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Tactics Class

The document outlines key individual movement techniques, squad formations, and basic infantry tactics including reacting to contact, ambushes, and attacks. It emphasizes the importance of knowing these fundamentals as an officer leading troops in battle, and provides descriptions and diagrams of techniques like the high crawl and squad column formation.

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Ahoora Bahrami
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100% found this document useful (1 vote)
223 views25 pages

Tactics Class

The document outlines key individual movement techniques, squad formations, and basic infantry tactics including reacting to contact, ambushes, and attacks. It emphasizes the importance of knowing these fundamentals as an officer leading troops in battle, and provides descriptions and diagrams of techniques like the high crawl and squad column formation.

Uploaded by

Ahoora Bahrami
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MS1

 Review individual movement


techniques(IMTs)
 Learn and know when to use different
formations
 Develop an understanding of contingencies
and battle drills
 Apply tactics as a leader
 Develop basic understanding of IMTs and
battle drills and tactics leading into MSII year
 Why is it important?
 Every Officer is expected to know basic tactics
 YOU are the one who leads troops into battle
 Must know for planning missions
 High Crawl
 Support the body on your elbows and knees
 Move on your elbows and knees
 Weapon cradled in arms
 Body lifted off the ground
 Quicker movement for maintaining a low silhouette
 Low Crawl
 Lie flat on the ground
 Push with legs
 Pull with arms
 Sling weapon across arm
 Face away from the muzzle suppressor
 3-5 Second Rush
 Move under fire
 “I’m up, they see me, I’m down”
 Use with buddy teams to cover one another
TL
 Squad Column Fire Team
Wedge
R
 Basic formation AR
 Good dispersion laterally and in
depth, without sacrificing control G
SL

TL

AR R

G
TL
 Squad File G
 Use in restricting terrain/vegetation
AR
 Provides the squad leader with
R
most control but not ideal for
enemy contact SL

TL

AR

R
 Squad Line
 Provides maximum firepower to front
 Used to assault or as a pre-assault formation

TL TL
G G
AR R R AR
SL
 Important to know…
 All contacts will require you and your unit to perform some form of immediate
“react to contact”
 Upon contact, you and your Soldiers will first immediately return fire, hit the
ground (except in near ambush) and then seek to cover and concealment
 Success in all your battle drills will depend on your unit’s ability to gain and
maintain suppressive fires
 Getting out of or avoiding the enemy’s kill zone will maintain your combat
power
 Maintaining communication up and down the chain of command, throughout
the contact, is essential
 To maintain your unit’s combat effectiveness, you must consolidate and
reorganize after each direct-fire contact
 Cover and Concealment
 Cover – Something that protects you as well as
conceals you
 Concealment – Hides you but does not protect
you
 Suppressive Fires
 “cover fire”
 Reduces enemy performance
 Keeps them in a defensive position
 Individual Weapons
 M16, M4, etc.
 Individually operated
 Crew-served Weapons
 Operated by two Soldiers
 Firer, Assistant Gunner (A-Gunner)
 Assistant gunner assists with feeding ammo
 React to Contact
 Squad/Platoon receives fires from enemy
individual or crew-served weapons
▪ Return fire immediately, take up nearest covered positions, continuing fire
in direction of contact
▪ Team/Squad Leaders locate and engage known or suspected enemy
positions and pass info to squad/platoon leader
▪ Control fires using standard fire commands
▪ Alert, Direction, Description of Target, Range, Method of Fire, Command to Commence Firing
▪ “3 D’s” (DISTANCE, DIRECTION, DESCRIPTION)
▪ “Enemy bunker, 1 o’clock, 200 meters, suppressive fire”
 Break Contact
 Squad/Platoon is under enemy fire and must break contact
▪ Squad/platoon leader directs one fire team/squad (alpha/bravo, assault/support) in contact to
support the disengagement
▪ Squad/platoon leader orders the first fire team/squad to move in a distance and direction to a
terrain feature (ORPs, RPs)
▪ Direct base-of-fire element to move to it’s next close location
▪ Continuing to suppress the enemy as it breaks contact, the squad/platoon continues to bound
away from the enemy until: it breaks contact, passes through a higher-level of support-by-fire
position or fire teams/squads are in position to continue next mission
▪ If disrupted move and meet at next rally point
▪ Consolidate and reorganize
 React to Ambush
 Squad/platoon enters kill zone and the enemy initiates an ambush with a high
volume of fire that produces casualties
▪ Near Ambush
▪ Soldiers in kill zone Immediately return fire
▪ Soldiers not in kill zone – Identify enemy positions, initiate immediate suppressive fires, take up covered
position, shift fires as Soldiers in the kill zone assault the ambush
▪ Far Ambush
▪ Soldiers receiving fire immediately return fire, take up covered positions, and suppress the enemy by
eliminating mass casualty producing weapon, obscuring the enemy (smoke), sustaining suppressive fires
 Soldiers not receiving fires move by a covered and concealed route to a vulnerable flank of the enemy and
assault using fire and movement techniques
 Soldiers in kill zone continue suppressive fires and shift fires as the assaulting team/squad fights through
the enemy position
▪ FO calls for and adjusts indirect fires
▪ Consolidate and reorganize
 React to Indirect Fire (Dismounted)
 Squad is moving through open terrain, when suddenly you heard incoming
rounds and shells exploding in the vicinity of your position
▪ Any Soldier announces “incoming”
▪ Immediately assume prone position or move to immediate available cover
▪ Squad leader orders the squad to move to a rally point by giving distance and direction
▪ Analyze the situation
▪ Soldiers will look for your additional instructions
▪ Creates a single line of command and prevent mass confusion cause by too many people trying to determine proper location
▪ After the impacts, Soldiers move rapidly in the distance and direction to the designated rally point.
▪ Squad/platoon leader contacts higher headquarters
▪ Issue a situational report (SITREP)
▪ Report attack in SALUTE format (size, activity, location, unit, time, and equipment
▪ Continue mission
 Characteristics
 Surprise – under cover and concealment to avoid
detection by the enemy
 Concentration – massing of overwhelming
combat power to achieve a single purpose
 Tempo – rate of military action (violence of action)
 Audacity – boldly executing your plan of action –
getting results
 Attack
 Hasty – seize opportunities to destroy the enemy or seize initiative.
Usually occur during movements to contact and defensive operations
to take advantage of agility and surprise
 Deliberate – Highly synchronized operations by detailed planning and
preparation. Use when enemy cannot be bypassed or over come with
a hasty attack.
 Other kinds of attacks: Raid and ambush.
 Movement to Contact
 Offensive Operation used to develop the situation
and establish or regain contact with the enemy
 Two methods
▪ Search and attack – enemy forces are dispersed; expect
enemy to avoid contact or quickly disengage and
withdraw or to deny movement
▪ Approach march – expect enemy to deploy using
relatively fixed offensive or defensive formations
 Recon
 Use to gain specific information on enemy (PIR or IR)
 Three kinds
▪ Area – obtain info about specific location and area around it
▪ Zone – obtain info about enemy, terrain, and routes within a
specified zone
▪ Route – obtain detailed info about one or more routes and all
the adjacent terrain, or to locate sites for placing obstacles
 Methods
▪ Fan
▪ Box
▪ Cloverleaf
 Ambush
 Used to disrupt enemy movement
 Two Categories
▪ Hasty – conduct when enemy has not detected your
patrol
▪ Deliberate – conduct against a specific target at a
predetermined location
 Ambush Cont’d
 Types
▪ Point – deploy to attack enemy in a single kill zone
▪ Area – two or more related point ambushes
 Formations
▪ Linear – assault and support elements deploy parallel to
the enemy’s route
▪ L-Shaped – assault element forms the long leg parallel
to the enemy’s direction of movement along the kill
zone. Support element forms the short leg at one end of
and at right angles to the assault element

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