This tutorial is on another common toon shading technique called halftone shading, unlike normal shading it only uses full lit or full unlit as colors, but it doesn’t create a hard cut either. Instead it uses a pattern to decide which pixels are lit and which aren’t and the chance of a pixel being lit gets higher the brighter the pixel would be with a normal lighting method. To understand this tutorial I recommend reading and understanding the tutorial about custom lighting methods and the...