MISSION
Roll a 1d6 for each of the below.
GO TO NO MAN’S LAND TO... THE...
1. Destroy/Sabotage 1. Ammunition Depot
2. Steal/Capture 2. Soldier(s)
PRO PATRIA MORI 3. Rescue/Recover 3. Enemy Trench
INTERACTIVE COMMANDING OFFICER PDF 4. Build/Defend 4. Abandoned Town
5. Pacify/Occupy 5. Fort
6. Scout/Spy 6. Bridge
• Interactive Sergeant Character Sheet for you to
fill out and play along.
• Interactive Structure Sheets allowing you to fill
details from Deployment to Debriefing.
• Interactive Rations & Items page to track what
is used.
• All the tables needed to play in one place. THE FINALE
The Scaling of the Walls of Le Quesnoy Roll a 1d6 or choose.
George Edmund Butler (1920)
WHAT AWAITS IN THE END...
1. Last Stand - Prepare for the inevitable onslaught.
2. Cloak and Dagger - Deep in the heart of the enemy.
3. The Beast - A monstrous threat confronts them.
4. Pitched Battle - The war breaks out all around them.
5. Labyrinth of Despair - Trapped and lost, fighting to get out.
6. Signs & Omens - Death and destruction reign supreme.
SETTING ENCOUNTER
Roll 2d6 or choose a unique setting that helps set the scene and fictional positioning. Roll 2d6 or choose a unique encounter. The encounter is the centerpiece of
Use as inspiration. that day’s action. Roll as many times as you like to build up the encounter.
Encounters can be psychological or physical in nature.
11. Crashed Plane 21. Artillery Position
12. Tank Graveyard 22. Ridge 11. Armistice 21. Artillery Barrage!
13. Hangman’s Tree 23. Minefield 12. Tank 22. Colonial Ally
14. Aerodrome 24. Barbed Wire Forest 13. Soldier(s) 23. Booby Trap
15. Barn 25. Abandoned Village 14. Flying Planes 24. Poison Gas!
16. Wheat Field 26. Field of Corpses 15. Hidden Sniper 25. Ambush!
16. Machine Gun Nest 26. Prisoners
31. Tunnel Network 41. Country Road
32. River Crossing 42. Airship Skeleton 31. Stormtroopers 41. Allied Troops
33. Muddy Field 43. Blasted Factory 32. Surrendering Enemy 42. Airship
34. Bocage (Hedgerows) 44. Crater 33. Young Soldiers 43. Vermin
35. Medieval Tower 45. Firestorm 34. Bombers 44. Enemy Medics
36. Silent Night 46. Ruins 35. Flamethrowers 45. Messenger
36. Shell-shocked Person 46. Spoils of War
51. Derelict Cathedral 61. Bad Weather
52. Well 62. Rotting Horses 51. Priest 61. Dying Soldier
53. Maison (House) 63. Railroad Track 52. Mutineer(s) 62. Abandoned Horses
54. Forest 64. Enemy Trenches 53. Armed Civilians 63. Deserter(s)
55. Abandoned Trench 65. Destroyed Bridge 54. Rabid Animals 64. Orphan
56. Aid Post 66. Mass Grave 55. Foreign Ally 65. Stray Dog
56. Cavalry Scouts 66. Refugee Caravan
The Battle before Villers-Bretonneux
Harold Septimus Power (1920)
SERGEANT
BACKSTORY A good leader listens to their men.
Roll 2d6 to get your character’s backstory.
NAME: DIARY
Track your mission here.
DESCRIPTION:
11. School Teacher 21. Colonial Conscript
12. Dentist 22. Musician
13. Movie Star 23. Schoolboy
14. Writer 24. Doctor
15. Politician’s Son 25. Farmer
16. Orphan 26. Fisherman BACKSTORY:
31. Professor 41. Bus Driver
32. Clerk 42. Shoe Salesman
33. Pacifist 43. Cook
34. Royalty 44. Librarian
35. Career Soldier 45. Demoted Officer HOPE:
36. Mercenary 46. Widower
EQUIPMENT
51. Street Urchin 61. Shell-shocked Binoculars, Whistle, Webley Revolver
52. Gangster 62. Barrister
53. Fishmonger 63. Milkman
54. Pub Owner 64. Horse Jockey FEAR GRIT
55. Watchmaker 65. Hunter
56. Constable 66. Footballer
INJURY DEATH
Assist my squadmates whenever I can... Use my Equipment to help... Search for helpful Items...
DEPLOYMENT DISPATCHES
Track your mission here.
DAY II DISPATCHES
Track your mission here.
MISSION & MEMORIES THE HOLLOWED GROUNDS
Learn about your Squad. The sergeant runs You face your most challenging situation yet.
through the mission while the soldiers reflect You order them into raging battle, trapped
on their Hopes and Backstories. between two armies.
MISSION: SETTING:
ENCOUNTER:
DAY I DISPATCHES
Track your mission here.
DAY III DISPATCHES
Track your mission here.
CROSSING THE THRESHOLD THE DARK ABYSS
You must find some way to cross into the You reflect on what’s happened. Doubt and
unknown. A winding wasteland of bombed rough tempers bubble up. The night is long
holes and barbed wire. and the silence deep.
SETTING: SETTING:
ENCOUNTER: RATIONS:
RATIONS
DAY IV DISPATCHES
Track your mission here. Use to change 1 point between Grit : Fear, or heal an Injury if applicable.
THE TARGET
You reach your target. Is victory within sight
or was it all for naught? This is the last push A Necklace Matches
to finish the mission. Letters from Home Journal
A Drawing Smokes
THE FINALE: Dry Socks Harmonica
Water Canteen Camera
A Rag Doll Photograph
ENCOUNTER: Tea Canned Meat
Tin Biscuits Flask of Gin
Chocolate Holy Book
DEBRIEFING DISPATCHES
Track your mission here.
DENOUEMENT
You gather back behind friendly lines. Award
medals and remember the fallen. How have FOUND ITEMS
you changed? Items players find on the mission. Write them down below. Ask how they were found.
MEDALS: _______________ _______________
_______________ _______________
_______________ _______________
Check an item when you or another player uses it. Rations and Items can only be used once.