Fl4k Boss Killer Build Guide
Fl4k Boss Killer Build Guide
Made by path.exe
Special thanks to kuli, Wilmer, yuriminalinsky, Grawr, Soldier 69, McCraime & many
others who provided their valuable inputs in the creation of this document.
Toughness dmg reduction Reduces toughness dmg taken from all sources.
(TDR) Stacks multiplicatively unless stated otherwise.
Allies in Coherency
All allies in coherency with you, indicated by coherency status.
(AIC)
Heat in this document always refers to visual heat (not true heat),
which is affected by the game’s UI extrapolation.
Heat
This is so that non-modded players (especially those on console)
can understand how to best utilize blessings in relation to heat.
Scab & Dreg Gunner, Scab & Dreg Shotgunner, Scab & Dreg Rager,
Elites
Scab Mauler, Crusher, Bulwark, Reaper
Scab Flamer, Scab Sniper, Scab Bomber, Scab Trapper, Pox Hound,
Specialists
Mutant, Dreg Tox Flamer, Poxburster
Firing uptime: sustained firing uptime to better deal with high enemy
saturation, in relation to firerate, magazine capacity & reload speed.
Ammo economy: ammo return vs ammo usage for elite & specialist.
Passive Talent Active Ability Weapon Blessing
Stat Boost Talent Ability Modifier Mandatory Pick
Documentation colors
Blitz Keystone Base Stats
Aura Keystone Modifier Weapon Type
Talents
Talent Tree Overview
Starter
Blitz
Aura
Between Aura
& Ability
Ability
Sharpshooter Commando
& Keystone & Keystone
Squad Leader
& Keystone
Starter
Exhilarating Takedown (decent)
Longshot (good)
On ranged weakspot kill, gain 15%
+1~20% dmg to enemies
toughness & +10% TDR (3 stacks).
8~36m away.
Good for weapons that frequently &
Can enhance blitz’s dmg +5% health
reliably land headshot kills.
if the enemy is >8m away. (good)
Volley Adept (niche)
On elite & specialist kill, your next
Helps reach breakpoints
reload is 30% faster.
or alleviate ranged dmg
falloff.
Useful for slow reloading weapons.
Charismatic (niche)
+50% coherency radius (8m to
12m)
Close Order Drill (great)
For each AIC with you, Helps maintain coherency easier.
gain +11% TDR (3 stacks). Confirmed Kill (great) +1 stamina +15
On elite & specialist kill, gain 10% (good) toughness
Stay with your team to toughness & 2% toughness/s for
reduce toughness dmg. 10s (6 stacks).
Useful with Mercy Killer on combat blades. Close and Kill (niche)
Agile Engagement (strong) +5% move speed for you & AIC.
+25% melee dmg for 5s on any ranged kill. Can’t stack with itself from another Veteran.
+25% ranged dmg for 5s on any melee kill. • Locks out other aura options.
Cannot affect dmg done by blitz.
Usually taken to save points.
Boosts dps & breakpoints for fast swap weapons.
Can activate from ranged weapons’ melee kills,
but not from DOT kills.
Between Aura & Active Ability
Kill Zone (niche)
+15% ranged dmg when no enemies are within 8m.
Cannot affect dmg done by blitz.
High value for any build that plans on shooting a decent amount.
Shock Trooper (niche) Superiority Complex (great) Marksman (good)
Las-weapons no longer use +15% dmg to elites. For 10s after using ability, all
ammo if they crit. Can enhance blitz’s dmg. weakspot hits gain +20% power.
Infiltrate: on breaking stealth.
Useful for crit-focused lasguns Helps achieve breakpoints Can (?) enhance blitz’s dmg.
& builds without Survivalist. with many weapons on most
high threat enemies. Improves dps vs large targets.
-0.25s stamina regeneration delay (great)
Recover stamina faster after sprinting, blocking +10% TDR (niche)
attacks, pushing & dodging. Keeps your stamina Stacks additively with the other +5% TDR node.
up in melee or for maintenance on Deadshot.
Sharpshooter Keystone
Chink in their Armour (weak)
+10% rending to all attacks when you have 10 or
more stacks.
Can enhance blitz’s dmg.
Marksman’s Focus (niche)
Gain 3 stacks of +7.5% ranged finesse dmg & Just take Rending Strikes instead.
+1% reload speed (10 stacks) for each ranged Long Range Assassin (good)
weakspot kill. Raise max stacks from 10 to 15.
By default, it can provide you with: • Locks out Camouflage.
• Up to +75% ranged finesse dmg This means you can gain up to +112.5% ranged
• Up to +10% reload speed finesse dmg & +15% reload speed.
Cannot affect dmg done by blitz. • It now takes 15s of movement to fully drop all
stacks, making it easier to maintain at 8~10
Sprinting, sliding & walking will remove 1 stacks in combat assuming you’re actively
stack per second until none are left. aiming for headshots.
• Takes 10s of movement to drop all stacks.
Helps make the keystone easier to maintain in
Ranged weakspot kill: 3s of free movement. active combat while providing a higher potential
Ranged weakspot hit: 1s of free movement. bonus to ranged finesse dmg.
• It’s usually fairly easy to maintain >5 Camouflage (niche)
stacks in combat assuming you’re Gain 1 stack per second when stationary or
actively aiming for headshots. crouch walking.
• Relying on this keystone for your primary • Locks out Long Range Assassin.
breakpoints can prove unreliable. Best to
treat it as a general dps increase. Consider it as a consistency boost instead of a
justification to crouch walking or standing still,
Weapons that benefit the most are: which could be useful with sniper-style weapons.
• Infantry Autoguns Tunnel Vision (decent)
• Headhunter Autoguns (Deadly Accurate) For each stack, gain +2.5% more toughness from
• Heavy Laspistols all non-coherency sources: talents, melee kills &
weapon blessings.
This is a commitment keystone. You have to • Up to x1.25 toughness gained by default.
position well for maximum uptime, the same • Up to x1.375 toughness gained when using
way of how Executioner’s Stance is ideally Long Range Assassin.
played.
Works in conjunction with Exhilarating Takedown,
Confirmed Kill, Out for Blood, Catch a Breath &
other toughness-gain blessings for better sustain.
Squad Leader
+25% suppression to enemies (niche)
This node not only increases the amount of suppression dealt by your ranged attacks (usually most
applicable), but also explosions from your blitz, as well as Infiltrate’s suppression effect.
Born Leader (niche) For the Emperor! (good) Keep Their Heads Down! (niche)
Spread 15% of non-coherency For 10s after using ability, you Ranged attacks deal 50% extra
toughness you gain to all AIC. & AIC gain +10% dmg. suppression, reducing the shots
Works even if you’re full. Infiltrate: on breaking stealth. needed to suppress enemies.
Has minimal effects without Can enhance blitz’s dmg.
toughness-gain blessings. Helps halt & scatter ranged
Decent temporary team-wide enemies from overwhelming
Good support tool if used with dmg boost with low uptime, you but killing them outright is
Plasma Gun with Gloryhunter. still general best in its row. usually the better answer.
Tactical Awareness (mandatory)
-6s ability cooldown whenever you kill a specialist enemy.
DOT effects contribute Specialist towards the weapon off-hand when the kill occurs:
• If an enemy dies by Kantrael Mk IX Combat Shotgun’s fire when you have your melee weapon
out, the kill contributes to Ranged Specialist as if it was a melee kill.
Provides sizeable benefits for both weapons when constantly going back & forth between them:
• For Ranged Specialist
o The increased ranged attack speed allows you to burst down dangerous enemies.
o The increased first shot crit chance works well with effect-on-crit blessings such as
Man-Stopper & Flechette for shotguns and Hand Cannon for revolvers.
• For Melee Specialist
o The increased melee attack speed allows you to quickly dispatch hordes of enemies.
o The enhanced dodges can further amplify the agility of Combat Blades & nullify Power
Swords’ weakness.
Always Prepared (niche) Invigorated (good)
Ranged Specialist: Melee Specialist:
Each melee kill refills your weapon’s magazine Gain 20% stamina, activated upon swapping to
by 3.3% of its missing ammo (transferred from melee weapon.
reserve ammo), activated upon swapping to • You can block, push, or push attack even
ranged weapon. with 0 stamina from using ranged weapon.
• This rounds up & will always refill at least 1
ammo unless the magazine is full. Keeps your stamina up in combat & prevents
excessive use of Deadshot from compromising
Helps keep partial reload weapons ready to fire. your defensive capabilities.
Fleeting Fire (niche) On Your Toes (good) Conditioning (niche)
Ranged Specialist: By activating either Specialist Melee Specialist:
+20% faster reload speed for (3s cooldown for each type), Reduce stamina cost by 25% for
5s, activated upon swapping gain 20% toughness. 3s, activated upon swapping to
to ranged weapon. • Using both rapidly can gain melee weapon.
40% toughness back.
Can be helpful for shotguns in Consider it temporary block &
particular since using Always Gives immediate access to sprint efficiency and using less
Prepared alone doesn’t help large toughness gains for stamina for Deadshot & pushes.
with loading special shells. when things get out of hand. Generally not great uptime.
Baseline Stats
Cover Peeking (unique & always active)
Aiming down sights while crouching behind low cover will make you peek over, allowing you to
return fire to enemies without having your view obstructed by the cover in front of you.
• You cannot peek over cover pieces by bracing your weapon or using hipfire:
o M35 Magnacore Mk II Plasma Gun
o Braced Autoguns
o Agripinaa Mk XIV Quickdraw Stub Revolver
o Ius Mk III Shredder Autopistol
Health Toughness Crit chance
- 150 - 100 - 5%
Gain 5% from each melee kill. Blitz actions & dmg over time
effects cannot crit.
Wounds Coherency Stamina
- Sedition = 5 - 8m radius - 2
- Uprising = 4 Has a grace period of 2s after - 1s regeneration delay
- Malice = 3 leaving coherency. - 1/s regeneration rate
- Heresy = 2 Regeneration delay starts after
- Damnation = 2 Coherency works as tethers the last sprint, block, push &
Losing all available wounds between your team. Not all dodge actions.
causes the player to be killed players need to be within 8m Regeneration delay is not reset
instead of being downed. of you for max coherency. from sliding.
Coherency toughness regeneration delay Coherency toughness regeneration rate
- 3s - 0 coherency = 0 toughness/s
Currently bugged & varies depending on the - 1 coherency = 3.75 toughness/s
last slot-occupying enemy’s death animation - 2 coherency = 5.625 toughness/s
length. - 3 (max) coherency = 7.5 toughness/s
• Completely disabled while inside tall fire +% toughness regeneration perks only affect
patches (Bomber & Flamers) and toxic gas. coherency toughness regeneration rate.
Dodge Dodge count
You have to travel at least 0.25m to be able to Each weapon has a max number of dodges you
perform dodges. can perform before they start to become less &
- 2.5m distance (affected by weapons) less effective.
- 0.2s cooldown (0.5s after jump) - 0.85s to reset dodge count
Dodge state lingers for 0.25s vs melee attacks Try to pace your dodges out reasonably to
where you’re still considered dodging. avoid being at severe debt in dodge count.
Movement Toughness dmg modifiers
- 4m/s walk (& jump) move speed. - Take 50% less during dodge.
- 1.75m/s climbing speed. - Take full 100% while sprinting.
- 1.4m/s crouch move speed. - Take full 100% while sliding.
- 5.2m/s sprint move speed. You’re also immune to all ranged attacks when
0.5 out-of-stamina sprint speed modifier: sliding & running while looking away from the
• It doesn’t work the way you think. You don’t direction of gunfire. Slides can only be initiated
really sprint 50% slower without stamina. when moving faster than 4.2m/s.
Melee Weapons
Combat Axe
Rashad Mk II (great)
High priority:
The Mk2 offers superior dmg breakpoints with
Damage
the fastest attack speed in class, allowing it to Low priority:
First Target
horde clear and kill elites extremely quickly. Mobility (51%+)
Penetration
Horde clear Finesse
48
Horde clear:
Perks & Blessings:
Defense 36 Stagger [L1 > L2 > L3]
34 Unarmored
Flak
Stagger:
Elite
[PA > L1]
Carapace
Boss dps 44 40 Anti-armor
Brutal Momentum
Anti-armor & boss:
Headtaker
[H1 > H2]
Antax Mk V (good)
The Mk5 trades better weakpoint dmg & attack High priority:
speed in favor of a high stagger poking special Damage Low priority:
move & a fast slashing push attack. First Target Mobility (51%+)
Horde clear Penetration
42
Horde clear:
Defense Stagger [L1 > L2 > L3]
37 Perks & Blessings:
35
Unarmored
Stagger:
Flak
[SP > L2] > PA > L1
Brutal Momentum
Boss dps 40 37 Anti-armor
Headtaker
Anti-armor & boss:
[H1 > H2]
Achlys Mk VIII (good)
The Mk8 relies on looping its first heavy attack High priority:
against most enemies, making it less reliant on Damage
Low priority:
+dmg talents for its breakpoints. First Target
Mobility (51%+)
Penetration
Horde clear Finesse
37
Horde clear:
Perks & Blessings:
Defense 36 Stagger [H1 > BC/(L2 > PA)]
35 Maniac
Elite
Stagger:
Carapace
[PA > H1]
36 Anti-armor Brutal Momentum
Boss dps 38
Thrust
Anti-armor & boss:
Headtaker
H1 > [H2 > H3]
Combat Axes are reliable workhorse weapons against all threats. They have some of the best horde
clear even against bruisers and have consistent dmg against both armored elites & bosses. They’re
highly reliant on weakspot kills to maintain First Target dmg from using Brutal Momentum and often
require +dmg talent investments in order to achieve optimal performance.
Important Talents
Precision Strikes
1 weakspot hit kill:
+10% melee dmg
Crucial Scab & Dreg Bruisers, Pox Hounds,
+5% melee dmg
Scab Flamers & Dreg Tox Flamers.
Desperado
Decapitator I / II / III / IV
Decimator I / II / III / IV
+18/20/22/24% melee finesse dmg for 5s on
+2/3/4/5% melee power on melee hit for 2s.
killing an enemy from full health in 1 hit.
Stacks 10 times. Missed hits drop all stacks.
Stacks 5 times.
Headtaker I / II / III / IV
Limbsplitter I / II / III / IV
+3.5/4/4.5/5% melee power on melee hit for
+60% melee power on first melee attack every
3.5s.
5/4.5/4/3.5 seconds.
Stacks 5 times.
Thunderous I / II / III / IV
Hits apply 1/2/3/4 brittleness stacks for 5s.
Stacks up to 16 brittleness.
Each brittleness stack is 2.5%.
Tactical Axe
Atrox Mk II (niche)
High priority:
The Mk2 primarily uses heavy attacks for horde
Damage
clear and fast light attacks for sustained single Low priority:
Penetration
target beatdown. Mobility (51%+)
Finesse
Horde clear Critical Bonus
18
Horde clear:
Perks & Blessings:
Defense 38 34 Stagger [H1 > PA/L2/H2]
Flak
Unarmored
Stun lock:
Maniac
[L1 > SP]
34 31 Brutal Momentum
Boss dps Anti-armor Shred
Single target:
Headtaker
[L1 > H2 > L3]
Atrox Mk IV (niche)
High priority:
The Mk4 has a simplified moveset, using fast
Damage
light attacks for clearing hordes and slower but Low priority:
Penetration
higher stagger heavy attacks for single target. Mobility (51%+)
Finesse
Horde clear Critical Bonus
19 Horde clear:
Perks & Blessings:
Defense 38 34 Stagger [L1 > (PA >) L2 > L3]
Flak
Unarmored
Stun lock:
Maniac
[SP > L2]
34 31 Brutal Momentum
Boss dps Anti-armor Shred
Single target:
Headtaker
[H1 > H2 > PA/L3]
Atrox Mk VII (niche)
The Mk7 uses a combination of heavy, light and High priority:
push attacks for horde clear and mixes both Damage
Low priority:
light & heavy attacks in single target.. Penetration
Mobility (51%+)
Finesse
Horde clear Critical Bonus
18 Horde clear:
38 Perks & Blessings:
Defense 34 Stagger [H1 > PA/L2]
Flak
Unarmored
Stun lock:
Maniac
[SP > L3]
34 31 Brutal Momentum
Boss dps Anti-armor
Shred
Single target:
Headtaker
[L1 > H2 > L3]
Tactical Axes are in an awkward spot. They have great dodges with fast staggering strikes & a high
stagger poking special move, making them safer to play than many other melee weapons, but they
have generally bad horde clear due to not dealing enough dmg to fully utilize Brutal Momentum &
low base cleave, and require a ton of +dmg talents to work well against elites & bosses.
Important Talents
Precision Strikes
+10% melee dmg Best utilize Tactical Axes’ high finesse bonus by
Crucial
+5% melee dmg increasing their melee dmg output.
Desperado
Superiority Complex
Improve general dps against elites.
Bring it Down!
Great Improve crit chance to better utilize Tactical
Reciprocity
Axes’ high finesse bonus.
+5% crit chance
Headtaker I / II / III / IV
Decimator I / II / III / IV
+3.5/4/4.5/5% melee power on melee hit for
+2/3/4/5% melee power on melee hit for 2s.
3.5s.
Stacks 10 times. Missed hits drop all stacks.
Stacks 5 times.
Shred I / II / III / IV
Limbsplitter I / II / III / IV
+2.5/3/3.5/4% melee crit chance on melee hit
+60% melee power on first melee attack every
for 3.5s.
5/4.5/4/3.5 seconds.
Stacks 5 times. Missed hits drop all stacks.
Assault Chainaxe
Orestes Mk IV (niche)
The Mk4 uniquely uses chain rev light attacks High priority:
Low priority:
for single target & slow yet high stagger heavy Damage
Mobility (51%+)
attacks for horde clear. Penetration
Defense
Horde clear Shredder
23 Horde clear:
36 38 Stagger Perks & Blessings:
Defense [H1 > PA/H2]
Maniac
Flak
Single target:
Carapace
[L1 > L2 > L3 > L4]
Bloodletter
Boss dps Anti-armor Headtaker
50 48
Anti-armor & boss:
Slaughterer
[SP > H0]
Orestes Mk XII (niche)
The Mk12 offers a simplified moveset, using High priority:
Low priority:
light attacks for horde clear & chain rev heavy Damage
Mobility (51%+)
strikedown attacks for single target. Penetration
Defense
Horde clear Shredder
24 Horde clear:
Perks & Blessings:
Defense 35 38 Stagger [L1 > L2]
Carapace
Maniac
Single target:
Flak
[H1 > PA/H2]
Thrust
Boss dps 48 Anti-armor Headtaker
50
Anti-armor & boss:
Slaughterer
[SP > H1]
REDACTED (classified)
X
XX
XXX High priority: Low priority:
Horde clear
Defense Stagger
Horde clear:
Important Talents
Superiority Complex
Bring it Down! 1 weakspot/body hit kill (special heavy attack):
Crucial
+10% melee dmg All elites.
+5% melee dmg
Great Trench Fighter Drill Improve horde clear with +attack speed.
Precision Strikes
Improve weakspot dmg for better consistency.
Desperado
Good Stamina boost helps block & push, as well as
-0.25s stamina regeneration delay
dodge cancelling out of special attacks.
Duck and Dive
Weapon Blessings
Bloodletter I / II / III / IV
Bloodthirsty IV
Apply 10/12/14/16 bleed stacks on special
The next melee attack after a special melee
melee hit.
attack kill is guaranteed to crit.
Stacks up to 16 bleed.
Headtaker I / II / III / IV
Rev it Up I / II / III / IV
+3.5/4/4.5/5% melee power on melee hit for
Gain +17/18/19/20% move speed for 2s after
3.5s.
using special action.
Stacks 5 times.
Thrust I / II / III / IV
Slaughterer I / II / III / IV
Melee heavy attacks gain +5/10/15/20% melee
+5/6/7/8% melee power for 4.5s on melee kill.
power every 0.25s after being readied.
Stacks 5 times.
Stacks 3 times.
Thunderous I / II / III / IV
Hits apply 1/2/3/4 brittleness stacks for 5s.
Stacks up to 16 brittleness.
Each brittleness stack is 2.5%.
Combat Blade
Catachan Mk III (niche)
High priority:
The Mk3 offers easy-to-access overhead heavy
Damage
attacks for quickly eliminating priority targets Low priority:
First Target
and uses light attacks for horde. Mobility (51%+)
Penetration
Horde clear Finesse
Horde clear:
14 Perks & Blessings:
Defense 36 Stagger [L1 > L2 > L3 > L4]
12 Maniac
Unyielding
Stagger:
Uncanny Strike
[SP > PA]
Mercy Killer
Boss dps 45 42 Anti-armor Riposte
Anti-armor & boss:
Precognition
H1 > (PA >) [H2 > L3]
Catachan Mk VI (niche)
High priority:
The Mk6 trades easy-to-access strikedown
Damage
attacks for horizontal sweeping strikes with Low priority:
First Target
higher cleave for better horde clear. Mobility (51%+)
Penetration
Horde clear Finesse
20 Horde clear:
36 Perks & Blessings:
Defense Stagger L1 > [H2 > L3]
12 Maniac
Unyielding
Stagger:
Uncanny Strike
[SP > PA]
Mercy Killer
Boss dps 42 40 Anti-armor
Riposte
Anti-armor & boss:
Precognition
[PA/H1 > H2 > H3]
REDACTED (classified)
X
XX
XXX High priority: Low priority:
Horde clear
Defense Stagger
Horde clear:
Important Talents
Precision Strikes
Best utilize Combat Blades’ high finesse bonus
+10% melee dmg
by increasing their melee dmg output.
Crucial +5% melee dmg
Stamina boost helps spam push attacks for
Desperado
bursting down large enemies quickly.
-0.25s stamina regeneration delay
Trench Fighter Drill Pace attack combo easier with +attack speed.
Good
Serrated Blade Enable Mercy Killer for single target dmg.
Weapon Blessings
Executor I / II / III / IV
+4.5/5/5.5/6% melee power for 2s on melee Flesh Tearer I / II / III / IV
weakspot hit. Melee crit hits apply 5/6/7/8 bleed stacks.
Stacks 5 times. Non-weakspot hits drop all Stacks up to 16 bleed.
stacks.
Haymaker I / II / III / IV
Lacerate I / II / III / IV
Melee heavy attacks grant +1/2/3/4% chance
Non-weakspot melee hits apply 1/2/3/4 bleed
to instantly kill enemies on melee heavy hit.
stacks.
Does not work for: Mutant, Ogryns, Bosses.
Stacks up to 16 bleed.
Stacks 5 times.
Important Talents
Precision Strikes
+10% melee dmg Best utilize “Devil’s Claw” Swords’ high finesse
Crucial
+5% melee dmg bonus by increasing their melee dmg output.
Desperado
Superiority Complex
Improve general dmg against elites.
Great Bring it Down!
Improve dmg against armored enemies.
Rending Strikes
Trench Fighter Drill Pace attack combo easier with +attack speed.
Good
-0.25s stamina regeneration delay Stamina boost helps block, parry & push.
Weapon Blessings
Hammerblow I / II / III / IV
Devastating Strike I / II / III / IV
+19/21/23/25% melee stagger for 1.5s on
+65/70/75/80% melee cleave for 5s on melee
melee hit.
crit hit.
Stacks 5 times.
Skullcrusher I / II / III / IV
Shred I / II / III / IV
Hitting enemies in melee causes them to take
+2.5/3/3.5/4% melee crit chance on melee hit
+10/20/30/40% dmg while being staggered,
for 3.5s.
lasting 5s.
Stacks 5 times. Missed hits drop all stacks.
Stacks 2 times.
Thunderstrike I / II / III / IV
Trauma I / II / III / IV
Hitting enemies in melee causes them to take
+14/16/18/20% melee stagger for 2s on
+10/20/30/40% stagger while being staggered,
repeated melee hit (starts from 2nd hit).
lasting 5s.
Stacks 5 times.
Stacks 2 times.
Horde clear
Defense Stagger
Horde clear:
Important Talents
Precision Strikes
+10% melee dmg
1 weakspot/body hit kill (special heavy attack):
Crucial +5% melee dmg
All elites, except Crushers.
Superiority Complex
Bring it Down!
-0.25s stamina regeneration delay Stamina boost helps block & push, as well as
Good
Duck and Dive dodge cancelling out of special attacks.
Weapon Blessings
Bloodletter I / II / III / IV
Bloodthirsty IV
Apply 11/12/13/14 bleed stacks on special
The next melee attack after a special melee
melee hit.
attack kill is guaranteed to crit.
Stacks up to 16 bleed.
Horde clear
Defense Stagger
Horde clear:
Important Talents
1 weakspot hit kill:
Precision Strikes Scab & Dreg Bruiser.
Crucial Superiority Complex
Bring it Down! 2~3 weakspot hit kill:
All elites.
Supercharge I / II / III / IV
Sunder IV Energized melee hits apply 1/2/3/4 brittleness
Energized melee hits have 400% cleave & can stacks for 5s.
hit up to 4 targets regardless of their hitmass. Stacks up to 16 brittleness.
Each brittleness stack is 2.5%.
Wrath I / II / III / IV
+35/40/45/50% melee cleave on melee hit for
3.5s.
Stacks 5 times. Missed hits drop all stacks.
Sapper Shovel
Standard-Issue Munitorum (niche)
The Standard-Issue chains simple horizontal High priority:
Low priority:
sweeps for most enemies at the cost of not Damage
Mobility (51%+)
having single target burst dmg options. First Target
Defense
Horde clear Penetration
31
Horde clear:
39 40 Perks & Blessings: [L1/H1 > L2/H2 > L3/H1]
Defense Stagger
Flak
Maniac Stun lock:
26
Uncanny Strike [SP > L3]
30
Boss dps Anti-armor Take a Swing
Decimator Single target:
[PA > L1 > L2]
Munitorum Mk III (good)
The Mk3 trades horde clearing strikedown light High priority:
Low priority:
attacks in favor of a fast folded overhead attack Damage
Mobility (51%+)
which deals massive single target dmg. First Target
Defense
Horde clear Penetration
28 Horde clear:
40 38 Perks & Blessings:
Defense Stagger [H1 > L2]
Carapace
Elite
Single target:
Flak
[SP > L0]
29 Unarmored
Boss dps 50 Anti-armor Uncanny Strike
Anti-armor & boss:
Thrust
[SP > H2] > L4/H2
Munitorum Mk VII (great)
The Mk7 combines the best of both worlds & High priority:
offers a balance between sufficient horde clear Low priority:
Damage
and substantial single target burst dmg. Mobility (51%+)
First Target
Defense
Horde clear Penetration
30
Horde clear:
37 37 Stagger Perks & Blessings:
Defense L1/H1 > [H2 > L3/H1]
Carapace
Elite
Single target:
Flak
[SP > L0] > L3 > L4
30 Unarmored
Boss dps Anti-armor
50 Uncanny Strike
Anti-armor & boss:
Thrust
[SP > H0]
Sapper Shovels can stagger hordes with high cleave with decent clear speed, but their main draw is
the ability to quickly answer waves of elites, particularly with the 2 folding variants as they have the
potential to 1 hit kill every non-Unyielding elite & every specialist. It’s usually advised to bring other
weapons to deal with Unyielding targets, especially Bulwarks.
Important Talents
Superiority Complex
1 weakspot hit kill (special heavy/light attack):
Bring it Down!
Crucial All elites, except Bulwark & Reaper.
+10% melee dmg
All specialists.
+5% melee dmg
Hammerblow I / II / III / IV
Limbsplitter I / II / III / IV
+19/21/23/25% melee stagger for 1.5s on
+60% melee power on first melee attack every
melee hit.
5/4.5/4/3.5 seconds.
Stacks 5 times.
Skullcrusher I / II / III / IV
Hitting enemies in melee causes them to take Take a Swing I / II / III / IV
+10/20/30/40% dmg while being staggered, +45/50/55/60% melee weakspot dmg for 3s
lasting 5s. after a push.
Stacks 2 times.
Thunderstrike I / II / III / IV
Thrust I / II / III / IV
Hitting enemies in melee causes them to take
Melee heavy attacks gain +5/10/15/20% melee
+10/20/30/40% stagger while being staggered,
power every 0.25s after being readied.
lasting 5s.
Stacks 3 times.
Stacks 2 times.
Kantrael MG IV (decent)
The MG4 offers high ammo capacity with fast High priority:
Low priority:
ADS move speed, instant sprint-to-fire & low Damage
Ammo
hipfire spread at the cost of dmg & recoil. Stopping Power
Mobility (51%+)
Anti-special Stability
38
Important Talents
Maintain accuracy when under heavy fire.
Determined
1~2 weakspot hit kill:
Precision Strikes
Crucial Scab & Dreg Gunners,
Superiority Complex
Scab & Dreg Shotgunners.
+5% ranged dmg (x2)
All specialists, except Pox Hounds & Mutants.
Infernus III / IV
Ranged crit hits apply 4 burn stacks, applicable
No Respite I / II / III / IV
up to 10/12 stacks on a single enemy.
+14/16/18/20% dmg to staggered enemies.
Enemies with full 10/12 stacks can still receive
stacks from other sources, up to 16 burn.
Ammo 48 34 Anti-armor
Firing mode:
economy Perks & Blessings: 2 ammo/shot
Unarmored 4 ammo/charge shot
Maniac 186 RPM (86 CRPM)
34
Surgical
Boss dps 40 Firing uptime
Onslaught Special action:
Bayonet stab/charge
Lucius Mk III (niche)
The Mk3 packs the highest dmg per shot at the High priority:
cost of extremely slow charge rate & the lowest Low priority:
Damage
firing uptime due to its increased ammo drain. Ammo
Stopping Power
Stability
Anti-special Charge Rate
36
Important Talents
Precision Strikes
1~2 weakspot (crit) hit kill:
Superiority Complex
Crucial All elites, except Crushers & Maulers.
Bring it Down!
All specialists, except Mutants.
+5% ranged dmg (x2)
Shock Trooper
+10% melee dmg Improve firing uptime & ammo economy.
Good
+5% melee dmg Improve bayonet dmg for single target.
Desperado
Weapon Blessings
Infernus III / IV
Falter I / II / III / IV Ranged crit hits apply 4 burn stacks, applicable
+60/70/80/90% stagger on ranged weakspot up to 10/12 stacks on a single enemy.
hit. Enemies with full 10/12 stacks can still receive
stacks from other sources, up to 16 burn.
Onslaught I / II / III / IV
-6/8/10/12% charge time for every shot fired in
No Respite I / II / III / IV
a salvo.
+14/16/18/20% dmg to staggered enemies.
Stacks 5 times. Drops all stacks on entering &
existing ADS.
Surgical I / II / III / IV
Sustained Fire I / II / III / IV
Aiming down sights grants +10% ranged crit
+14/16/18/20% ranged dmg on the 3rd & 4th
chance every 0.45/0.4/0.35/0.3s.
shots in a salvo.
Stacks 10 times. Expends all stacks on crit hit.
Recon Lasgun
Accatran Mk II (weak)
The Mk2 has notably lower dps than just about Low priority:
High priority:
every other ranged weapon available for high Mobility (51%+)
Damage
potential firing uptime compared to its peers. Stability
Ammo
Anti-special Collateral
30
Ammo Perks & Blessings:
30 26 Anti-armor Firing mode:
economy Flak
1 ammo/shot
Maniac
1000 RPM
Crit Chance
26 Headhunter
Boss dps 42 Firing uptime
Special action:
Infernus
Flashlight
Dum Dum
Accatran Mk VIIa (niche)
The Mk7a can cleave through 2.7 hitmass & has Low priority:
the highest dmg per shot in its class, at the cost High priority:
Mobility (51%+)
of slow firerate & more ammo used per shot. Damage
Stability
Ammo
Anti-special Collateral
29
Ammo Perks & Blessings: Firing mode:
30 26 Anti-armor
economy
Flak 2 ammo/shot
Maniac 461 RPM
26
Crit Chance
Boss dps 40 Firing uptime Headhunter Special action:
Dum Dum Flashlight
Recon lasguns have low recoil, good hipfire & high rate of fire in full auto, but their low dmg per shot
on top of low finesse results in mediocre dps & ammo economy due to the amount of ammo they
need for a single kill. They have very low Maniac resulting in less effectiveness against specialist
strike teams, and they aren’t great at shredding heavily armored enemies or Bosses either.
Important Talents
Shock Trooper
Improve firing uptime & ammo economy from
Superiority Complex
Recon Lasguns’ 2 crit-chain property.
Crucial Rending Strikes
Improve general dps against priority targets,
Bring it Down!
especially elites & Maniac enemies.
+5% ranged dmg (x2)
Infernus III / IV
Ranged crit hits apply 2 burn stacks, applicable Punishing Salvo I / II / III / IV
up to 10/12 stacks on a single enemy. +35/40/45/50% weakspot dmg on the 3rd & 4th
Enemies with full 8/10 stacks can still receive shots in a salvo.
stacks from other sources, up to 16 burn.
36
Ammo 40 35
Perks & Blessings:
Anti-armor Firing mode:
economy Flak
2 ammo/shot
Elite
266 RPM
Maniac
Dum Dum
Boss dps 39
36
Firing uptime Special action:
Infernus
Push (uses stamina)
Ghost
Kantrael Mk X (decent)
The Mk10 does more dmg per shot but with a lot
High priority: Low priority:
slower firerate, resulting in lower overall dps but
Stopping Power Mobility (51%+)
better breakpoints against priority targets.
Stability Ammo
Anti-special
33
Ammo 38 32 Firing mode:
Anti-armor
economy Perks & Blessings:
3 ammo/shot
Flak
158 RPM
Unarmored
Dum Dum
Boss dps
33 34
Firing uptime Special action:
Ghost
Push (uses stamina)
REDACTED (classified)
X
XX
XXX High priority: Low priority:
Anti-special
Ammo
Anti-armor
economy Firing mode:
X
Perks & Blessings:
Special action:
Boss dps Firing uptime X
Heavy Laspistols have a ton of things going for them: fast sprint-to-fire, great hipfire accuracy, next
to no recoil, 15% base crit chance & high finesse bonus. They’re devastating effective at close range
with weakspot & crit hits against all enemies except Carapace armored enemies, but they all have
low Maniac dmg and suffer significant dmg loss over range due to falloff.
Important Talents
Precision Strikes
Superiority Complex Improve general dps & better utilize Heavy
Crucial
Bring it Down! Laspistols’ high finesse bonus.
+5% ranged dmg (x2)
Infernus III / IV
Ghost I / II / III / IV
Ranged crit hits apply 3 burn stacks, applicable
Gain 0.6/0.8/1/1.2s of immunity from ranged
up to 8/10 stacks on a single enemy.
attacks on ranged weakspot hit.
Enemies with full 8/10 stacks can still receive
Ranged attack immunity counts as dodge.
stacks from other sources, up to 16 burn.
Speedload I / II / III / IV
+7/8/9/10% reload speed for 2.5s on close
ranged kill.
Stacks 5 times.
Infantry Autogun
Agripinaa Mk I (good)
The Mk1 is capable of cleaving 2.1 hitmass with High priority:
Low priority:
its high dmg per shot, at the cost of slow rate of Damage
Mobility (51%+)
fire & high recoil kick in automatic fire. Stopping Power
Ammo
Anti-special Stability
42
Unique tech: you can speed up your next reload by sprint/swap cancelling the end of the current
reload animation.
Important Talents
Precision Strikes
Improve general dps & better utilize Infantry
Crucial Superiority Complex
Autoguns’ high finesse bonus.
+5% ranged dmg (x2)
Important Talents
Superiority Complex
Rending Strikes Improve general dps against elite enemies,
Crucial
Bring it Down! especially against Flak armored targets.
+5% ranged dmg (x2)
34
Ammo 38 36 Perks & Blessings: Firing mode:
Anti-armor
economy
Flak 3 ammo/3R-burst
Elite 400 RPM (450 BRPM)
Maniac
Boss dps 37
36
Firing uptime Headhunter Special action:
Deadly Accurate Stock bash/knock
35
Ammo 43 37 Perks & Blessings: Firing mode:
Anti-armor
economy
Flak 1 ammo/shot
Elite 240 RPM
Unarmored
30
Boss dps
35
Firing uptime Surgical Special action:
Deadly Accurate Stock bash/knock
Agripinaa Mk IX (niche)
The Mk9 fires 2R-bursts with normal zoom view High priority:
for greater situational awareness, but its lack of Low priority:
Damage
consistent recoil makes it less reliable. Mobility (51%+)
Stopping Power
Ammo
Anti-special Stability
32
Ammo 39 34 Anti-armor Perks & Blessings:
Firing mode:
economy Flak
2 ammo/2R-burst
Elite
300 RPM (720 BRPM)
Maniac
30 Deadly Accurate
Boss dps 38 Firing uptime Special action:
Headhunter
Stock bash/knock
Surgical
Headhunter Autoguns are most effective when landing weakspot & crit hits due to their high finesse
bonus, capable of taking down most enemies in 1~2 shots or bursts. They have higher ADS zoom for
precise shots at range (except Mk9), but this often comes with tunnel vision in close quarters. They
also have low dmg against Maniac, making them less effective for sniping specialists in a pinch.
Important Talents
Determined
Precision Strikes Maintain accuracy when under heavy fire.
Crucial Superiority Complex Improve general weakspot dmg against elites &
Bring it Down! specialists, aiming for 1 burst / 1 shot kills.
+5% ranged dmg (x2)
Falter I / II / III / IV
Deadly Accurate I / II / III / IV
+60/70/80/90% stagger on ranged weakspot
+70/80/90/100% ranged weakspot crit dmg.
hit.
Surgical I / II / III / IV
Aiming down sights grants +10% ranged crit
chance every 0.35/0.3/0.25/0.2s.
Stacks 10 times. Expends all stacks on crit hit.
Shredder Autopistol
Ius Mk III (weak)
The Mk3 applies high stagger with blistering fast Low priority:
High priority:
rate of fire but deals very low dmg per shot with Ammo
Damage
high recoil climb & bullet spread. Collateral
Stopping Power
Anti-special Mobility (51%+)
33
Ammo 25 24 Perks & Blessings: Firing mode:
Anti-armor
economy
Flak 1 ammo/shot
Maniac 800 RPM
Pinning Fire
29 30
Boss dps Firing uptime Blaze Away Special action:
Inspiring Barrage Flashlight
REDACTED (classified)
X
XX
High priority: Low priority:
XXX
Anti-special
Ammo
Anti-armor
economy Firing mode:
X
Perks & Blessings:
Special action:
Boss dps Firing uptime X
REDACTED (classified)
X
XX
XXX High priority: Low priority:
Anti-special
Ammo
Anti-armor
economy Firing mode:
X
Perks & Blessings:
Special action:
Boss dps Firing uptime X
Shredder Autopistols are not in a good spot right now. They have decent Maniac dmg, but they deal
extremely poor dmg against Flak armor, which just so happens to be the most common armor type
used by most enemies. They have very high recoil & spread in hipfire, making braced fire a necessity
just so you can hit shots past 8m decently reliably but still with very low dps.
Important Talents
Superiority Complex
Improve general dps against elites & especially
Crucial Rending Strikes
flak armored targets.
+5% ranged dmg (x2)
Inspiring Barrage IV
Pinning Fire I / II / III / IV
Gain 4% toughness for every 10% of magazine
+4.25/4.5/4.75/5% power for every enemy you
(5 shots) spent in continuous fire.
stagger, lasting 2.5s.
Stacks 5 times. Drops all stacks on entering &
Stacks 5 times.
existing braced fire or stopping continuous fire.
Powderburn I / II / III / IV
+14/16/18/20% ranged dmg to suppressed Raking Fire I / II / III / IV
enemies. +32.5/35/37.5/40% ranged dmg when shooting
+28/32/36/40% suppression & recoil reduction enemies in the back (full 180 degrees).
on close ranged kill.
Speedload I / II / III / IV
Sustained Fire I / II / III / IV
+7/8/9/10% reload speed for 2.5s on close
+14/16/18/20% ranged dmg on the 3rd & 4th
ranged kill.
shots in a salvo.
Stacks 5 times.
39
Ammo 40 Firing mode:
26 Anti-armor Perks & Blessings:
economy 2 ammo/2R-burst
Flak
1 ammo/aimed shot
Maniac
400 RPM (120 RPM)
Unyielding
29
Boss dps 47 Firing uptime Pinning Fire
Special action:
Surgical
Quick bash
REDACTED (classified)
X
XX
High priority: Low priority:
XXX
Anti-special
Ammo
Anti-armor
economy Firing mode:
X
Perks & Blessings:
Special action:
Boss dps Firing uptime X
REDACTED (classified)
X
XX
XXX High priority: Low priority:
Anti-special
Ammo
Anti-armor
economy Firing mode:
X
Perks & Blessings:
Special action:
Boss dps Firing uptime X
Spearhead Boltguns pack tremendous firepower, cleaving through 3 hitmass while staggering &
suppressing enemies in a wide area. However they’re held back by their incredibly slow reload &
draw speeds, as well as hilariously high recoil per shot, making them less reliable against large
waves of priority targets where rapid fire elimination is required.
Unique tech: you can exit & re-enter ADS extremely quickly between each shot fired to reset the
recoil, which helps you land shots easier with less visual obstruction.
Important Talents
Fully Loaded Increase ammo capacity & ammo returns.
Determined Maintain accuracy when under heavy fire.
Longshot Reach specific breakpoints over range.
Volley Adept Reduce reload downtime.
Crucial
Precision Strikes
Superiority Complex 1 weakspot/crit hit kill:
Bring it Down! All elites, except Maulers & Ogryns.
+5% ranged dmg (x2) All specialists, except Pox Hounds & Mutants.
Weapon Blessings
Cavalcade I / II / III / IV
+3.5/4/4.5/5% ranged crit chance for every
Gloryhunter I / II / III / IV
10% of magazine (1 shot) spent in continuous
Gain 10/12/14/16% toughness on killing an
fire.
elite.
Stacks 5 times. Drops all stacks on entering &
existing ADS or stopping continuous fire.
Inspiring Barrage IV
Pinning Fire I / II / III / IV
Gain 4% toughness for every 10% of magazine
+4.25/4.5/4.75/5% power for every enemy you
(1 shot) spent in continuous fire.
stagger, lasting 2.5s.
Stacks 5 times. Drops all stacks on entering &
Stacks 5 times.
existing ADS or stopping continuous fire.
Ammo
Anti-armor
economy Firing mode:
X
Perks & Blessings:
Special action:
Boss dps Firing uptime X
REDACTED (classified)
X
XX
XXX High priority: Low priority:
Anti-special
Ammo
Anti-armor
economy Firing mode:
X
Perks & Blessings:
Special action:
Boss dps Firing uptime X
Plasma Guns have high dmg per shot & high cleave, making it one of your best options at removing
elites & specialists through thick hordes. However, they have one of the worst ammo economies in
the game, relying on 1 shot kill breakpoints to scrape by. Prioritize using regular shots over charged
shots for their higher firerate & dps, less heat generation and better ammo efficiency.
Important Talents
Increase ammo capacity & ammo returns.
Fully Loaded Non-crit regular shot breakpoints to build:
Precision Strikes - 1 headshot Scab & Dreg Gunners
Crucial Superiority Complex - 1 headshot Scab Flamers & Dreg Tox Flamers
Bring it Down! - 1 bodyshot Scab & Dreg shotgunners
+5% ranged dmg (x2) - 2 headshot Bulwarks & Reapers
- 3 headshot Crushers
Volatile I / II / III / IV
Gain 5 stacks of +2.5/3/3.5/4% charge rate at
low heat (0~19%).
Lose 1 stack upon reaching 20% heat.
After reaching 20% heat, lose 1 stack for every
18% heat generated until no stacks remaining.
Quickdraw Stub Revolver
Zarona Mk IIa (great)
High priority:
The Mk2a can cleave through 6.5 hitmass with
Damage
reliable 1 hit kills against almost all specialists Low priority:
Critical Bonus
& elites but has a lengthy reload time. Mobility (51%+)
Penetration
Anti-special Reload Speed
47
Anti-special
Ammo
Anti-armor
economy Firing mode:
X
Perks & Blessings:
Special action:
Boss dps Firing uptime X
Quickdraw Stub Revolvers are effective against all armor types with high dmg per shot, but are held
back by their small clip sizes, leading to frequent & often lengthy reloads. Their high finesse allows
them to be devastatingly effective with crit chance builds, and their fast draw nature makes them
great pairing for more melee focused builds as a way to quickly answer elites & specialists.
Important Talents
Increase ammo capacity & ammo returns.
Fully Loaded
Better utilize Hand-Cannon by maximizing crit
Deadshot
chance.
Crucial Precision Strikes
1 weakspot/crit hit kill:
Superiority Complex
All elites, except Maulers & Ogryns.
+5% ranged dmg (x2)
All specialists, except Mutants.
Surgical I / II / III / IV
Sustained Fire I / II / III / IV
Aiming down sights grants +10% ranged crit
+14/16/18/20% ranged dmg on the 3rd & 4th
chance every 0.45/0.4/0.35/0.3s.
shots in a salvo.
Stacks 10 times. Expends all stacks on crit hit.
Trickshooter I / II / III / IV
Terrifying Barrage I / II / III / IV
+4.5/5/5.5/6% ranged power for 3.5s on ranged
Suppress enemies (that can be affected) within
weakspot hit.
5/6/7/8m radius on close ranged kill.
Stacks 5 times.
Combat Shotgun
Lawbringer Mk VI (good)
The Mk6 has balanced dmg, firerate and pellet High priority:
Low priority:
spread with its regular shots, but its spreadshot Damage
Mobility (51%+)
deals minimal dmg despite 4.5 cleave. Stopping Power
Stability
Anti-special Ammo
32
Ammo 34 Firing mode:
23 Anti-armor
economy Perks & Blessings:
1 ammo/shot
Flak
133 RPM
Maniac
20
34 No Respite
Boss dps Firing uptime Special action:
Full Bore
Load spreadshot
Kantrael Mk IX (niche)
The Mk9 can cleave 2 hitmass with its high dmg High priority:
regular shots & can cleave an infinite number of Low priority:
Damage
enemies to set them ablaze with its fire shots. Mobility (51%+)
Stopping Power
Stability
Anti-special Ammo
35
Ammo 37 Perks & Blessings: Firing mode:
21 Anti-armor
economy
Flak 1 ammo/shot
Maniac 92 RPM
19 No Respite
30
Boss dps Firing uptime Deathspitter Special action:
Full Bore Load dragon’s breath
Combat Shotguns are usually taken to complement weaknesses from melee weapons. They have
high enough dmg to kill most enemies in 1~2 shots & high enough stagger to stagger almost every
enemy. They all have extremely lengthy reloads due to them reloading shell by shell, but they are
more reliable at hitting long range targets than the other more dedicated close-range weapons.
Unique tech: all pellet-based weapons in Darktide use the “minimum pellet count” system, which
registers a set minimum amount of pellets’ worth of dmg if a single pellet connects with an enemy,
regardless of distance. You can noticeably reduce the real pellets’ spread & increase the “minimum
pellet count” value to deal more dmg more consistently at all ranges by aiming down sights.
Important Talents
Precision Strikes
1~2 weakspot/upper body hit kill:
Crucial Superiority Complex
All elites, except Maulers & Ogryns
+5% ranged dmg (x2)
Tactical Reload
Great Always Prepared Reduce reload downtime as much as possible.
Fleeting Fire
Scattershot I / II / III / IV
No Respite I / II / III / IV For each enemy hit by the same ranged attack,
+14/16/18/20% dmg to staggered enemies. gain +6/8/10/12% ranged crit chance.
Stacks 5 times. Expends all stacks on crit hit.