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2mo
opistokontessa
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er.mar.em
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the logo for unreall engine is shown in front of some trees and bushes

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Felt like creating something new. Due to a lot of other work I didn't have a lot of time for personal work lately, So I just started doodling in UE5 today. This is however the first time I have encountered issues with the Movie Render Queue. I wasn't able to render the animation I did for this scène. The problem seems to be with the directional light (since the second part of the scene that's only illuminated by point, rect and spotlights, has no issues). Maybe in time I'll find the issue...
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some type of structure that looks like it is made out of metal and wood, with different

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an image of some sort of building with many different types of windows and doors on it

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Mykola Usov, an experienced 3D artist from Ukraine, has created this beautiful & realistic 'Evening Highway' using Unreal Engine 4, Nikolay has shared alot of his workflow and great knowledge in this huge article!
three different types of rocks with moss growing on them and labeled in the following words

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Here is a tutorial I made for creating realistic 3d moss. It involves going in and out of a few programs but the end result is great. An important video to watch is below. https://youtu.be/iBiod9cQBPQ?t=507 It demo's how to use the ITOO forest pack
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an old house with thatched roof and steps to the second floor is shown in three different views

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Warrior's Pilgrimage Project *latest update ( see below images ) Trailer https://www.youtube.com/watch?v=6l3q_jKhy2g
four different types of seaweed on a gray background

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Misc. models I made for the game. Set dressing props for Tyr's temple, various realms and the lake of nine.
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two pictures of a spiral staircase with people walking up and down it

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Inside the winding pathways of Arishalla's domes, one can see the textural stitching that maintains its architecture. Papier-mâché like interiors , built up over generations of materials, stretch upwards and upwards towards the skies. Twisting staircases made of bark and wrought iron swirl into the atmosphere. Occasionally, one of these interiors acts like a miniature Conservatory, housing a unique variant of tree that is native to Arishalla.
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an image of some type of architecture with many different things in the background and text below it

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This is a project I made for a competition when I was learning at university. luckily, i won the first prize~
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an image of some type of architecture that looks like it is made out of paper

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It took the artist only 4 days to finish the scene....
an image of a jungle scene with lots of trees and plants in the foreground

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I'm thrilled to show various kinds of vegetation assets i worked on for the unfortunately canceled Project Black. __________________________________________________ Together with our talented and passionate art crew i helped bringing the very distinguished painterly art style into Unreal Engine 5. My main responsibility beside asset creation was establishing a texturing pipeline, workflows and shader support. The vegetation was mainly build using Maya and Speedtree and textured with...
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a flower generator tool is shown in this screenshote video screener, with the text

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The core of my latest personal project resided on the creation of this tool which I developed during the month of may ! And to my biggest surprise, Entagma recently…
a large poster with many different types of tiles on it's sides and the words,

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a chain link fence with two signs on it and the words, procedural patterns

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Dual Mesh Houdini Example
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Download the Full Course on Gumroad at: https://gum.co/chainlinkWelcome to another Procedural Patterns mini-course by Indie-Pixel! In this next addition we w...
an artistic sculpture made out of plants and branches with the words avatar on it's side

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The Sarentu totem is part of a set of gameplay puzzles that I was tasked with bringing to life. I was responsible for all aspects of visuals, and implementation in engine during production, basing my work on a mood concept given by the Concept team. Each Clan has their own visual flavor, and to expand on this and further their identity has been very rewarding! Special thanks to my Lead, Shray Khanna. The prop team at Massive Entertainment, Ubisoft Bluebyte. The team at Ubisoft Shanghai, and...
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