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Eng KT Novitiates Mar25-Bsxbo7kisi-Tffp0ijh4m

The document outlines the various roles and responsibilities of Novitiates within the Adepta Sororitas, detailing their training and combat duties as they aspire to become full Sisters. It describes different types of Novitiates, such as Novitiate Superior, Novitiate Militant, and Novitiate Condemnor, each with unique skills and equipment for battle. Additionally, it includes rules for their operations, including Faith points and strategy ploys to enhance their effectiveness in combat scenarios.
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0% found this document useful (0 votes)
40 views15 pages

Eng KT Novitiates Mar25-Bsxbo7kisi-Tffp0ijh4m

The document outlines the various roles and responsibilities of Novitiates within the Adepta Sororitas, detailing their training and combat duties as they aspire to become full Sisters. It describes different types of Novitiates, such as Novitiate Superior, Novitiate Militant, and Novitiate Condemnor, each with unique skills and equipment for battle. Additionally, it includes rules for their operations, including Faith points and strategy ploys to enhance their effectiveness in combat scenarios.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

NOVITIATES

ADEPTA SORORITAS ASPIRANTS


NOVITIATE OPERATIVES
New inductees into the ranks of the Adepta Sororitas, Sisters Novitiate who display great zeal and determination are
often deployed together in kill teams to hunt down apostates or root out heretics. In performing such duties, they
may one day rise to become full Sisters, spreading the Emperor’s light ever further.

NOVITIATE SUPERIOR
2 A fully fledged Battle Sister of an Order Militant, a Superior
has the task of leading Novitiates in battle. They make
‘T HERE IS NO LIGHT BUT THE LIGHT command decisions, steer the faith of their charges and serve
OF THE EMPEROR! THERE IS NO as inspirational examples of how a warrior of the Adepta
FAITH BUT FAITH IN THE EMPEROR! Sororitas acts at all times.

THERE IS NO TRUTH BUT THE TRUTH


OF THE EMPEROR!’ NOVITIATE MILITANT
- First Exclamation of the Novitiates Militant are Battle Sisters in training. They have yet
Dialogus Order of the Resounding Vow to earn the power armour and boltguns of fully fledged Battle
Sisters, but are zealous warriors of the Emperor nonetheless,
eager to join the ranks of their Order Militant.

NOVITIATE PENITENT
Some Novitiates are ordered to wield brutal eviscerators as a
mark of shame for minor transgressions. Urged to earn their
redemption face-to -face with the enemy, such Sisters will
fight with unrestrained fury to earn back their honour.

NOVITIATE PURGATUS
Novitiates Purgatus have the holy duty of bringing cleansing
flame to the enemies of Mankind. When they unleash their
Ministorum flamers at the enemy, they leave little more than
ash behind.

NOVITIATE PRONATUS
To serve in the Orders Pronatus a candidate must learn
everything there is to know of countless kinds of relics, as well
being highly skilled warriors. They are expected to retrieve and
guard highly precious – and sometimes extremely dangerous
– artefacts.

NOVITIATE EXACTOR
Some zealous Novitiates are given neural whips with which to
inflict physical and mental anguish on the foe. On occasion,
the bearer will turn these weapons on fellow Novitiates they
feel are lacking in commitment and need to be dissuaded
from lapses in bravery and faith.
3

NOVITIATE RELIQUARIUS NOVITIATE DIALOGUS


Some Novitiates bear inspiring icons, such as an ornate These Novitiates are in training to join the Orders Dialogus,
tapestry, a reliquary containing a saint’s mortal remains or a while learning warfare under the guidance of experienced
simulacrum of a famous artefact. Novitiates who look upon Battle Sisters. Their training in cryptography makes them of
such relics know the holy power of the God-Emperor is with great value to kill teams – they can unlock obscure ciphers
them, and fight all the harder for it. and find hidden patterns in communiques.

NOVITIATE HOSPITALLER NOVITIATE DUELLIST


Curing the physical and spiritual ills of the Imperium’s Some Novitiates have a natural affinity for bladework, their
battlefield wounded is an onerous task, one that requires reaction times and dexterity greater than that of their fellow
countless hours of practice. Novitiates seeking admission into warriors. They take to the field eager to prove their skill,
the Orders Hospitaller hone their skills in the field, aiding their wishing to claim the heads of the most capable enemies and
fellow Novitiates in whichever way they can. emulate the warrior-saints of legend.

NOVITIATE PRECEPTOR NOVITIATE CONDEMNOR


These Novitiates are expected to rigidly enforce their Sorcerers and witches are among the Adepta Sororitas’ most
Order’s precepts, ensuring their fellows faithfully adhere to hated foes. Such psychic abominations are terrible threats to
the prescribed standards. They are often chosen as their the Emperor’s realm, and cutting them down is a key priority.
Superior’s second in command, and serve as exemplars by Novitiates Condemnor are especially equipped to deal with
eagerly striding into the fray to smite the Emperor’s foes. this kind of enemy.
NOVITIATES KILL TEAM
elow you will find a list of
B
SUPERIOR
the operatives that make
up a NOVITIATE kill team,
Power weapon Plasma pistol
including, where relevant,
any weapons specified for
4 that operative.

OPERATIVES
NOVITIATES » KILL TEAM SELECTION

↘ 1 NOVITIATE SUPERIOR operative with one of the


following options:
• Plasma pistol; power weapon
• Relic boltgun; gun butt
• Relic bolt pistol; power weapon

↘ 9 NOVITIATE operatives selected from the


following list:
• CONDEMNOR • PENITENT
RELIQUARIUS
• DIALOGUS • PRECEPTOR
Autopistol
• DUELLIST • PRONATUS
• EXACTOR • PURGATUS
• HOSPITALLER • RELIQUARIUS
• MILITANT with one of the following options:
○ Autopistol; Novitiate blade
○ Autogun; gun butt

Other than MILITANT and PURGATUS operatives,


your kill team can only include each operative on this
list once. Your kill team can only include up to two
PURGATUS operatives.

ARCHETYPES
MILITANT
Novitiate blade
Autogun
Autopistol
RECON SECURITY

Archetypes are used in certain mission packs, e.g.


Approved Ops. The game sequence will specify how.
The newest version of these rules can be found online.
Scan the QR code or visit [Link].

DIALOGUS DUELLIST EXACTOR


Dialogus stave Duelling blades Neural whips
Autopistol

NOVITIATES » KILL TEAM SELECTION


Autopistol

HOSPITALLER PENITENT PRECEPTOR


Mace of the Righteous
Autopistol Penitent eviscerator
Surgical saw

Autopistol

PRONATUS PURGATUS CONDEMNOR


Autopistol Condemnor stakethrower
Ministorum flamer

Null rod
FACTION RULES
ACTS OF FAITH
Such is the zeal of the Adepta Sororitas that in their presence the
Emperor’s divine will is made manifest. GUIDANCE 1 FAITH POINT
You can re-roll one of your dice.
In the Ready step of each Strategy phase, you gain a number
of Faith points equal to half the number of friendly
6 NOVITIATE operatives that haven’t been incapacitated BLESSING 2 FAITH POINTS
(rounding up). Whenever a friendly NOVITIATE operative is You can retain one of your normal successes as a critical
shooting, fighting or retaliating, or an operative is shooting success instead.
NOVITIATES » FACTION RULES » STRATEGY PLOYS

it, in the Roll Attack Dice (or Roll Defence Dice step if an
operative is shooting it), you can spend your Faith points
to use one ACT OF FAITH. You cannot use more than one INTERVENTION 3 FAITH POINTS
ACT OF FAITH per sequence, and their costs and effects are You can retain one of your fails as a normal success instead of
as follows: discarding it.

STRATEGY PLOYS
ARDENT VENGEANCE BLESSED REJUVENATION
The heretic, the mutant, the alien: the Adepta Sororitas purge all with A devout Sister Novitiate may draw upon the wellspring of her faith to
equal fervour. salve mind, body and spirit.

Whenever a friendly NOVITIATE operative is shooting Whenever you spend Faith points, at the end of that action,
against, fighting against or retaliating against an expended the friendly operative you spent them on can regain up to D3
enemy operative, that friendly operative’s weapons have the lost wounds. Note this ploy has no effect if the ACT OF FAITH
Punishing weapon rule. doesn’t cost any Faith points, e.g. Auto-chastisers equipment.

DEFENDERS OF THE FAITH RIGHTEOUS ADVANCE


All who aspire to join the ranks of the Orders Militant must endure trials Eager to prove themselves worthy, Sisters Novitiate hurl themselves into
of suffering. Faith lends these warriors great resilience. combat with scant regard for their own lives.

Whenever an operative is shooting against, fighting against Up to one third of the friendly NOVITIATE operatives in the
or retaliating against a friendly NOVITIATE operative that killzone (rounding down, to a minimum of 1) can immediately
contests an objective marker, in the Resolve Attack Dice perform a free Dash action in an order of your choice, but
step of that sequence, you can halve the damage inflicted each that does so must end that move closer to its closest
(rounding up and to a minimum of 2) on that friendly operative enemy operative, its closest objective marker or your
from one normal success. opponent’s drop zone (you can choose separately for each).
You cannot use this ploy during the first turning point.
FIREFIGHT PLOYS
GLORIOUS MARTYRDOM BLINDING AURA
There is no greater honour than to die in service of the Emperor. Such a Faith defies explanation. The most devout and righteous Sisters are said
glorious end provides inspiration to those who witness it. to manifest dazzling halos of light that blind the faithless.

Use this firefight ploy when a friendly NOVITIATE operative is Use this firefight ploy when an enemy operative is performing
incapacitated, before it’s removed from the killzone. For each the Shoot action and selects a friendly NOVITIATE
enemy operative visible to and within 2" of it, you gain 1 Faith operative as the valid target. Until the end of that activation/ 7
point and inflict D3 damage on that enemy operative (roll counteraction, while that friendly operative is more than 2"
separately for each). from that enemy operative, your opponent cannot select it

NOVITIATES » FIREFIGHT PLOYS


as a valid target. If there are no other valid targets that your
opponent can select, that action ends (it’s not cancelled, so
BLAZING INFERNO that operative has still performed it). Note this ploy has no
The holy flamer is a potent instrument of the Emperor’s divine wrath. effect if it’s not the selected operative, e.g. if it’s a secondary
Heretic, witch, mutant or alien: none may hide from its searing wrath. target from the Blast weapon rule.

Use this firefight ploy when a friendly NOVITIATE operative is


shooting with a Ministorum flamer and you retain any critical GUIDED BY FAITH
successes. The target gains one of your Blaze tokens (if it Whispering a prayer, a Sister Novitiate beseeches the God-Emperor to
doesn’t already have one). Whenever an operative that has guide her aim that she may swiftly slay her foe.
one of your Blaze tokens is activated:
Use this firefight ploy when a friendly NOVITIATE operative
• I nflict D3 damage on it. is performing the Shoot action and you’re selecting a ranged
• Its controlling player can subtract 1 from that operative’s weapon. Until the end of that action, whenever that operative
APL stat until the end of that activation to remove that is shooting an operative within 6" of it, that weapon has the
token. Note that this must be done before that operative Seek Light weapon rule.
performs any actions during that activation.
APL MOVE SAVE WOUNDS

NOVITIATE SUPERIOR
3 6" 3+ 9
NAME ATK HIT DMG WR
Plasma pistol (standard) 4 3+ 3/5 Range 8", Piercing 1
Plasma pistol (supercharge) 4 3+ 4/5 Range 8", Hot, Lethal 5+, Piercing 1
Relic bolt pistol 4 3+ 3/5 Range 8", Lethal 5+

8 Relic boltgun 4 3+ 3/5 Lethal 5+


Gun butt 3 3+ 2/3 -
Power weapon 4 3+ 4/6 Lethal 5+
NOVITIATES » DATACARDS

Inspirational Example: Whenever this operative incapacitates an enemy


operative, you gain 1 Faith point, or 2 Faith points if that enemy operative had
a Wounds stat of 12 or more. This rule has no effect when using the Glorious
Martyrdom firefight ploy.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, LEADER, SUPERIOR 32

APL MOVE SAVE WOUNDS

NOVITIATE CONDEMNOR
2 6" 4+ 7
NAME ATK HIT DMG WR
Condemnor stakethrower 4 3+ 3/3 Devastating 2, Piercing Crits 1, Silent, Anti-PSYKER*
Null rod 4 4+ 3/3 Shock, A
nti-PSYKER*

Null Rod: PSYCHIC ranged weapons cannot inflict damage on this *Anti-PSYKER: Whenever this weapon is being used against an operative that
operative. For the effects of PSYCHIC actions, this operative cannot has the PSYKER keyword, add 1 to both Dmg stats of this weapon and it
be selected and is never treated as being within those actions’ required has the Lethal 5+ weapon rule.
distances. Whenever an operative is within 6" of this operative:
• That operative cannot perform PSYCHIC actions or use PSYCHIC
additional rules.
• That operative cannot use PSYCHIC ranged weapons.
• PSYCHIC melee weapons have no weapon rules and cannot have Dmg
stats higher than 3/4.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, CONDEMNOR 28


APL MOVE SAVE WOUNDS

NOVITIATE DIALOGUS
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Dialogus stave 4 4+ 3/3 Shock

STIRRING RHETORIC 1AP AUTO-BROADCASTER0AP


SUPPORT. Select one other friendly NOVITIATE operative visible I f your Auto-broadcaster marker isn’t in the killzone, place it within 8" 9
to and within 6" of this operative, or within 6" of your Auto-broadcaster horizontally of this operative; otherwise, move your Auto-broadcaster
marker. Until the end of that operative’s next activation, add 1 to its APL marker up to 8" horizontally. If this operative is removed from the killzone,

NOVITIATES » DATACARDS
stat (to a maximum of 3 after all APL stat changes have been totalled). remove your Auto-broadcaster marker from the killzone.
T his operative cannot perform this action while within control range of an henever an enemy operative within 3" of your Auto-broadcaster marker
W
enemy operative. is shooting, fighting or retaliating, your opponent cannot re-roll their
attack dice.
T his operative cannot perform this action while within control range of an
enemy operative.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, DIALOGUS 28

APL MOVE SAVE WOUNDS

NOVITIATE DUELLIST
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Duelling blades 4 3+ 4/5 Ceaseless, Riposte*

*Riposte: Whenever you block with a critical success, you can also inflict
damage equal to the weapon’s Critical Dmg stat on the enemy operative in
that sequence.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, DUELLIST 28


APL MOVE SAVE WOUNDS

NOVITIATE EXACTOR
2 6" 4+ 7
NAME ATK HIT DMG WR
Neural whips (ranged) 5 3+ 2/3 Range 3", Lethal 5+, Stun
Neural whips (melee) 5 3+ 2/3 Lethal 5+, Shock

WHIP INTO FRENZY 1AP


10 S elect one other friendly NOVITIATE operative (excluding
SUPERIOR) visible to and within 3" of this operative that isn’t currently
benefitting from the effects of this action. Until the end of that operative’s
NOVITIATES » DATACARDS

next activation, add 1" to its Move stat, it can perform two Fight actions
during its next activation, and one of them can be free.
T his operative cannot perform this action while within control range of an
enemy operative.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, EXACTOR 28

APL MOVE SAVE WOUNDS

NOVITIATE HOSPITALLER
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Surgical saw 4 4+ 2/3 Lethal 5+, Rending

Medic!: The first time during each turning point that another friendly CHIRURGEON’S TOOLS 1AP
NOVITIATE operative would be incapacitated while visible to and within S elect one friendly NOVITIATE operative within this operative’s
3" of this operative, you can use this rule, providing neither this nor that control range to regain up to 2D3 lost wounds. It cannot be an operative
operative is within control range of an enemy operative. If you do, that that the Medic! rule was used on during this turning point.
friendly operative isn’t incapacitated, has 1 wound remaining and cannot be
incapacitated for the remainder of the action. After that action, that friendly T his operative cannot perform this action while within control range of an
operative can immediately perform a free Dash action, but must end that enemy operative.
move within this operative’s control range. Subtract 1 from this and that
operative’s APL stats until the end of their next activations respectively, and
if this rule was used during that friendly operative’s activation, that activation
ends. You cannot use this rule if this operative is incapacitated, or if it’s a
Shoot action and this operative would be a primary or secondary target.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, MEDIC, HOSPITALLER 28


APL MOVE SAVE WOUNDS

NOVITIATE MILITANT
2 6" 4+ 7
NAME ATK HIT DMG WR
Autogun 4 4+ 2/3 -
Autopistol 4 4+ 2/3 Range 8"
Gun butt 3 4+ 2/3 -
Novitiate blade 4 4+ 4/5 -
11
Militant Faith: Whenever this operative is shooting, fighting or retaliating, if
you use an ACT OF FAITH during that sequence and an enemy operative is

NOVITIATES » DATACARDS
incapacitated, the Faith points spent on that ACT OF FAITH are refunded.
If you use the Icon of Faith equipment, Faith points are only refunded for one
of those ACTS OF FAITH (your choice).

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, MILITANT 28

APL MOVE SAVE WOUNDS

NOVITIATE PENITENT
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Penitent eviscerator 4 4+ 5/6 Brutal, Zealous Rage*

*Zealous Rage: Whenever this operative is fighting with this weapon, it has Absolution Through Destruction: Whenever this operative performs the
the Ceaseless weapon rule. Fight action, if it isn’t incapacitated, it can immediately perform a free
Fight action afterwards. This takes precedence over action restrictions, and
you cannot perform more than two Fight actions in succession as a result
of this rule. If this operative is benefitting from the effects of the Whip Into
Frenzy action (see EXACTOR), this applies to each of the Fight actions
from those effects.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, PENITENT 28


APL MOVE SAVE WOUNDS

NOVITIATE PRECEPTOR
2 6" 4+ 7
NAME ATK HIT DMG WR
Mace of the Righteous 4 4+ 5/5 Brutal, Severe

Unflinching Example: Whenever this operative incapacitates a ready enemy Glorious Hymnal: SUPPORT. Whenever a friendly NOVITIATE operative
operative within its control range, you gain 1 Faith point, or 2 Faith points if is within 3" of this operative, that friendly operative’s weapons have the
12 that enemy operative had a Wounds stat of 12 or more. Severe weapon rule.
NOVITIATES » DATACARDS

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, PRECEPTOR 28

APL MOVE SAVE WOUNDS

NOVITIATE PRONATUS
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Gun butt 3 4+ 2/3 -

Relic Seeker: Once during each of this operative’s activations, it can perform Divine Acquisition: Once per turning point, when this operative performs a
the Pick Up Marker, Place Marker or a mission action for 1 less AP. mission action that requires it to control an objective or mission marker, you
gain a number of Faith points equal to the turning point number.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, PRONATUS 28


APL MOVE SAVE WOUNDS

NOVITIATE PURGATUS
2 6" 4+ 7
NAME ATK HIT DMG WR
Ministorum flamer 4 2+ 4/4 Range 8", Saturate, Torrent 2"
Gun butt 3 4+ 2/3 -

Purge with Flame: Once per turning point, you can use the Inferno firefight
ploy for 0CP if this is the specified friendly NOVITIATE operative. 13

NOVITIATES » DATACARDS
NOVITIATE , IMPERIUM, ADEPTA SORORITAS, PURGATUS 28

APL MOVE SAVE WOUNDS

NOVITIATE RELIQUARIUS
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Gun butt 3 4+ 2/3 -

Icon Bearer: Whenever determining control of a marker, treat this operative’s RAISE ICON 1AP
APL stat as 1 higher. Note this isn’t a change to its APL stat, so any changes Y ou gain 1 Faith point. If this operative controls an objective marker, you
are cumulative with this. also gain a number of Faith points equal to the turning point number.
T his operative cannot perform this action more than once per
turning point, and cannot perform it while within control range of an
enemy operative.

NOVITIATE , IMPERIUM, ADEPTA SORORITAS, RELIQUARIUS 28


FACTION EQUIPMENT
The following equipment options are available to NOVITIATE kill teams, alongside the universal equipment online.
You cannot select each option more than once per battle.

ICON OF FAITH AUTO-CHASTISERS


Holy icons of the Ecclesiarchy hold great significance to the Sisters who These instruments of self-flagellation inflict blessed agonies upon the
bear them, reinforcing their faith in the heart of battle. bearer, fanning the flames of their blazing zeal.
14
Once per turning point, you can use up to two ACTS OF FAITH Once per turning point, when a friendly NOVITIATE operative
during a sequence, but each one must be different. This takes is shooting, fighting or retaliating, in the Roll Attack Dice step,
NOVITIATES » FACTION EQUIPMENT » MARKER/TOKEN GUIDE

precedence over the normal ACTS OF FAITH rules. you can inflict 1-3 damage on that friendly operative (but not
enough to incapacitate it). If you do, you can use one ACT OF
FAITH for free during that sequence with a Faith points cost no
SANCTIFIED ROUNDS more than the damage you inflicted from this rule.
Anointed with the blood and tears of saints and blessed by high-ranking
members of the clergy, this ammunition is anathema to the unholy.
HOLY EMBROCATIONS
Whenever a friendly NOVITIATE operative is shooting with Holy oils and salves dull the pain and focus the mind, enabling a
an autogun, autopistol, relic bolt pistol or relic boltgun, if you Novitiate to shrug off wounds that would otherwise hobble them.
spend a Faith point, that weapon has the Piercing Crits 1
weapon rule until the end of that sequence. You can ignore any changes to the Move stat of friendly
NOVITIATE operatives from being injured.

MARKER/TOKEN GUIDE

BLAZE TOKEN WHIP INTO MEDIC TOKEN


FRENZY TOKEN

DIVINE ICON OF FAITH AUTO-


ACQUISITION TOKEN CHASTISERS
TOKEN TOKEN

FAITH POINTS AUTO-BROADCASTER MARKER


(VALUES 1 & 2)
NOVITIATES: UPDATE LOG
Rules will be periodically updated to maintain fair balance and interact more smoothly with the game. Rules changes
will be updated directly into online documents and then listed below. Any minor changes to standardise wording that
don’t have any practical impact on the rule will be updated directly into online documents but not be listed here.

This document has a version number; when this document is revised, the version number will be incremented and
new updates can be found under that version’s subtitle. Where a version number has a letter, e.g. 1.1a, this means it
has had a local amendment, only in that language, to clarify a translation issue or other minor correction.

ERRATA UPDATE 1.1


This section collects amendments to the rules. Amended text HOSPITALLER OPERATIVE, MEDIC! RULE
for clarification and edits are shown in blue, while amended Changed to read:
text for balance updates are shown in magenta. ‘The first time during each turning point that another
friendly NOVITIATE operative would be incapacitated
FIREFIGHT PLOYS, GLORIOUS MARTYRDOM while visible to and within 3" of this operative, you can use
Additional text added to end of first sentence: this rule, providing neither this nor that operative is within
‘Use this firefight ploy when a friendly NOVITIATE operative is control range of an enemy operative. If you do, that friendly
incapacitated, before it’s removed from the killzone.’ operative isn’t incapacitated, has 1 wound remaining and
cannot be incapacitated for the remainder of the action. After
that action, that friendly operative can then immediately
perform a free Dash action, but must end that move within
this operative’s control range. Subtract 1 from this and that
operative’s APL stats until the end of their next activations
respectively, and if this rule was used during that friendly
operative’s activation, that activation ends. You cannot
use this rule if this operative is incapacitated, or if it’s a
Shoot action and this operative would be a primary or
secondary target.’

PREVIOUS ERRATAS
STRATEGY PLOYS, DEFENDERS OF THE FAITH STRATEGY PLOYS, BLESSED REJUVENATION
Changed to read: First sentence changed to read:
‘Whenever an operative is shooting against, fighting against ‘Whenever you spend Faith points, at the end of that action,
or retaliating against a friendly NOVITIATE operative that the friendly operative you spent them on can regain up to D3
contests an objective marker or one of your mission markers, lost wounds.’
in the Resolve Attack Dice step of that sequence, you can
halve the damage inflicted (rounding up and to a minimum of
2) on that friendly operative from one normal success.’

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