The Sarentu totem is part of a set of gameplay puzzles that I was tasked with bringing to life. I was responsible for all aspects of visuals, and implementation in engine during production, basing my work on a mood concept given by the Concept team. Each Clan has their own visual flavor, and to expand on this and further their identity has been very rewarding! Special thanks to my Lead, Shray Khanna. The prop team at Massive Entertainment, Ubisoft Bluebyte. The team at Ubisoft Shanghai, and...