A Look at Graphics: Character Design in Silhouette
An outline alone can tell us much about a character (or not), and Ben explores how it's done in pixel form.
A Look at Graphics: Framing an interactive painting
Picture frames aren't just for walls, as Ben explains their importance in games to direct player focus.
A Sierra Retrospective: Part 1 - The Pioneers of Adventure
Our new ongoing feature gets underway, pulling back the first curtain on the genre's most influential company from the golden era.
A Look at Graphics: Lighting the Way
In our ongoing exploration of videogame art, Ben Chandler illuminates a very basic principle we so often take for granted.
Eye on iOS: Lost Phone edition
In our latest round-up of mobile adventures, we put three fairly similar phone-snooping games through the wringer.
A Look at Graphics: Using Lighting to Convey Mood
Acclaimed artist Ben Chandler launches an ongoing article series with an illuminating first topic.
The Aggie Awards - The Best Adventure Games of 2016
FINAL DAY: The final envelopes are in for the grand unveiling, as at last we reveal the genre's crème de la crème for 2016.
2016 Aggie Awards - Readers’ Choice poll
Now it's your turn! Cast your ballot and have your say in deciding the best adventures 2016 had to offer.
2016 Aggie Award Nominees
Awards season is upon us once again, as we narrow last year's field to a list of final adventure game contenders.
An FMV Christmas 2016: Season’s Greetings
Ho ho ho! It's a who's who who of favourite adventure game developers once again offering their best wishes for the holidays!
The Black Watchmen Steam key giveaway
We're always looking for interesting things to offer our readers, as such, we have a Steam key giveaway that we're hosting together with Alice & Smith, that runs until Christmas!
AdventureX 2016 round-up: Part 2
We're not out of AdventureX coverage yet, as our final round-up heralds another dozen upcoming titles on display in London.
AdventureX 2016 round-up: Part 1
The sixth annual "narrative games" convention proved to be a royal good time, with over two dozen adventures on display.
Adventures in Storytelling: Fragments of Him, Virginia
These stylistically different him-and-her games are both emotionally powerful but broken down by largely non-interactive storytelling.
Gamescom 2016 round-up: Part 2
Crossing through the brutal crowds, we parked ourselves in gamescom's adventure area to preview still more promising games.
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