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VishnuGameDesign/README.md

👋 Hi there! I'm Vishnu

🎮 Gameplay Programmer | 🎓 VFS Grad | 🎓 Fanshawe College Grad | 🇨🇦 Based in Canada | 🧠 Always learning | 💻 Unity & Unreal Dev


🚀 About Me

I'm a game developer with a strong technical foundation, a passion for systems design, and a love for building modular tools that make games better from the inside out.

  • 🏫 Recently graduated from Vancouver Film School
  • 💼 Focused on gameplay programming and Technical Design
  • 🌱 Currently learning Gameplay Ability System (GAS) in UE5 and brushing up on data structures & algorithms
  • 🕹️ Enjoy building gameplay frameworks, inventory systems, and replicating gameplay mechanics/features

🧑‍💻 What I am doing these days?

🏪 Barcoded EST. Release Date : 2027

  • Check out our development
  • A cozy 2D management/simulation game where you play as the manager of a lively neighborhood liquor store.

🧩 Featured Projects

A clean, extensible Unity movement framework with:

  • Decoupled logic using ScriptableObjects and dependency injection
  • Custom event system for input and state handling
  • Built for easy expansion and maintainability

🛠️ Tools & Tech

  • Languages: C#, C++, JSON, Python, Visual Scripting, Unreal Blueprints
  • Engines and Tools: Unity, Unreal Engine, FMOD, GitHub, Visual Studio, JetBrains Rider, Excel, Microsoft/Google Suite
  • Skills: Multiplayer Programming, Game Design, Gameplay Animation, System Design, VFX, Shaders

📫 Let's Connect


Thanks for stopping by! Check out my pinned repos below for playable demos, code samples, and tools.

Pinned Loading

  1. CharacterMovement2D CharacterMovement2D Public

    A modular and extensible 2D character movement framework for Unity, designed to streamline the setup of basic movement mechanics. This system emphasizes clean architecture, separation of concerns, …

    ShaderLab 2