Jewelry Design Project Guide
Jewelry Design Project Guide
#1:
Jewelry
Long
before
the
development
of
language,
there
was
jewelry.
The
earliest
evidence
of
jewelry
has
been
dated
to
over
75,000
years
ago
and
comes
from
people
in
Africa
using
perforated
beads
made
from
shells.
Throughout
time
and
throughout
the
world
humans
have
fashioned
jewelry
from
almost
every
natural
material
known;
bone,
teeth,
mother-of-pearl,
shells,
stones,
metals
and
gems.
Poets
have
sometimes
referred
to
jewelry
as
a
window
into
the
soul
of
humanity,
possessing
inherent
power
or
magic.
Indeed
some
jewelry
is
designed
as
a
charm
or
amulet
used
to
ward
off
evil
spirits
or
attract
good
fortune.
Project
Objectives:
The
object
of
this
project
is
to
model
and
texture
a
piece
of
jewelry.
Your
jewelry
can
be
either
of
your
own
design
or
it
can
be
patterned
after
an
existing
piece
of
jewelry.
Project
Requirements:
1-
Your
jewelry
must
be
placed
in
some
sort
of
environment
that
best
displays
its
attributes.
This
might
be
a
store-type
display
stand
or
it
might
be
placed
in
some
suitable
(or
unsuitable)
surrounding.
You
will
need
to
either
model
this
environment
or
create
such
an
environment
with
images.
2-
Your
modeled
objects
must
have
materials
applied
to
them.
Some
of
the
materials
must
include
textures
(either
image
or
procedural).
You
can
download
textures
from
the
Blender
Materials
Repository"
link
on
our
course
site
or
download
them
from
the
web.
3-
All
of
the
objects
in
your
model
must
be
named
(something
other
than
the
default
mesh
name).
All
of
the
Materials
must
be
named
and
all
of
the
Textures
must
be
named.
4-
Render
3
PNG
image
files
of
your
jewelry.
These
3
images
should
present
your
jewelry
from
different
camera
angles
or
different
distances
with
an
eye
toward
presenting
your
model
to
best
effect.