So it's been a long time since I posted anything. Life has been crazy, hard, and has kept me from doing too much sculpting. Some time last year I started working on this 3d project so I could better learn Zbrush and Maya - and it was a rather intense learning process I must say. The sculpting in Zbrush was fun but very difficult, but getting the Zbrush work through to final render was harder. Still, by the end, I had a nice smooth and predictable pipeline, so I was able to iterate...