Environment created in Lumberyard, as a Demo scene for GDC 2017. I worked as a material artist doing procedural materials and variations for buildings (bricks, roofs, wood, cobblestones, concrete bands) also the trashcan, streetpivot 3D models, few cracks and some edge trim decals. Both Lumberyard, aswell as NVIDIA used this scene, to show of specific technical features like SAA (Specular Anti-Aliasing), OIT(Order In Transparency, and TAA (Temporal Anti-aliasing) in real-time during the GDC...