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While working on Warhammer Online Age of Reckoning I was fantasizing about creating characters for a Warhammer 40,000 game.Personal work, sketches and WiPs.
Made a Japanese helmet (Kabuto) with Oni (demon) styled mask after reading Shogun by James Clavell last week. Mask was sculpted and retopologised, my first foray into digital sculpting. Weekend project, about 8 hours of work.
I made this gas mask in first place to use it with the underground scene, but it turned out as an own project. I modeled and rendered it with Blender, textures were created with Substance Painter.
This asset was created for a personal project for Arma3. Items are separate and modular so they can be added in runtime to allow user customization. The pictures show the low poly variant that is used ingame.
Respiratory soldier of the Soviet Army. A simple and reliable as all manufactured in the USSR. It is assumed, as a cheaper alternative to gas mask for stalkers novices This model part of project "Artel named Klim Chugunkin" mode to game S.T.A.L.K.E.R. Call of Pripyat - polygon count: mask and headband 1354 triangle one filter 144 triangle - texture size: one х2048
Hi guys, I would like to share with you the first asset that I've done for my texture/modeling reel at Think Tank Training Centre. All the aspects were done by me. It was created with week by week guidance from my mentor Justin Holt and critiques from classmates and faculty. It was based off a physical Gas Mask that I own.