Eng KT Novitiates Mar25-Bsxbo7kisi-Tffp0ijh4m
Eng KT Novitiates Mar25-Bsxbo7kisi-Tffp0ijh4m
NOVITIATE SUPERIOR
2 A fully fledged Battle Sister of an Order Militant, a Superior
has the task of leading Novitiates in battle. They make
‘T HERE IS NO LIGHT BUT THE LIGHT command decisions, steer the faith of their charges and serve
OF THE EMPEROR! THERE IS NO as inspirational examples of how a warrior of the Adepta
FAITH BUT FAITH IN THE EMPEROR! Sororitas acts at all times.
NOVITIATE PENITENT
Some Novitiates are ordered to wield brutal eviscerators as a
mark of shame for minor transgressions. Urged to earn their
redemption face-to -face with the enemy, such Sisters will
fight with unrestrained fury to earn back their honour.
NOVITIATE PURGATUS
Novitiates Purgatus have the holy duty of bringing cleansing
flame to the enemies of Mankind. When they unleash their
Ministorum flamers at the enemy, they leave little more than
ash behind.
NOVITIATE PRONATUS
To serve in the Orders Pronatus a candidate must learn
everything there is to know of countless kinds of relics, as well
being highly skilled warriors. They are expected to retrieve and
guard highly precious – and sometimes extremely dangerous
– artefacts.
NOVITIATE EXACTOR
Some zealous Novitiates are given neural whips with which to
inflict physical and mental anguish on the foe. On occasion,
the bearer will turn these weapons on fellow Novitiates they
feel are lacking in commitment and need to be dissuaded
from lapses in bravery and faith.
3
OPERATIVES
NOVITIATES » KILL TEAM SELECTION
ARCHETYPES
MILITANT
Novitiate blade
Autogun
Autopistol
RECON SECURITY
Autopistol
Null rod
FACTION RULES
ACTS OF FAITH
Such is the zeal of the Adepta Sororitas that in their presence the
Emperor’s divine will is made manifest. GUIDANCE 1 FAITH POINT
You can re-roll one of your dice.
In the Ready step of each Strategy phase, you gain a number
of Faith points equal to half the number of friendly
6 NOVITIATE operatives that haven’t been incapacitated BLESSING 2 FAITH POINTS
(rounding up). Whenever a friendly NOVITIATE operative is You can retain one of your normal successes as a critical
shooting, fighting or retaliating, or an operative is shooting success instead.
NOVITIATES » FACTION RULES » STRATEGY PLOYS
it, in the Roll Attack Dice (or Roll Defence Dice step if an
operative is shooting it), you can spend your Faith points
to use one ACT OF FAITH. You cannot use more than one INTERVENTION 3 FAITH POINTS
ACT OF FAITH per sequence, and their costs and effects are You can retain one of your fails as a normal success instead of
as follows: discarding it.
STRATEGY PLOYS
ARDENT VENGEANCE BLESSED REJUVENATION
The heretic, the mutant, the alien: the Adepta Sororitas purge all with A devout Sister Novitiate may draw upon the wellspring of her faith to
equal fervour. salve mind, body and spirit.
Whenever a friendly NOVITIATE operative is shooting Whenever you spend Faith points, at the end of that action,
against, fighting against or retaliating against an expended the friendly operative you spent them on can regain up to D3
enemy operative, that friendly operative’s weapons have the lost wounds. Note this ploy has no effect if the ACT OF FAITH
Punishing weapon rule. doesn’t cost any Faith points, e.g. Auto-chastisers equipment.
Whenever an operative is shooting against, fighting against Up to one third of the friendly NOVITIATE operatives in the
or retaliating against a friendly NOVITIATE operative that killzone (rounding down, to a minimum of 1) can immediately
contests an objective marker, in the Resolve Attack Dice perform a free Dash action in an order of your choice, but
step of that sequence, you can halve the damage inflicted each that does so must end that move closer to its closest
(rounding up and to a minimum of 2) on that friendly operative enemy operative, its closest objective marker or your
from one normal success. opponent’s drop zone (you can choose separately for each).
You cannot use this ploy during the first turning point.
FIREFIGHT PLOYS
GLORIOUS MARTYRDOM BLINDING AURA
There is no greater honour than to die in service of the Emperor. Such a Faith defies explanation. The most devout and righteous Sisters are said
glorious end provides inspiration to those who witness it. to manifest dazzling halos of light that blind the faithless.
Use this firefight ploy when a friendly NOVITIATE operative is Use this firefight ploy when an enemy operative is performing
incapacitated, before it’s removed from the killzone. For each the Shoot action and selects a friendly NOVITIATE
enemy operative visible to and within 2" of it, you gain 1 Faith operative as the valid target. Until the end of that activation/ 7
point and inflict D3 damage on that enemy operative (roll counteraction, while that friendly operative is more than 2"
separately for each). from that enemy operative, your opponent cannot select it
NOVITIATE SUPERIOR
3 6" 3+ 9
NAME ATK HIT DMG WR
Plasma pistol (standard) 4 3+ 3/5 Range 8", Piercing 1
Plasma pistol (supercharge) 4 3+ 4/5 Range 8", Hot, Lethal 5+, Piercing 1
Relic bolt pistol 4 3+ 3/5 Range 8", Lethal 5+
NOVITIATE CONDEMNOR
2 6" 4+ 7
NAME ATK HIT DMG WR
Condemnor stakethrower 4 3+ 3/3 Devastating 2, Piercing Crits 1, Silent, Anti-PSYKER*
Null rod 4 4+ 3/3 Shock, A
nti-PSYKER*
Null Rod: PSYCHIC ranged weapons cannot inflict damage on this *Anti-PSYKER: Whenever this weapon is being used against an operative that
operative. For the effects of PSYCHIC actions, this operative cannot has the PSYKER keyword, add 1 to both Dmg stats of this weapon and it
be selected and is never treated as being within those actions’ required has the Lethal 5+ weapon rule.
distances. Whenever an operative is within 6" of this operative:
• That operative cannot perform PSYCHIC actions or use PSYCHIC
additional rules.
• That operative cannot use PSYCHIC ranged weapons.
• PSYCHIC melee weapons have no weapon rules and cannot have Dmg
stats higher than 3/4.
NOVITIATE DIALOGUS
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Dialogus stave 4 4+ 3/3 Shock
NOVITIATES » DATACARDS
stat (to a maximum of 3 after all APL stat changes have been totalled). remove your Auto-broadcaster marker from the killzone.
T his operative cannot perform this action while within control range of an henever an enemy operative within 3" of your Auto-broadcaster marker
W
enemy operative. is shooting, fighting or retaliating, your opponent cannot re-roll their
attack dice.
T his operative cannot perform this action while within control range of an
enemy operative.
NOVITIATE DUELLIST
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Duelling blades 4 3+ 4/5 Ceaseless, Riposte*
*Riposte: Whenever you block with a critical success, you can also inflict
damage equal to the weapon’s Critical Dmg stat on the enemy operative in
that sequence.
NOVITIATE EXACTOR
2 6" 4+ 7
NAME ATK HIT DMG WR
Neural whips (ranged) 5 3+ 2/3 Range 3", Lethal 5+, Stun
Neural whips (melee) 5 3+ 2/3 Lethal 5+, Shock
next activation, add 1" to its Move stat, it can perform two Fight actions
during its next activation, and one of them can be free.
T his operative cannot perform this action while within control range of an
enemy operative.
NOVITIATE HOSPITALLER
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Surgical saw 4 4+ 2/3 Lethal 5+, Rending
Medic!: The first time during each turning point that another friendly CHIRURGEON’S TOOLS 1AP
NOVITIATE operative would be incapacitated while visible to and within S elect one friendly NOVITIATE operative within this operative’s
3" of this operative, you can use this rule, providing neither this nor that control range to regain up to 2D3 lost wounds. It cannot be an operative
operative is within control range of an enemy operative. If you do, that that the Medic! rule was used on during this turning point.
friendly operative isn’t incapacitated, has 1 wound remaining and cannot be
incapacitated for the remainder of the action. After that action, that friendly T his operative cannot perform this action while within control range of an
operative can immediately perform a free Dash action, but must end that enemy operative.
move within this operative’s control range. Subtract 1 from this and that
operative’s APL stats until the end of their next activations respectively, and
if this rule was used during that friendly operative’s activation, that activation
ends. You cannot use this rule if this operative is incapacitated, or if it’s a
Shoot action and this operative would be a primary or secondary target.
NOVITIATE MILITANT
2 6" 4+ 7
NAME ATK HIT DMG WR
Autogun 4 4+ 2/3 -
Autopistol 4 4+ 2/3 Range 8"
Gun butt 3 4+ 2/3 -
Novitiate blade 4 4+ 4/5 -
11
Militant Faith: Whenever this operative is shooting, fighting or retaliating, if
you use an ACT OF FAITH during that sequence and an enemy operative is
NOVITIATES » DATACARDS
incapacitated, the Faith points spent on that ACT OF FAITH are refunded.
If you use the Icon of Faith equipment, Faith points are only refunded for one
of those ACTS OF FAITH (your choice).
NOVITIATE PENITENT
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Penitent eviscerator 4 4+ 5/6 Brutal, Zealous Rage*
*Zealous Rage: Whenever this operative is fighting with this weapon, it has Absolution Through Destruction: Whenever this operative performs the
the Ceaseless weapon rule. Fight action, if it isn’t incapacitated, it can immediately perform a free
Fight action afterwards. This takes precedence over action restrictions, and
you cannot perform more than two Fight actions in succession as a result
of this rule. If this operative is benefitting from the effects of the Whip Into
Frenzy action (see EXACTOR), this applies to each of the Fight actions
from those effects.
NOVITIATE PRECEPTOR
2 6" 4+ 7
NAME ATK HIT DMG WR
Mace of the Righteous 4 4+ 5/5 Brutal, Severe
Unflinching Example: Whenever this operative incapacitates a ready enemy Glorious Hymnal: SUPPORT. Whenever a friendly NOVITIATE operative
operative within its control range, you gain 1 Faith point, or 2 Faith points if is within 3" of this operative, that friendly operative’s weapons have the
12 that enemy operative had a Wounds stat of 12 or more. Severe weapon rule.
NOVITIATES » DATACARDS
NOVITIATE PRONATUS
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Gun butt 3 4+ 2/3 -
Relic Seeker: Once during each of this operative’s activations, it can perform Divine Acquisition: Once per turning point, when this operative performs a
the Pick Up Marker, Place Marker or a mission action for 1 less AP. mission action that requires it to control an objective or mission marker, you
gain a number of Faith points equal to the turning point number.
NOVITIATE PURGATUS
2 6" 4+ 7
NAME ATK HIT DMG WR
Ministorum flamer 4 2+ 4/4 Range 8", Saturate, Torrent 2"
Gun butt 3 4+ 2/3 -
Purge with Flame: Once per turning point, you can use the Inferno firefight
ploy for 0CP if this is the specified friendly NOVITIATE operative. 13
NOVITIATES » DATACARDS
NOVITIATE , IMPERIUM, ADEPTA SORORITAS, PURGATUS 28
NOVITIATE RELIQUARIUS
2 6" 4+ 7
NAME ATK HIT DMG WR
Autopistol 4 4+ 2/3 Range 8"
Gun butt 3 4+ 2/3 -
Icon Bearer: Whenever determining control of a marker, treat this operative’s RAISE ICON 1AP
APL stat as 1 higher. Note this isn’t a change to its APL stat, so any changes Y ou gain 1 Faith point. If this operative controls an objective marker, you
are cumulative with this. also gain a number of Faith points equal to the turning point number.
T his operative cannot perform this action more than once per
turning point, and cannot perform it while within control range of an
enemy operative.
precedence over the normal ACTS OF FAITH rules. you can inflict 1-3 damage on that friendly operative (but not
enough to incapacitate it). If you do, you can use one ACT OF
FAITH for free during that sequence with a Faith points cost no
SANCTIFIED ROUNDS more than the damage you inflicted from this rule.
Anointed with the blood and tears of saints and blessed by high-ranking
members of the clergy, this ammunition is anathema to the unholy.
HOLY EMBROCATIONS
Whenever a friendly NOVITIATE operative is shooting with Holy oils and salves dull the pain and focus the mind, enabling a
an autogun, autopistol, relic bolt pistol or relic boltgun, if you Novitiate to shrug off wounds that would otherwise hobble them.
spend a Faith point, that weapon has the Piercing Crits 1
weapon rule until the end of that sequence. You can ignore any changes to the Move stat of friendly
NOVITIATE operatives from being injured.
MARKER/TOKEN GUIDE
This document has a version number; when this document is revised, the version number will be incremented and
new updates can be found under that version’s subtitle. Where a version number has a letter, e.g. 1.1a, this means it
has had a local amendment, only in that language, to clarify a translation issue or other minor correction.
PREVIOUS ERRATAS
STRATEGY PLOYS, DEFENDERS OF THE FAITH STRATEGY PLOYS, BLESSED REJUVENATION
Changed to read: First sentence changed to read:
‘Whenever an operative is shooting against, fighting against ‘Whenever you spend Faith points, at the end of that action,
or retaliating against a friendly NOVITIATE operative that the friendly operative you spent them on can regain up to D3
contests an objective marker or one of your mission markers, lost wounds.’
in the Resolve Attack Dice step of that sequence, you can
halve the damage inflicted (rounding up and to a minimum of
2) on that friendly operative from one normal success.’