CHAPTER 5
crafting
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Tool Pro ciency. Pro ciency with a tool isn’t necessary
Crafting to attempt a Crafting check that requires that tool. If a
e crafting rules below provide what you need to know to character does not have the required pro ciency, it can still
craft each item in this book. You can’t enchant an ascendant make the check, albeit with disadvantage. At the GM’s
dragon armour breastplate without rst creating a breast- discretion, this disadvantage can be avoided if the character
plate. Within this guide, there are two types of crafting, receives guidance from a book or a creature with the requi-
each associated with a type of crafting check: site pro ciency.
• Manufacturing is the creation of mundane (nonmag- Di culty & Flavour. Mundane items have a manufac-
ical) items from raw materials by a creature pro cient turing DC associated with their item type; the more complex
with a tool using a Manufacturing check. the item, the higher the DC. See the Manufacturing DC &
Time table on page 49-50 for the full breakdown.
• Enchanting is the magi cation of a mundane item by a
spellcaster to give it magical powers using an Enchant- Check. To manufacture an item, a creature must gather
ing check. the required equipment, materials, and tools, and spend the
Forging, detailed in Heliana’s Guide, is where both these requisite time crafting the item. is time need not be con-
processes are combined, allowing a non-spellcasting craftsper- tinuous. At the end of the crafting time, a creature makes a
son to work magic into raw materials as the item takes shape. Manufacturing check using pro ciency with the appropri-
ate tool. A success on this check results in a completed item.
A failure results in a non-functioning item or, if you use the
Manufacturing quirks optional rule from Heliana’s Guide, a functioning
item with one or more aws.
Despite an adventurer’s best e orts, they’re probably going
to end up with one or two pieces of nonmagical gear. Some-
Breastplate Manufacturing
one needs to make those items, and the following man-
Materials: 130 gp steel ingots & leather
ufacturing rules put that power in the players’ hands. To
Time: 40 hours
manufacture a mundane item, a creature needs three things:
Tools: smith’s tools
materials, a tool, and time. In some cases, at the GM’s
Manufacturing check: DC 18
discretion, a creature might also need auxiliary equipment.
Strength or Constitution
Let’s take a breastplate as an example.
(smith’s tools)
Materials & Cost. As a rule of thumb, the material cost
of an item is one-third of its purchase value. A breastplate,
valued at 400 gp, requires 130 gp of materials. e GM
has great latitude in deciding what these mundane mate-
rials might be. e Manufacturing DC & Time table on
pages 49-50 summarises the material cost of di erent
mundane items.
Potion and spell scroll bases are unique in that
there is no base item to compare the material cost
to. e cost of these magic items’ nonmagical
materials is 2 gp and 3 gp, respectively.
Abilities & Tools. Manufacturing an item
requires a tool. e tool required depends on the
item’s type. e GM has considerable leeway in
deciding if a tool is applicable or not, and has the
nal say on the tool required for any item. In addition,
di erent tools require di erent abilities to use them. Some
tools, like carpenter’s tools, grant a choice of abilities, much
like how nesse weapons let you choose Strength or Dex-
terity when making an attack roll. See the Tools and eir
Products table on the next page for a breakdown of tools,
abilities, and item types.
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Chapter 5 | Crafting
Tools and Their Products
Tool Ability Item Types
Alchemist’s supplies Intelligence Potions; miscellaneous (any salves or lotions)
Brewer’s supplies Constitution Potions
Calligrapher’s supplies Dexterity Scrolls
Ammunition (arrows, bolts, and blowgun needles), instruments, rods,
staves, wands, weapons (polearms, blowguns, clubs, darts, greatclubs,
Carpenter’s tools Dexterity or Strength
javelins, longbows, nunchaku, quarterstaves, shortbows, slingshots,
tridents); miscellaneous (anything made of wood)
Cartographer’s tools Dexterity or Intelligence Maps; miscellaneous (anything involving paper)
Cobbler’s tools Dexterity or Intelligence Miscellaneous (footwear)
Cook’s utensils Constitution Magical meals*
Glassblower’s tools Constitution or Dexterity Rods, staves, wands; miscellaneous (anything made of glass)
Herbalism kit Intelligence Potions; miscellaneous (any salves or lotions)
Jeweller’s tools Dexterity Miscellaneous (anything involving jewels or precious metals)
Leatherworker’s tools Dexterity Armour (light or hide), weapons (slings, tetherhooks, whips)
Mason’s tools Strength Ammunition (sling bullets), miscellaneous (anything made of stone)
Painter’s supplies Dexterity Scrolls
Poisoner’s kit Dexterity or Intelligence Poisons
Potter’s tools Dexterity Miscellaneous (anything made of clay)
Ammunition ( rearm shot and sling bullets), armour (heavy or
medium except hide, shields), rods, staves, wands, weapons (axes,
chakrams, claws, daggers, lails, javelins, knuckledusters, light ham-
Smith’s tools Constitution or Strength
mers, maces, mauls, morningstars, nunchaku, polearms, tridents,
slingshots, spiked cesti, starknives, swords, twinblades, warhammers,
war crescent, war picks)
Instruments, rods, staves, wands, weapons (crossbows, rearms, tom-
Tinker’s tools Dexterity
mybows), wondrous items (anything with a mechanism)
Armour (padded), weapons (nets, slings); miscellaneous (cloaks, hats,
Weaver’s tools Constitution or Dexterity
robes, anything made of cloth)
Ammunition (arrows, bolts, and blowgun needles), instruments, rods,
staves, wands, weapons (polearms, blowguns, clubs, darts, greatclubs,
Woodcarver’s tools Dexterity or Strength
javelins, longbows, nunchaku, quarterstaves, shortbows, slingshots,
tridents); miscellaneous (anything made of wood)
Miscellaneous indicates the item could belong to any category. Usually such items specify a material from which they are made. The category this
most often applies to is wondrous items.
*This is a new item category introduced in Heliana’s Guide to Monster Hunting and present in Motes of the Divine.
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Manufacturing DC & Time
Material
Item Type Tool Time DC Item Value#
Cost
Adventuring gear Varies Varies 2 hours 11 Varies
Arrows (20) 3 sp Carpenter or woodcarver 1 hour 13 1 gp
Bolts (20) 3 sp Carpenter or woodcarver 1 hour 13 1 gp
Ammunition Firearm shot (20) 1 gp Smith 1 hour 13 3 gp
Needles (50) 3 sp Carpenter or woodcarver 1 hour 13 1 gp
Sling bullets (20) 1 cp Mason or smith 1 hour 13 4 cp
Armour Shield 3 gp Carpenter, smith, or woodcarver 8 hours 13 10 gp
Padded 2 gp Leatherworker or weaver 8 hours 13 5 gp
Light Armour Leather 3 gp Leatherworker 16 hours 15 10 gp
Studded leather 15 gp Leatherworker 24 hours 17 45 gp
Hide 3 gp Leatherworker 8 hours 13 10 gp
Chain shirt 17 gp Smith 16 hours 15 50 gp
Medium Armour Scale mail 17 gp Smith 24 hours 17 50 gp
Breastplate 130 gp Smith 40 hours 18 400 gp
Half plate 250 gp Smith 80 hours 19 750 gp
Ring mail 10 gp Smith 16 hours 15 30 gp
Chain mail 25 gp Smith 32 hours 16 75 gp
Heavy Armour
Splint 70 gp Smith 40 hours 18 200 gp
Plate 500 gp Smith 200 hours 20 1,500 gp
Instrument 20 gp Carpenter, tinker, woodcarver 16 hours 15 60 gp
Potion base 2 gp Alchemist, brewer, herbalism 2 hours 15 5 gp
Ring Varies** Jeweller 8 hours 15 Varies**
Rod, sta f, wand Varies** Varies 8 hours 17 Varies**
Spell scroll base 3 gp Calligrapher, cartographer, painter 2 hours 15 10 gp
Claw* 2 gp Smith 3 hours 14 5 gp
Club 3 cp Carpenter or woodcarver 0.25 hours 14 1 sp
Dagger 7 sp Smith 1 hour 14 2 gp
Greatclub 7 cp Carpenter 0.5 hours 14 2 sp
Handaxe 2 gp Smith 3 hours 14 5 gp
Javelin 3 sp Carpenter, smith, or woodcarver 1 hour 14 1 gp
Knuckle duster* 3 sp Smith 1 hour 14 1 gp
Simple Melee
Light hammer 7 sp Mason or smith 1 hour 14 2 gp
Weapon
Mace 2 gp Mason or smith 3 hours 14 5 gp
Quartersta f 2 sp Carpenter, smith, or woodcarver 0.5 hours 14 5 sp
Sickle 3 sp Smith 1 hour 14 1 gp
Spear 3 sp Carpenter, smith, or woodcarver 1 hour 14 1 gp
Spiked cestus* 1 gp Smith 2 hours 14 3 gp
Spiked knuckle duster* 6 sp Smith 2 hours 14 2 gp
War crescent* 2 gp Smith 4 hours 14 6 gp
#Item values in bold are different to the SRD (core 5e rules).
*This is a new item type which you can find in L’Arsene’s Ledger of Treasure and Trinkets.
**These items have a great variety in their constituent materials, from a gnarled tree root with a cost similar to a quarterstaff (2 sp) to gold and jewel-en-
crusted items fit for royalty. Regarding rods, staves, and wands, you can choose a weapon that is close in material and appearance to how you picture this item.
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Chapter 5 | Crafting
Material
Item Type Tool Time DC Item Value#
Cost
Crossbow, light 8 gp Tinker 12 hours 14 25 gp
Dart (x20) 3 cp Carpenter or woodcarver 1 hour 14 1 sp
Simple Ranged
Shortbow 8 gp Carpenter or woodcarver 12 hours 14 25 gp
Weapon
Sling 3 cp Weaver or leatherworker 0.25 hours 14 1 sp
Slingshot* 7 cp Carpenter or woodcarver 0.5 hours 14 2 sp
Battleaxe 3 gp Smith 6 hours 17 10 gp
Chakram* 3 gp Smith 6 hours 17 10 gp
Flail 3 gp Smith 6 hours 17 10 gp
Glaive 7 gp Carpenter, smith, or woodcarver 12 hours 17 20 gp
Greataxe 10 gp Smith 18 hours 17 30 gp
Greatsword 17 gp Smith 24 hours 17 50 gp
Halberd 7 gp Carpenter, smith, or woodcarver 12 hours 17 20 gp
Lance 3 gp Carpenter, smith, or woodcarver 6 hours 17 10 gp
Longsword 5 gp Smith 8 hours 17 15 gp
Maul 3 gp Mason or smith 6 hours 17 10 gp
Morningstar 3 gp Smith 6 hours 17 10 gp
Martial Melee
Nunchaku* 3 gp Carpenter, smith, or woodcarver 6 hours 17 10 gp
Weapon
Pike 3 gp Carpenter, smith, or woodcarver 6 hours 17 10 gp
Rapier 8 gp Smith 12 hours 17 25 gp
Scimitar 3 gp Smith 6 hours 17 10 gp
Shortsword 3 gp Smith 6 hours 17 10 gp
Starknife* 3 gp Smith 6 hours 17 10 gp
Tetherhook* 5 gp Smith 8 hours 17 15 gp
Trident 2 gp Carpenter or smith 3 hours 17 5 gp
Twinblade* 17 gp Smith 24 hours 17 50 gp
War pick 2 gp Smith 3 hours 17 5 gp
Warhammer 5 gp Mason or smith 8 hours 17 15 gp
Whip 7 sp Leatherworker 1 hour 17 2 gp
Blowgun 3 gp Carpenter or woodcarver 6 hours 17 10 gp
Crossbow, hand 25 gp Tinker 40 hours 17 75 gp
Martial Ranged
Crossbow, heavy 17 gp Tinker 24 hours 17 50 gp
Weapon
Longbow 17 gp Carpenter or woodcarver 18 hours 17 50 gp
Net 3 sp Weaver 1 hour 17 1 gp
Blunderbuss* 50 gp Tinker 36 hours 19 150 gp
Musket* 30 gp Tinker 36 hours 19 100 gp
Magitech
Pistol* 70 gp Tinker 48 hours 19 200 gp
Firearm
Revolver* 250 gp Tinker 96 hours 19 750 gp
Ri le* 330 gp Tinker 120 hours 19 1,000 gp
Wondrous item*** Varies** Varies*** 8 hours 15 Varies**
#Item values in bold are different to the SRD (core 5e rules).
*This is a new item type which you can find in L’Arsene’s Ledger of Treasure and Trinkets.
**These items have a great variety in their constituent materials, from a gnarled tree root with a cost similar to a quarterstaff (2 sp) to gold and jewel-en-
crusted items fit for royalty. Regarding rods, staves, and wands, you can choose a weapon that is close in material and appearance to how you picture this item.
***This can include nonmagical instruments like a compass, telescope, or the mundane component of a magical wondrous item. The required tool and compo-
nent cost is entirely up to the GM’s discretion!
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