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In this tutorial, you will learn how to build complex dungeons from prefabricated parts, unconstrained to 2D or 3D grids. Your players will never run out of dungeons to explore, your artists will...
#LowPoly #Water GPU This package provides the tools to simulate water with a low poly art style. All wave calculations run in the vertex shader on the GPU (no CPU!) for optimal performance.Features: • GPU wave calculations (no CPU) • Customizable waves & lighting • Shore blending (foam) • Planar reflection (not in VR) • Light absorption • Shadow receiving • Up to 4 point lights • Custom water mesh • Optimized & tested on mobile. #Unity #Asset
I did a weekend game jam with a group of awesome buddies, we made this fun little game where you have to guide a leaf through the perils of a waterfall. I was tasked with modelling and texturing a lot of the environment, Level Layout and lighting. Also We won :)
These are a selection from the daily doodles I created during the summer months. If you're interested in following along as I create these little snippet renders please see my instagram.