weapon that
with your claws. Each hit regens 1 fires out beer sludge in an arc.
HP. Consecutive hits increase the Altfire rolls out a beer keg on the ground, creating a
rate of fire. trail of beer sludge across the ground. Costs 2
Press Altfire to trigger an up & down Shells alongside an Altfire charge.
jab, which deals more damage and
makes you regain a lot more HP if it GORE-12 (Super Shotgun): Fires a burst of gore
connects, but also removing your projectiles. Has slightly bigger spread and a few
rate of fire bonus. Best used as a more shots fired out than vanilla SSG. The delay
finisher. between shots is long with the GORE-12. However,
Altfire lets you prepare the next shot faster if timed
Scrappy Plasma: Fires simple, very right. Once you see the yellow light come up after a
fast moving projectiles, and is shot, press Altfire to pump the GORE-12 earlier,
tapfire. Altfire triggers a barrage of being able to fire the next shot way sooner. Can
hitscan attacks that are always hold up to 4 Shots before needing to be reloaded.
accurate.
Flaming Flak (Chaingun): Fires out bouncy bullets.
The longer you hold down the fire button, the faster
the weapon will fire, and the tighter the spread
becomes. Altfire fires out a quick, dirty flak
projectile for 5 of your loaded shots . Holds up to
99 Shots before needing to be reloaded.
Pickups (Continued):
Containbomb (Rocket Launcher): Fires out contagious bombs in an arc. Hit enemies
with bombs to build up the Altfire charge. You need to hit 3 bombs in succession to build
it up.
Be advised: The Altfire charge WILL reset if you miss a direct hit with a bomb before the
charge is finished building up. Altfire fires out a poison bomb that explodes into a strong
AoE damage field on impact. Can hold up to 6 Shots before needing to reload.
Verbrenner (Plasma Rifle): Spew out short ranged flames! Aim the flames on the
ground/walls to make them stick around for 7 seconds on the terrain, dealing small
damage to enemies that touch it. These small flames are able to stunlock non-boss
enemies. Sustained fire with the Verbrenner increases the range substantially. Can hold
up to 75 Units of Fuel before needing to be reloaded.
Inferno Wall (BFG): Fires out a missile hand, dropping down after 3 seconds to create a
cross shaped fire wall that does substantial amounts of damage.
It is best to fully expend your flak’s loaded ammo, as one reload is all it takes to get back
up to full again!
PRESENTATION:
Disney’s grand celebration for 100 years! Starring the greatest Disney villain out there.
QUIRKS:
Kill enemies for wishes, which can be spent for extra health with Altfire , or upgrading
your attacks once you collect enough. Other players can steal wishes as well for health.
Respect Kick (Super Shotgun): Show The Staff (BFG): Use the power of the star to
enemies that all you want is some charge your staff, and discard its power source at
respect by kicking out the words right an enemy. The staff can extract enemies wishes,
at them. which will be exposed to attack. Attacking the
wishes will deal more damage to the enemy than
a direct hit. Crush their spirits, crush them!
TIPS AND TRICKS:
Our high budget enables us to make the finest, and sharpest of cds. That being said,
don’t run into them!
AND MORE TO COME...
CREDITS
Doomguy - id Software (duh), edits by revenatn
Dr Doomguy - id Software, Basinga, kyoobot.
Revenant - revenatn, edits by Basinga
Doom Slayer - Fesh, HUD by Lother, sprite assistance from Lattapotta , Hvellor for sprite and
sound assistance
Devil Marine - Jhonnykiller45 and Basinga
Gary - Silvercide, player sprites by Vorco, health HUD by revenatn
Doot - Skib/Scott
Peppino - McPig for sprites, code by revenatn, edits by Basinga, HUD by Lother
Noise - Kyoobot for sprites, code by Basinga, HUD by Lother
Stupid Rat - McPig for sprites, code by Basinga, dancing code by the BYOC Deathmatch Team
PTG - McPig for sprites, code by revenatn, edits by Basinga and HUD by Lother
Doise - Basinga, original Noise player sprites by Kyoobot, spray decal by Randy, xdeath sprites by
Lunex
Bob & bob - McPig, edits by Basinga
Melty Man - McPig
Serious Sam - revenatn, croteam
Serious Sam 4 - Fesh, croteam
Fred Chexter - Pizza (Chex) Delivery Maid, edits by Basinga, minor fixes by Fesh
Heavy Weapons Guy - revenatn
Marco - Lother
Megaman Sprite - Basinga
Moorhuhn - Crayola, edits by revenatn and Basinga, HUD by Lother
Morshu - McPig, edits by Basinga, HUD by Lother, Shop menu by Fesh and Basinga
Niko (OneShot) - Crayola, XBC, Scotty, some help from revenatn and Basinga
Quote - XBC for code, Lother for sprites, Vorco for HUD, Cactus Companion for the skin and
mugshot, memelad for extra help with the mugshot, overhaul by Basinga, Fesh with brightmaps
and minor fixes.
CREDITS
Rayman - Crayola, edits by revenatn & Basinga, HUD by Lother
Sir Dan - Fesh, Sound assistance from Combine_Kegan
Yung Venuz - Crayola, XBC, HUD by Lother
Postal Dude - Player sprites and some weapons scripts by Revenatn, weapon sprites and other
weapons scripts by Lother, Minor edits by Fesh, sounds and original character from the Postal
series by Running With Scissors
Spamton - Basinga, Kyoobot, Cactus Companion, Fesh
Anton - Crayola, Orca for the player model.
Raven - Silvercide, Ultra64 for weapon sprites
King Magnifico - Basinga, Laser, Fesh, Mr.Sauceman, McPig
Ash Williams - Lother
Tony Soprano - McPig, HUD by Lother
Homer - Weapons by realscotty, player sprites by Kyoobot, HUD by Ultra64
Spy - revenantn, fixes by Basinga
AVGN - revenatn
JdG - Lother
Pico - Redead-ITA, additional sprite help (player sprites) by Yankee Jim, edits by Basinga
Trollface - Crayola, XBC, Basinga, Scotty, small assistance by revenatn and Fesh.
Arti - Combine_Kegan
Telos - Combine_Kegan
Jhonnykiller45 - Jhonnykiller45 for sprites, code by Basinga, reanimations by revenatn
Killer46 - Jhonnykiller45 for sprites, code by Scotty, reanimations by revenatn, edits by Basinga
and Fesh
Gammu - Lother, edits by Basinga
Kyuteru - Lother
Lother - Lother
Francette Leclerc - Lother, voices from Girl und Panzer series, Brightmaps by Fesh
.Indie Gal - Lother, Goosecultist for announcer voice.
CREDITS
Gun Garth - Fesh
Bandit Bowie - Fesh
Codsworth - Fesh, Lother for HUD
Spot Soldier - Fesh, Goosecultist for Voice Acting
Wad Chan - Fesh
Mobster Matt - SinisterSpud
Warglock - Sinisterspud
Stickguy - Redead-ITA, edits by Basinga
Gumboald - Vorco for sprites, Basinga for code, edits by revenatn
Basinga - Basinga, Vorco for HUD
Cray - Crayola, Brightmaps by Fesh