This was a project that I did after work time, everything was made by my hand, FX, decals, shaders, assets, textures... I used as main reference God of War, I divided the environment in two parts here in Artstation but it's the same scene, the outside has the textures painted on the landscape by height blend and triplanar which I implemented on the main shader, all the rest of the assets are created with optimiced topolgy and a main asset's shader for use trimsets and tileable textures in...