16 个 W`0 shader 点子 | 遊戲美術, 動態圖形, 太空艺术
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W`0 shader

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maralica0592M
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Darrel Splain
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Description Blender 3D 2.80.74 Cycles render
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SubstancePainter向け、ワールド空間に対してペイントした法線情報をタンジェント空間に変換するシェーダーを作成しました。 セルルックモデルの法線編集に使用しています。テクスチャベースのため頂点解像度やトポロジに依存せず法線修正ができるのが良いところだと思います。 SubstanceやGLSLでシェーダーを書くこと自体初めてなので、正しくできているか怪しい部分もあります。間違い等ありましたら訂正いただけると助かります。 概要 SubstancePainterのnormalチャンネルにワールドスペースの法線を書き込むことでそれをタンジェントスペースに置き換えて表示します
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SubstancePainter向け、ワールド空間に対してペイントした法線情報をタンジェント空間に変換するシェーダーを作成しました。 セルルックモデルの法線編集に使用しています。テクスチャベースのため頂点解像度やトポロジに依存せず法線修正ができるのが良いところだと思います。 SubstanceやGLSLでシェーダーを書くこと自体初めてなので、正しくできているか怪しい部分もあります。間違い等ありましたら訂正いただけると助かります。 概要 SubstancePainterのnormalチャンネルにワールドスペースの法線を書き込むことでそれをタンジェントスペースに置き換えて表示します
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